Valheim
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Andy

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Albegro

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About this mod

OLD MOD - No longer supported This is a challenge mode configuration for RandyKnapps Epic Loot and Tykea's Creature Loot Level that sets loot tables for mobs up to level 8*, and then increases the world difficulty considerablly. The greater the risk the better the loot. Highest level mobs drop the best loot (including legendaries)!

Requirements
Permissions and credits
Changelogs
4/10 Update - Randyknapp added loot tables for mobs up to level 6 in his basic mod.  I am no longer going to work on updating this mod as I feel his mod has taken care of this issue!




RandyKnapp created the Epic loot mod which is amazing addition toe the game, but with all this power creep it needs added difficulty!  Thats where Tykea (smoothbrain) comes in... He created a custom creature loot level mod.

Now I have modified a config and loot table so these two amazing mods can synergize!

Warning! You should set the Epic Loot Config to allow unlimited drops instead of drops based on only what you have recipes for.   This config file is not included in this package, but you will have it already if you have epic loot installed and have run the game.  It will be in the BepinEx\Config folder.

Loot Philsophy:

Monster levels 1 and 2 have a low chance to drop enchanting materials, and even lower chance to drop equipment.

Level 3 and 4 have a higher chance to drop material and items 

level 5 you are guaranteed something magical..

level 6 -8 one item, very rarely two. better magic odds

Level 9 Legendaries are possible....

Installation:

There are two files in this package.  One is a config file for creature level loot that needs to be in your "BepInEx\Config" folder, and the other is loottable.json file that needs to be in your BepInEx\plugins\RandyKnapp-EpicLoot\ folder. 

Dependencies
  • Extended Item Data Framework: Required. Download from Nexus, Thunderstore
  • Epic Loot Mod
  • Creature Level and Loot Control
  • BetterUI


Praise RandyKnapp and Tykea!

Also thank you Horem for laying the ground work




Example loot Table:

This breaks down as follows.  A level one troll, when killed has a 30% chance to generate a loot drop. The game will roll the dice based on the total weight in the array (so 1-15 rolls an ingredient, 16 rolls a trollarmor.  The troll armor if rolled, has a 99% chance to be a basic magic item, and a 1% to be a rare (and 0% epic, 0% legendary)

"Object": "Troll",
      "LeveledLoot": [
        {
          "Level": 1,
          "Drops": [ [0, 70], [1, 30]  ],
          "Loot": [
            { "Item": "Tier0Ingredients",   "Weight": 15, "Rarity": [ 0, 0, 0, 0 ] },
            { "Item": "TrollArmor",   "Weight": 1, "Rarity": [ 99, 1, 0, 0 ] }
          ] 
        },
        {
          "Level": 2,
          "Drops": [ [0, 50], [1, 50]  ],
          "Loot": [
            { "Item": "Tier0Ingredients",   "Weight": 10, "Rarity": [ 0, 0, 0, 0 ] },
            { "Item": "TrollArmor", "Weight": 2, "Rarity": [ 95, 4, 1, 0 ] }
          ] 
        },
        {
          "Level": 3,
          "Drops": [ [0, 30], [1, 70]  ],
          "Loot": [
            { "Item": "Tier0Ingredients",   "Weight": 10, "Rarity": [ 0, 0, 0, 0 ] },
            { "Item": "Tier1Everything", "Weight": 1, "Rarity": [ 65, 25, 10, 0 ] },
            { "Item": "TrollArmor", "Weight": 3, "Rarity": [ 90, 8, 2, 0 ] }
          ] 
        },
        {
          "Level": 4,
          "Drops": [ [0, 20], [1, 80]  ],
          "Loot": [
            { "Item": "Tier0Ingredients",   "Weight": 10, "Rarity": [ 0, 0, 0, 0 ] },
            { "Item": "Tier1Everything", "Weight": 2, "Rarity": [ 65, 25, 10, 0 ] },
            { "Item": "TrollArmor", "Weight": 4, "Rarity": [ 85, 13, 2, 0 ] }
          ] 
        },
        {
          "Level": 5,
          "Drops": [ [1, 80], [2, 20]  ],
          "Loot": [
            { "Item": "Tier0Ingredients",   "Weight": 10, "Rarity": [ 0, 0, 0, 0 ] },
            { "Item": "Tier1Everything", "Weight": 3, "Rarity": [ 65, 25, 10, 0 ] },
            { "Item": "TrollArmor", "Weight": 5, "Rarity": [ 80, 16, 4, 0 ] }
          ] 
        },
        {
          "Level": 6,
          "Drops": [ [1, 60], [2, 40]  ],
          "Loot": [
            { "Item": "Tier2Everything", "Weight": 40, "Rarity": [ 65, 25, 10, 0 ] },
            { "Item": "TrollArmor", "Weight": 55, "Rarity": [ 75, 20, 5, 0 ] },
{ "Item": "TrollArmor", "Weight": 5, "Rarity": [ 0, 0, 95, 5 ] }
          ] 
        },
        {
          "Level": 7,
          "Drops": [ [1, 60], [2, 40]  ],
          "Loot": [
            { "Item": "Tier2Everything", "Weight": 35, "Rarity": [ 65, 25, 10, 0 ] },
            { "Item": "TrollArmor", "Weight": 55, "Rarity": [ 75, 20, 5, 0 ] },
{ "Item": "TrollArmor", "Weight": 10, "Rarity": [ 0, 0, 65, 35 ] }
          ] 
        },
        {
          "Level": 8,
          "Drops": [ [1, 50], [2, 50]  ],
          "Loot": [
            { "Item": "Tier2Everything", "Weight": 25, "Rarity": [ 65, 25, 10, 0 ] },
            { "Item": "TrollArmor", "Weight": 35, "Rarity": [ 75, 20, 5, 0 ] },
{ "Item": "TrollArmor", "Weight": 40, "Rarity": [ 0, 0, 65, 35 ] }