Valheim
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Created by

Mydayyy

Uploaded by

Mydayyy

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Safe to use

About this mod

Share your map and pins with others! This sweet mod completely moves the map and pins to the serverside, meaning you will receive map and pin updates even while you are offline. The map and pins are saved and loaded along with the world and sent to you when you connect!

Requirements
Permissions and credits
Changelogs
Valheim ServerSideMap

Share your map and pins with others!
This sweet mod completely moves the map and pins to the serverside, meaning you will receive
map and pin updates even while you are offline. The map and pins are saved and loaded along with the world and sent to you when you connect!
This plugin completely moves the explored map and created pins to the server.
As clients explore, they will send their explored areas to the server who will then
distribute it to all connected clients. When a client joins, the server will synchronize the
currently explored areas to the client. Pins are shared as well but default to false and need to be enabled.
When pin sharing is used, all newly created pins are send to the server who saves them along with the
explored area.

Installation

0. This mod requires BepinEx
1. Place the ServerSideMap.dll inside your BepInX plugin folder on your **server and client**
2. Restart Server and Client

Hildir Update

Due to an unknown reason, the .explored file got wipe and set to zero bytes.
If you were using the pin system, you will need to restore a backup of the file.
Otherwise, no action is required as it will be regenerated and the explored progress
from players will be synchronized when they log back in again.

MANUAL INTERVENTION REQUIRED! (Server Admins)

Valheim changed their folder structure of world/save files and moved the world files to the new place. 

Due to this you need to:
1) Locate the save folder of your Valheim worlds
2) Move the .explored file that belongs to your world to the new location

How it works
If you didnt read any other text, please at least read this one

Marker Share:
1) MARKERS DEFAULT TO FALSE AND NEED TO BE ENABLED IF YOU WANT TO USE THAT FEATURE
2) The config file will be created after your first launch with the new version. You can edit the config files inside BepInEx/config/eu.mydayyy.plugins.serversidemap.cfg
3) YOU NEED TO RESTART AFTER EDITING THE CONFIG
4) Existing markers from clients are not synced to the server
5) Every newly created marker will only exist on the server, not on the client
6) When a client connects, he downloads all markers from the server
7) When the client disables the sharing of markers, he will opt out of it, others on the server continue to share their markers
8) When the server turns off marker share, no client will be able to share their markers no matter what they set inside their config file

Map Share:
1) As usual, existing explored areas are synced to the server and merged
2) The server sends the current map exploration to the client and the client merged it
3) When the client disables the sharing of map data, he will opt of it, others on the server continue to share their map exploration
4) When the server turns off map share, no client will be able to share their map exploration no matter what they set inside their config file

The pin and exploration data is saved along with the map in a new file.

You can toggle marker and map share separately, refer to Marker Share 2&3 for instruction

Commands:
Currently there are three available chat commands:

- /convertpins: Uploads  all pins which are currently clientside to the server.
- /convertpins ignorelocaldupes: Uploads all pins which are currently clientside to the server. Pins which have a pin on the server near them are not uploaded. Default radius 15.0, can be adjusted in the config.
- /deletealllocalpins: DELETES all local pins. Those will not be recoverable, use it when you are absolutely sure you want to do that.

Bug Reports
Please use Github for bug reports and feedback.

Development
Development takes place on github: https://github.com/Mydayyy/Valheim-ServerSideMap

You need to copy the following dlls into the Libs folder:

- 0Harmony.dll
- assembly_utils.dll
- assembly_valheim.dll
- BepInEx.dll
- BepInEx.Harmony.dll
- UnityEngine.CoreModule.dll
- UnityEngine.dll
- UnityEngine.ImageConversionModule.dll
- UnityEngine.UI.dll

KoFi
My kofi can be found here