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Changelogs
Version 20723
Moved to 0.9.106
Version 20718
Moved to 0.8.27
Version 20712
Moved to 0.8.24
Lost due to the latest update (I hope temporarily): balance changes, additional upgrade levels and additional weapons
The conditions for showing the levelup scene were included in the latest patch - removed them from the mod
Dropped support for older versions due to incompatibility
Version 20624
Moved to v0.7.360
Fixed installer bug with version incompatibility
Version 20610
Moved to v0.7.230
Slightly improved compatibility of installer
Version 20524
Moved to 0.6.1
Slightly improved compatibility of installer
Version 20517
Mod rework: Separate switchable endless game mode with expanded item levels.
Version 20508
Moved to v0.5.205
Fixed ui mod version compatibility
Fixed custom weapon chest prize icon
Fixed 30-40 min chest prize evolution priority
Version 20507
Removed the selection window when leveling up at the maximum level of weapons and items - all options are automatically taken
Version 20506
Fixed bug with unachievable hyper mode
Fixed an installer bug that caused some weapons to skip tweaking when installed on top of a modified main.bundle.js
Minor balance tweak (Increased Gorgeous Moon cooldown upgrades)
Version 20505
Fixed UI elements not being fully visible
Fixed upgrade had a NaN cooldown and no longer fired (for installer version)
Slightly improved compatibility of installer
Bonus weapon
Version 0.5.106-fix1
Fixed upgrade had a NaN cooldown and no longer fired (installer will get this fix soon)
Version 0.5.106
Moved to v0.5.106
Weak enemies come first 12 waves instead of 15
Slightly stronger waves after 30
Added evolution prize to 30-40min chests
Fixed a bug with some super-large bosses.
Significantly improved installer compatibility with different versions and mods. (Yeah, still not perfect, no guarantees)
Slightly improved installer performance.
Version 0.5.105
Moved to v0.5.105
Greatly improved standalone installer compatibility with other versions and mods (still not perfect)
Version 0.5.0e-EA-fix3
The initial waves are much easier so you can start your build more freely
Starting weapon AoE, speed and duration have been increased
Fixed the bug with the angle of the knives sometimes does not match the trajectory
Standalone installer can now skip changing upgrade levels or enemy waves in case of incompatible changes in main.bundle.js
Version 0.5.0e-EA-fix2
Fixed a bug with the game crashing on the final wave
Balance rework
Version 0.5.0e-EA-fix1
Fixed a bug with interrupting the treasure chest animation
Version 0.5.0e-EA
Moved to v0.5.0
Treasure chests delay reduced
Version 0.4.2b-EA
Initial release
Stronger enemies (about x1.5)
New waves for all maps (30 -> 59 and 15 -> 29)
Even stronger enemies for new waves
Increased the number of upgrades: 14 for standard and evolved weapons, 12 for Clock Lancet and Laurel, 8 for items (3 for Duplicator and Tiragisú)
Mod is for v0.8.24 (will be updated as new version is released or bugs are found). You can check the changelog section above for details. Feel free to leave suggestions or report bugs you encounter.
Mod details
IMPORTANT: some features of this mod have been (temporarily?) disabled since patch 0.8. I'm having trouble implementing some existing logic with the latest update - this needs to be rewritten, so it's taking significantly longer. I will rework it in future updates if I have enough free time.
What's in this mod 1. Separate switchable NG+ game mode:
endless waves - enemies getting stronger every standard map time limit
Increased the number of upgrades: 14 for standard and evolved weapons (12 for Clock Lancet and Laurel), 8 for items (3 for Duplicator and Tiragisu)
initial waves made easier for a smooth start
stronger bosses
2. Quality of life improvements:
treasure chests delay reduced
removed the selection window when leveling up at the maximum level of weapons and items (included in actual game patch)
minor changes in game mechanics and UI
3. Slightly reworked balance (details below)
About mod balance The mod has been reworked to progressively get infinitely harder, however it does have some balance issues. I've been working on the balance a bit and I'm trying to improve it with every update. Not everything has turned out as planned so far, the balance in this game is quite difficult not to break.
Notable items and weapons changes from original game:
Each maxed out item in NG+ mode is stronger then the original.
Some maxed out items in standard mode are weaker then the original.
Area, duration, speed, luck, shield time reduced by 10-40% for base and levelup.
Armor, hp regen, max hp, movespeed increased by 50-300% for base and levelup.
Some weapons have amount increase due to more levels in NG+ mode (e.g. Laurel has 4 charges).
Knives, garlic, birds, cart, bible have 2-3 times increased damage.
The direction of the knives depends on their speed.
NOTE: Replacing the file manually will reset any other mods and version updates!
How to Install mod with standalone installer
Download standalone installer from optional files (it may be temporarily unavailable if the moderators have not yet approved it after the update - see below)
Place the .exe file either in the root directory of the game along with VampireSurvivors.exe or in "Steam\steamapps\common\Vampire Survivors\resources\app\.webpack\renderer" along with main.bundle.js
Run the installer. If the game version is compatible, after a couple of seconds your game will be modified and the original main.bundle.js will be backuped.
NOTE: Standalone installer may be incompatible with some mods and versions! NOTE:Sometimes the standalone .exe upload requires manual Nexus approval and this may result in version upgrade delays. Usually it takes no more than a day. In such a situation, you can use the previous version of the installer from the old files.