About this mod
This mod is a game save file with a character of unique appearance, equipment and characteristics, as well as a set of portraits that allow you to play the most canonical rogue trader, who became the face of the eponymous tabletop role-playing game. The mod is designed for fanservice, so do not take it seriously and write that it is too cheater :)
- Requirements
- Permissions and credits


For centuries, the Trask family had hardly been heard of in Koronus space – this dynasty, having fallen victim to filth and selfish hedonism, turned into a small, weak family with no prospects and aspirations, except for participation in minor political intrigues on the margins of imperial society.
The Warrant of Trade was originally granted to Godwyn Trask during the Apostasy era and, according to some documents, it was done specifically to discourage the latter from the labyrinths of imperial politics. In M39, the dynasty moved to Calixis, then the former frontier, and the family's small capital began to slowly deplete. Only recently has the house regained its importance among the powerful and other rogue traders. This was done by the current Warrant of Trade holder, Sarvus Trask.

In 814.M41, he appeared on the political scene of the Space with great pomp and drama, which later became part of his style. Sarvus inherited the Warrant of Trade after his father's death and immediately went to Koronus, one step ahead of the creditors from the house of Crean, who sought to collect family debts. Without wasting time, Trask undertook several risky journeys that enriched and glorified him. Sarvus is a rising star in the circle of rogue traders, whose deeds are worth watching, and he owes such a reputation only to himself. In addition, he is known as a desperate daredevil, ready to take any risk for the sake of prey. One day, Trask found a lost exploratory vessel and handed over its coordinates to the Adeptus Mechanicus, in exchange for which he received a sparkling power armor from a grateful magos from the Altar-Templum-Calixis-Est-17. It is also said that Trask carved his name on a lost planet in the Rifts of Hecaton in order to assert his rights to this world.
However, not all trips ended in luck – there is a lot of talk on Footfall that Trask looked into the abyss and saw too much, which is why he is slowly losing his mind. Even his own crew is reluctant to talk about their Lord captain, except for tales of his prowess.
Trask's madness manifests itself in a desperate, fervent disregard for his own safety, as well as the lives of his entourage and voidlanders. In addition, he often talks to imaginary interlocutors or even inanimate objects (for example, his sword) and consults with them before making a decision. So far, Trask (with the help of his loyal team) has managed to keep his sanity – most of the friends and rivals of the dynasty do not even realize the limits of Sarvus's madness.
Trask is known as a man of unbridled ambition, who sees in every failure an opportunity to enrich the dynasty. He has left the Imperium far behind – the rogue trader considers Koronus to be his real home.
TRASK INTERESTS
The dynasty experienced a sharp rise thanks to lucrative expeditions and paved trade routes to Unprecedented distances. Along the way, Sarvus appropriated several very valuable finds, including the long–lost Adeptus Mechanicus vessel Magos Absalom and the ship Reliable from the Imperial Navy. In addition, the head of the house has firmly established himself in the Karros system, where he rediscovered the colony once founded by his ancestor Elayna Trask. Karros provided the new master with a small squadron of in-system ships, significant reserves of promethium and a lot of workers.
A huge part of the dynasty's wealth is used for church affairs – it is no secret that Trask seeks to gain close ties with both the Adeptus Ministorum and the Adeptus Mechanicus, establishing outposts and autochrams on remote worlds.
The lion's share of the remaining money is spent on Cerberus, which often requires repair after another dangerous adventure. Over the past two years, many encounters with hostile xenos (especially the bloodthirsty Rak'gols) have ended with the ship being forced into a repair dock. Although Cerberus often returned from wandering, bleeding plasma from holes in the superstructure, so far it has always returned victorious.
CURRENT VENTURES AND RUMORED ADVENTURES
More recently, Trask has begun to look for opportunities to create a full-fledged imperial shipyard in the Karros system. Many considered this unwise, pointing out the danger posed by orksars with too close Hundreds of hundreds of teeth.
Rumor has it that on one of the worlds in the Rifts of Hecaton, Trask discovered a warehouse of ancient atomic weapons, and has already met with several parties interested in such a product. So far, negotiations have not led to anything, but we are confident that he will soon announce a buyer.
Trask is clearly imitating the legendary Calligos Winterscale. The two are familiar – their most famous meeting took place in the refectory on the Footfall and began with a tense confrontation, but in the end, the free traders were imbued with deep mutual respect. So far, Trask has studiously avoided interfering in his colleague's affairs, and some officers from his bridge have already begun to wonder when Trask will intervene in the confrontation between Winterscale and Aspyce Chorda.
Sarvus is not a sophisticated schemer, and his recent attempts to get a larger and more powerful ship, as well as build a shipyard in Karros, have made him a model for young rogue traders and the target of more reputable Warrant of Trade holders who see Trask as a growing threat to their power.
