Wargroove

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Created by

Robotos

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robotos

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About this mod

This mod adds one faction exclusive unit for each faction.

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Warning, due to spotting oversight in my mod,
I do not recommend using it. Issue will be fixed in next update.


This mod adds one faction exclusive mod for each faction.

How to install?

Mod folder place in %Appdata% > Roaming > Chucklefish > Wargroove > Mods then unzip it,

after this mod should appear in mods tab in Wargroove.

How to use it?


In game as commander after getting in range of ally barracks, you can use on it action called "Upgrade to X Barracks" (where X is faction name). After doing this, barracks will be upgraded and you will be able to recruit faction exclusive unit.


New units list :

> Cherrymage - Cherrymage
is a cherrystone exclusive unit. He can summon mini cherrystone, that grants 1 defense, got 1 range and lasts 1 turn for 300g. Critical Strike when in range of any ally cherrystone.

> Necromancer - Necromancer is a felheim exclusive unit. Instead attack, he can summon skeleton for 100g, skeleton is inactive.

> Assasin - Assasin is a floran exclusive unit. He is fast, got good scouting range and is deadly vs infantry. Critical hit when targetted enemy hp at or above 90%.

> Engineer - Engineer is a heavensong exclusive unit. Instead attack, can repair structures. Can build barricade for 400g, and upgrade villages to cities for 500g.

> Bard - Bard is a guardian exclusive unit. Instead attack, he can play a song. After two times playing a song to single enemy, he get's converted to your team. Can't hit commanders.

> Bandit - Bandit is a outlaws exclusive unit. Can use his Bounty Hunter ability to deal 20% flat dmg, if it kill, unit owner will receive 50g and recharge this ability.



> Merchant - Merchant is a unrecruitable unit. He can't attack or capture, but can build a market next to a village or city that grants 50 bonus gold per turn.
+ Market is a addon to village or city. Each market provides 75g per turn. Can reinforce ally units, but can't be neturalised.