Vampire: The Masquerade - Bloodlines
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acornco

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acornco

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About this mod

this mod disables the ranged combat stat and gives all the weapons a flat damage and accuracy base.

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uploaded a patch to give the glock the burst fire alt attack i added to the rpg version.

i probably wont be doing much more work on this version(baring consensus...). so check out the rpg version if this was too easy for you. 


install: 

first, you should make a back up of the items folder incase you dont like this mod. its located at c:/program files(x86)/steam/steamapps/common/Vampire The Masquerade - Bloodlines/"the directory you use"/vdata/items

then first extract the compressed file using 7zip. go into the extracted folder and take a copy of the vdata folder and drop it into c:/program files(x86)/steam/steamapps/common/Vampire The Masquerade - Bloodlines/"the directory you use"

the directory you use depends on what version you use. 

vanilla directory

c:/program files(x86)/steam/steamapps/common/Vampire The Masquerade - Bloodlines/Vampire

unofficial patch directory

c:/program files(x86)/steam/steamapps/common/Vampire The Masquerade - Bloodlines/Unofficial_Patch

this mod should be compatible with any other mod as you keep in mind that this mod overwrites/overrides the gun files.


so here is some of what this mod does...

as noted, i did away with the ranged combat stat... not on purpose... mostly...

so now damage and accuracy for all guns have been improved and they don't change throughout the game no matter what your ranged combat stat is. i honestly ment for the rc stat to affect accuracy... but that didnt work. hence the "fps" tag line.

all the guns fire visible projectiles now.

i added a "heat wave" effect to the projectiles.

gave all the guns some force to their projectiles, so they knock targets back with the kill shot.

all guns have some knockback capacity. some more than others.

shotguns now fire 8 projectiles... and i clamped their min/max spread and fixed the vanilla sound issue.

shotguns now also live up to jacks warning as well as the evil dead's portrayal... so watch out.

fixed the scope wiggle too. scopes are tricky... but they're not THAT tricky....

i grouped a few weapons ammo pools. so for instance, the starter pistol and mac 10 now use the same ammo pool.

i used the classic game names and gave the hunting revolver and assault rifle nice fictional world of darkness names.

gordon freeman would be jealous of the neonates hunting revolver now. i made sure both fireing modes work well and then gave it bashing damage... so the gargoyle better learn to find cover.

i beefed up the ai's rate of fire with most weapons. not all... just most.

probably some other stuff... but thats all i can remember. let me know if you have any issues.

oh and watch out for crossbows....