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Akora

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golfwhiskey

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29 comments

  1. golfwhiskey
    golfwhiskey
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    New version- is now a standalone mod and all previous issues related to textures should be solved.
  2. RooDrifter
    RooDrifter
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    I realise the chances I'm going to get an answer on this are slim at best, but does anyone know how to disable the floating orange particle effects? I've already disabled the awful soft cloud frost effect by adding a blank PNG to CustomTextures with the filename objecttexture_MaceSilver_wildfire01_MainTex, and the orange particles aren't present indoors but the moment I'm outdoors they appear. They even turn blue at night. It's horrific. I love the hammer model and that's all I want to see, I hate weapon particle effects in general and it's frustrating that I can't figure out how to disable this one. Any help would be appreciated!
    1. golfwhiskey
      golfwhiskey
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      Any way you could share with me exactly how you did this? I have tried everything and am stumped. I added a blank png file with the name you specified and still have the issue.

      What size/dimension is the png file and what did you name it exactly?
    2. KaliberDroelf
      KaliberDroelf
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      This Solution is BS because all it does is the same thing as renaming the Miantex File or deleting it.
      The result is that the maintex file cant be loaded which leads to partial "chessboard" on the hammer.
      The Mesh is still loaded and the other two files also. Renaming all 3 is also BS, because it leads to only more chessboard on the hammer. The Maintex is f***ed and as long as nobody knows whats the problem it cant be fixed.
      It seems Dev doesnt care or is not active anymore so, either no texture, chessboard hammer or giant white rectangles....

      Edit: I did some testing with different scenarios:
      -Copying the picture and paste to a different PNG and renaming doesnt work
      -Renaming a different wokring PNG e.g iron mace Maintex doesnt work
      -Deleting certain parts in the maintex does work slightly
      Conclusion: The error lies between the maintex and the fbx mesh file I guess. The effect worsen the more pixels of the maintex.png are colored (which doesnt matter). replacing the Miantex with a complete blank PNG results in no arctic effect but a pitch black hammer. Painting it all red for example makes the effect worse the more percent of the PNG are colored.
    3. mackbnibble
      mackbnibble
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      So ive got it all working properly. The naming structure jettlife21 posted works flawlessly, and adding a blank png named "objecttexture_MaceSilver_wildefire01_MainTex.png" will remove the frost cloud and another blank png named "objectrenderer_MaceSilver_vfx_BloodHit1_MainTex.png" will remove the floating orbs coming from the model. My blank png is sized at width-1913 and by highth- 512. When you hit an object there's still ice/frost effects but all the major visual issues seem sorted
  3. theludd
    theludd
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    Looks awesome, thank you.
  4. jettlife21
    jettlife21
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    I can finally do a Thor cosplay! I know it says Heimdall but this looks like a Mjolnir as well. 

    Also, I saw someone posted on your Bugs section about a visual glitch. I think it has to do with your filenaming, try to use objecttexture_ and see if it fixes it.

    Thanks for the HQ weapons!
    1. JackTar83
      JackTar83
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      going to try this thanks
    2. jettlife21
      jettlife21
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      yea i shouldve said MCU mjolnir haha. God of War Mjolnir looks pretty cool too
    3. SirArion
      SirArion
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      Nice hammer.
      The hammer looks great but the frost effect around it is just giant white squares, about torso size.
    4. KaliberDroelf
      KaliberDroelf
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      Hi, renaming the files from object_ to obecttexture did help with the oversized frosteffect, but it also decreased the texture of the hammer itself. it just looks like a much less prestine version of the hammer
    5. JackTar83
      JackTar83
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      same result
    6. JackTar83
      JackTar83
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      i renamed all of them and it  looked like a chess board
      objecttexture_MaceSilver_MainTex  ONLY  change and it looks a lot better.   If you rename all of them it looks very bad. there seems to be something wrong with that mainTex
    7. nechamah
      nechamah
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      couldnt agree more. Yeah, it looks like hammer with chessboard texture if you renamed it. I really hope we can some answer from the owner how to fix this . While the one he/she posted in the picture seems like fine without texture problem. 
    8. jettlife21
      jettlife21
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      objecttexture_MaceSilver_SilverWarhammer_d_MainTex
      objecttexture_MaceSilver_SilverWarhammer_e_MetallicGlossMap
      objecttexture_MaceSilver_SilverWarhammer_n_BumpMap

      try those
    9. nechamah
      nechamah
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      wow that's fixed it. thank you!
    10. josez207
      josez207
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      How did you figure out using SilverWarhammer, Im trying to rename the Fang Spear and the Silver Shield so they could work.
    11. RooDrifter
      RooDrifter
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      Any chance you know how to disable the floating orange orb particle effect? I've already removed the frost cloud by adding a blank PNG with the filename objecttexture_MaceSilver_wildfire01_MainTex to the CustomTextures folder, but I can't figure out how to do the same for the orange things. I love the model of the hammer and that's all I want, no particle effects at all.
    12. golfwhiskey
      golfwhiskey
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      Any way you could share with me exactly how you did this? I have tried everything and am stumped. I added a blank png file with the name you specified and still have the issue.

      What size/dimension is the png file and what did you name it exactly?
  5. sergcha
    sergcha
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    why all these beautiful creations stopped working with update -_-Is it possible to update the mod?
  6. EvilGestapoMan
    EvilGestapoMan
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    This looks impressively made, and I thank you for your work in advance either way, but could you make a version without any glowing/frost effect, for minimalists such as I? I love the hammer itself.
  7. worfol
    worfol
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    I liked the mod, how would you do a version for IronSledge? there is no mod of it on the nexus.
  8. KaliberDroelf
    KaliberDroelf
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    Hi,

    I really like the hammer design. I had the same issue with the frost effect. After i tried to take delete the Maintex.png it just switched back to a standard Frostner but more "glossy". But since i reinserted the Maintex.png it just stays standard Frostner. How does this come? Any ideas?
    Help appreciated.
    1. KaliberDroelf
      KaliberDroelf
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      Ok it was partially my own stupidity after reinstalling bepinex and co i forgot the assimp.dll in the mainfolder... had only the assimpnet.dll in plugin folder. Just the oversized frosteffect stays as it is.
  9. Dympeer
    Dympeer
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    the hammer and perfect but the frost effect is abused there not a way to remove it?
    1. olgriz85
      olgriz85
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      I’m having the same issue. The frost particle effects are giant squares that are the size of the character :/. Have you or the mod author found a fix for this? It seems to be an issue with the ‘MainTex’ file. I’ve found that if I delete the ‘MainTex’ file the particle effects go back to normal (but the hammer is all silver).
  10. itsmedan30
    itsmedan30
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    hi guys can you help me i the appearance on me of the hammer doesn't change..i do the step on how to do it..help please