DEVCOMMANDS not working for me with this mod. Have isolated it to definitely this. Fresh install after about a year or two of Valheim with no mods. Added Bepin, Unrestricted Portals, and Equipment & Quickslots. Nothing else. No console working. Removed all mods, works again. Added portals, no console. Removed portals, console OK. Added Eq&Q, console working. Removed Eq&Q, console working. Added portals, console not working. Removed portals, console working. This mod causes the console to stop working for me.
Will this mod be updated for 217.46? I use this mod to allow refined metal while blocking ore. The world modifier is all or nothing. Being able to choose what can and cannot go thru a portal is handy for managing custom server worlds.
Thank you for this mod. Used it when the game came out and although there are world options now, the game was UNPLAYABLE without this mod and others like Wind at your back.
Is there any way to set a determined quantity that is allowed to cross a portal i.e. 5 items? I understand the idea behind not being able to move 5 stacks, but being able to move small amounts of materials to set up new bases would be neat.
How do I set "multiplications" or "fees" for specific items? I just replace TRUE for a value, or there is another variable for that? I do not see any example for this...
World settings are all or nothing. This mod lets you fine tune what can be take thru a portal. Example would be allowing refined (smelted) metal thru a portal, but not ore.
EDIT: I apologize. I was convinced that THIS mod was the reason "devcommands" no longer worked. Thankfully I had enough time to think about it and to let it get into my head. I had to know FOR SURE. So I painstakingly tested it by removing a single mod and launching the game to test the F5 command, for each mod I had installed (16). I even did it again, this time in reverse. Just to make sure. And it was NOT THIS MOD. It still works. The issue was a stupid old mod "Locate Merchant." Useful, but outdated.
Doesn't work. Still disables console commands. The mod itself still works but it disables f5 commands.
361 comments
This mod causes the console to stop working for me.
Error in Console
Error in BepInEx
[Error : Unity Log] TypeLoadException: Failure has occurred while loading a type.
Stack trace:
(wrapper dynamic-method) Terminal.DMD<Terminal::InputText>(Terminal)
Terminal.SendInput () (at <da52c09f594f4a7480000b7420815ba7>:0)
UnityEngine.Events.InvokableCall.Invoke () (at <ab14d35a27c043688812ae199c64b5aa>:0)
UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at <ab14d35a27c043688812ae199c64b5aa>:0)
GUIFramework.GuiInputField.onInputSubmit (System.String text) (at <1c0bbb94c86e42bb92d9376327e3b555>:0)
UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) (at <ab14d35a27c043688812ae199c64b5aa>:0)
UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at <ab14d35a27c043688812ae199c64b5aa>:0)
TMPro.TMP_InputField.SendOnSubmit () (at <99900a1f9e2a471c8b46c2c560e4eba9>:0)
TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) (at <99900a1f9e2a471c8b46c2c560e4eba9>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IUpdateSelectedHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <a01fe238487248d39ba352ec152ec890>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <a01fe238487248d39ba352ec152ec890>:0)
UnityEngine.EventSystems.EventSystem:Update()
[Info : Unity Log] TMP_Input can't handle null eventData in curren package. Can be ignored atm though. Exception: Failure has occurred while loading a type.
[Info : Unity Log] 04/15/2024 19:40:47: show character selection
Thanks to spblizard for helping with this!
Doesn't work. Still disables console commands. The mod itself still works but it disables f5 commands.