About this mod
This mod provides maps and triggers which allow for randomly generated symmetric and asymmetric maps.
- Permissions and credits
- Changelogs
To install:
- Go to C:\Users\<YOURUSERNAME>\AppData\Roaming\Chucklefish\Wargroove2\
- Create a mods folder if it isn't already there
- Unzip the RandomMapGenerator.zip file
- Place the folder in the mods folder. The contents of the RandomMapGenerator folder should be *.dat files, not another RandomMapGenerator folder.
Map: Generate
- Location: Where to generate the terrain
- Scale: How big each biome is. Negative values make larger biomes and positive values make smaller biomes (negative numbers between -20 to -5 recommended)
- Has Symmetry: Whether to generate with symmetry (The terrain will be symmetric to the size of the map, not the location).
- Archipelago Weight: 0-100 how often the archipelago biome shows up. Higher number means the biome shows up more.
- Ocean Weight: 0-100 how often the ocean biome shows up. Higher number means the biome shows up more.
- Land Weight: 0-100 how often the land biome shows up. Higher number means the biome shows up more.
- Forest/Road Weight: 0-100 how often the forest/road biome shows up. Higher number means the biome shows up more.
- Indoor Weight: 0-100 how often the indoor biome shows up. Higher number means the biome shows up more.
- River Weight: 0-100 how often the river biome shows up. Higher number means the biome shows up more.
Map: Place Structures Symmetric
Place structures symmetrically with regards to the size of the map. May fail to place structures if there is not enough space.
- Structure gap: The number of empty tiles between structures. Production structures will have a 1.5x wider gap rounded down.
- Strongholds: The number of strongholds to spawn per side.
- Barracks: The number of barracks to spawn per side.
- Towers: The number of towers to spawn per side.
- Hideouts: The number of hideouts to spawn per side.
- Ports: The number of ports to spawn per side.
- Player Villages: The number of player owned villages to spawn per side.
- Neutral Villages: The number of neutral villages to spawn per side.
- Neutral Production: The number of randomized neutral production structures to spawn per side.
Map: Place Structures Asymmetric
Place structures asymmetrically with regards to the size of the map. May fail to place structures if there is not enough space.
- Structure gap: The number of empty tiles between structures. Production structures will have a 1.5x wider gap rounded down.
- Strongholds: The number of strongholds to spawn per side.
- Barracks: The number of barracks to spawn per side.
- Towers: The number of towers to spawn per side.
- Hideouts: The number of hideouts to spawn per side.
- Ports: The number of ports to spawn per side.
- Player Villages: The number of player owned villages to spawn per side.
- Neutral Villages: The number of neutral villages to spawn per side.
- Neutral Production: The number of randomized neutral production structures to spawn per side.