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Fly Sniper

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FlySniper

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About this mod

This mod provides maps and triggers which allow for randomly generated symmetric and asymmetric maps.

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This mod adds 3 triggers to the game and a bunch of maps which use those triggers. Currently only 2 players are supported.

To install:
  • Go to C:\Users\<YOURUSERNAME>\AppData\Roaming\Chucklefish\Wargroove2\
  • Create a mods folder if it isn't already there
  • Unzip the RandomMapGenerator.zip file
  • Place the folder in the mods folder. The contents of the RandomMapGenerator folder should be *.dat files, not another RandomMapGenerator folder.

Map: Generate
  • Location: Where to generate the terrain
  • Scale: How big each biome is. Negative values make larger biomes and positive values make smaller biomes (negative numbers between -20 to -5 recommended)
  • Has Symmetry: Whether to generate with symmetry (The terrain will be symmetric to the size of the map, not the location).
  • Archipelago Weight: 0-100 how often the archipelago biome shows up. Higher number means the biome shows up more.
  • Ocean Weight: 0-100 how often the ocean biome shows up. Higher number means the biome shows up more.
  • Land Weight: 0-100 how often the land biome shows up. Higher number means the biome shows up more.
  • Forest/Road Weight: 0-100 how often the forest/road biome shows up. Higher number means the biome shows up more.
  • Indoor Weight: 0-100 how often the indoor biome shows up. Higher number means the biome shows up more.
  • River Weight: 0-100 how often the river biome shows up. Higher number means the biome shows up more.

Map: Place Structures Symmetric
Place structures symmetrically with regards to the size of the map. May fail to place structures if there is not enough space.
  • Structure gap: The number of empty tiles between structures. Production structures will have a 1.5x wider gap rounded down.
  • Strongholds: The number of strongholds to spawn per side.
  • Barracks: The number of barracks to spawn per side.
  • Towers: The number of towers to spawn per side.
  • Hideouts: The number of hideouts to spawn per side.
  • Ports: The number of ports to spawn per side.
  • Player Villages: The number of player owned villages to spawn per side.
  • Neutral Villages: The number of neutral villages to spawn per side.
  • Neutral Production: The number of randomized neutral production structures to spawn per side.

Map: Place Structures Asymmetric
Place structures asymmetrically with regards to the size of the map. May fail to place structures if there is not enough space.
  • Structure gap: The number of empty tiles between structures. Production structures will have a 1.5x wider gap rounded down.
  • Strongholds: The number of strongholds to spawn per side.
  • Barracks: The number of barracks to spawn per side.
  • Towers: The number of towers to spawn per side.
  • Hideouts: The number of hideouts to spawn per side.
  • Ports: The number of ports to spawn per side.
  • Player Villages: The number of player owned villages to spawn per side.
  • Neutral Villages: The number of neutral villages to spawn per side.
  • Neutral Production: The number of randomized neutral production structures to spawn per side.