Wargroove
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berkuhlee

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About this mod

Goal of mod: Nerf spear+balloon, create an Air Unit Triangle to buff Harpy (Harpy > Serpent > Witch), reduce Golem strength to get more Harpy/Dog/Archer.
Adds more unit choices: Serpent, Berserker, Shaman.
Example replays: (Hope map https://streamable.com/cvhr0t) , (shoe map https://streamable.com/2ebmh5)

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Mirrors
Goal of mod: Nerf spear+balloon, create an Air Unit Triangle to buff Harpy (Harpy > Serpent > Witch), reduce Golem strength to get more Harpy/Dog/Archer.
Adds more unit choices: Serpent, Berserker, Shaman.

Example replay: https://streamable.com/2ebmh5
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Previous base changes from Project Groove (GoW Mod 0.5) here: https://github.com/Groove-of-War/project-groove (most notable: nerfed golem movement)
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New units: "Serpent" (700g) , "Berserker" (350g) , "Shaman" (450g)
Serpent: 2-2 Ranged Flying move-attack, counters witch/spear/golem, dies in 1 shot by harpy/mage/archer
Berserker: 1 shots Spear, and does well vs Golem/CO. "Smash" is a small melee AOE, but costs 10% HP as Recoil.
Shaman: 2-2 Ranged Ground move-attack. Spells: 'Ruin' casts a single-target Hex (10 dmg). 'Storm' casts a twins-like range-targeted AOE fire (10 dmg).

currently no crit conditions for any of the 3.

Codex/Damage Matrix: [Shaman] , [Berserker] , [Serpent] (alternative textpad values)
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-v1.1
Archer buff -> 1 shot Balloon(Serpent) and Thief. Damage to Sword: 75-> 95 , Spear: 65->75 , Dragon: 15->20 , Witch: 25-> 45
Mage -> +1 shot Balloon(Serpent), Slightly less dmg vs Harpy/Witch (1.3/1.2 instead of 1.4/1.3)
Harpy buff -> can capture, 1 shot Balloon(Serpent). Damage to Spear: 50 -> 60 avg

-v2.1
Balloon nerf -> 600g
Mage nerf -> 50 to Serpent + Balloon (down from 100). Serpent hits Mage for 10
Harpy buff -> vs Golem: 15avg -> 30avg
Serpent -> vs Witch: 110->75 , vs Balloon + Serpent: 55
Serpent and Balloon take the same damage from all units. Archer/Harpy can 1 shot, Witch/Mage do 55.

-v2.7
Serpent buffed vs Spear (75avg -> 95)
Berserker and Shaman added (new units)
Berserker has a "Smash" aoe skill, costs 0g and hits all 4 adjacent tiles for Half-CO dmg 
Shaman has a "Ruin" single-target hex skill, hits for 10 dmg, costs 100g
Shaman has a "Storm" AOE skill, casts a twins-like range-targeted AOE fire (10 dmg) , costs 100g.
Berserker and Shaman both help counter spears and golem.

BUG: Twins groove is bugged since it is replaced and used as Shaman's storm skill and now only does 10 damage. Don't pick Twins for now!