About this mod
This mod will force your weapon of choice across all the classes for each character.
- Permissions and credits
This mod will force your weapon of choice across all the classes for each character.
v1.0:
- Initial release.
Instructions:
1. Extract VoMWeaponReplacerR.exe to your mods folder.
2. Run VoMWeaponReplacerR.exe, and select your favourite weapon for each character.
Example:
a) You want to always use Val's Small Sword weapon, select "Small Sword" for Val.
b) You want to always use Careena's Spear weapon, select "Spear" for Careena.
c) Select your favourite weapons for the other three characters, or select "Original Untouched" to leave the default weapons.
3. Hit save. Three (3) files will be placed in the same folder as VoMWeaponReplacerR.exe.
- pakchuck565-weapon_replacer_r_2_P.pak
- pakchuck565-weapon_replacer_r_2_P.ucas
- pakchuck565-weapon_replacer_r_2_P.utoc
If you followed the instructions, they'll be in the mod folder with the program, otherwise you'll have to move them there.
4. That's it. Run the game, and the weapons will now be whatever you changed them to.
To put things back the way they were, just remove the pak/ucas/utoc files.
5. If you want to change your weapon types, make sure the game is closed, run the program, change the weapon types, and hit save again.
Note: The mods folder is typically "C:\Program Files (x86)\Steam\steamapps\common\VisionsofMana\VisionsofMana\Content\Paks\~mods".
Notes:
This mod replaces ONLY the weapon type assigned to each class. The class strikes, stats, abilities and everything else are untouched. If you wish to leave a character with their regular default weapon assignments, select "Original Untouched".
How to mod VoM:
Unpacking and repacking can only be done with UnrealUnZen at the moment due to the game's use of iostore.
Load the game's primary utoc file, select repack files and select the folder with your modded files (with the same folder
structure as the original files). Then save the upack/utoc/ucas. Make sure to use the "_P" suffix for the filename as always.
For viewing uassets in readable json, use FModel. To edit the uassets, you'll have to do it in a hex editor for now.