Adds wildlife as a playable faction. Grants you all the 13 (+1 poxwalkers with dlc) creatures wandering as wild life units in the base game producible, 49 research possibilities and a modded Space Marines city as the base.
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Changelogs
Version 2.0
reworked units, now all vanilla neutral unit mods are affecting the faction
tau unit slot upgrade system for vespid stingwings, ambulls and kastellan robots
psychneuein heavy acid upgrade
poxwalker buff upgrades
flyer boost upgrade
rabid rage upgrade for kroot hunds
hq enslave and heal action
tau mindcontrol
enslaver healing action
techpriest betrayer the abiity to build bastions
sacral vigor
research, population boosts upgrade
enslaver starting unit
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Adds wildlife as a playable faction. Grants you all the 13 (+1 poxwalkers with dlc) creatures wandering as wild life units in the base game producible, 49 research possibilities and a modded Space Marines city as the base.
V2.0 intruduces a new unit system which offers a better mod compatibility with existing mods. City mods are unlikely to be supported. Enslaved units receive all upgrades (basic units needed to be researched) from the faction.
Units
Kroot Hunds received an upgrade: Rabid Rage Armour: +4 Damage: +25%