The game seemed like some areas were a little dark, and that the Film Grain feature seemed to drown out a lot of the game for me, so I set about trying to get a Re-Shade setting that made stuff like wood and leather more visible, as the game is mostly night-time and usually dark. Game looks best with Post Process on Medium.
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::CAUTION:: Turn Post Processing down to Medium to avoid crappy Film Grain!! Hope someone finds a way to remove it without turning it down soon!
Basically I just messed around with AdaptiveSharpen to take away a lot of the blur in the wood, such as floor boards and doors, and bricks. Also tested AmbiantLight and loved the outcome, it fills the screen a little more with each light source. Added Clarity, and the main feature is Colourfulness, which makes the browner colors such as the wood, leather and brick colors stand out a little more, which to me makes the game look a little better in the dark areas, even if it does add a slight cartoonish vibrance. Also messed around the Vibrance and LumaSharpen when helped with boosting the light quality in the game.
This is my very first Re-Shade...and I've honestly NEVER even used Re-Shade before today, but when I did I was like "Wow...I should share this in case other people like it!"