I'm looking for one or two volunteer VFX Artists to collaborate with me on EpicLoot, specifically folks with skills and experience designing particle systems in Unity. If this describes you, please send me a message here on Nexus, and we'll chat.
Question: If I destroy the Enchanting Table, particularly with the build hammer, will I get resources used to upgrade it back? Or will it just be the initial build materials. Because I'd like to be able to destroy it and rebuild at my new base when I move, but want to ensure that I won't be sacrificing all the materials I spent on upgrades EDIT: Also, if I edit the config to drop materials instead of items, will that be affected by the Sacrifice level of a table? And/or by the session's resource drop modifier?
Was just trying to do a sea serpent bounty. The damn thing has disappeared, and now I can't complete the bounty. EDIT: Nevermind, finally found it a good distance away from the circle. Either way, seems we can't use the harpoon on the bounties
anyone know how to favorite an item? so i dont disenchant stuff i am keeping in a chest to use? Its really annoying atm, i remember the mod had a keybind last time i played it years ago but dont remember it.
Any way to nerf triple shot? It's a fun effect I'd like to use but it literally triples your bow's damage - completely unreasonable. My first ever epic enchant rolled triple shot + explosive shot on my bow and I am deleting every mob on very hard difficulty unless it's immune to pierce.
Good way would be to only use the arrow damage(without bow damage) on the 2 additional shots. That way damage goes significantly down with wood arrows but you can chew through strong arrows in a hard fight like a boss to get a bit more out of it. Or just scale the overall damage down. Even if you make every shot deal only half damage, that would still be 50% damage increase from regular single shot.
yeah would be nice nerf it to.. maybe double shot and if all ur equipment utility shield roll EDR and PDR u like immune to dmg thats why neeed creature lvl and loot control with epic loot mod and play hard or hardcore. and only sacrifice magic items not recycle them to get free materials.
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I'm looking for one or two volunteer VFX Artists to collaborate with me on EpicLoot, specifically folks with skills and experience designing particle systems in Unity. If this describes you, please send me a message here on Nexus, and we'll chat.
EDIT: Also, if I edit the config to drop materials instead of items, will that be affected by the Sacrifice level of a table? And/or by the session's resource drop modifier?
EDIT: Nevermind, finally found it a good distance away from the circle. Either way, seems we can't use the harpoon on the bounties
Good way would be to only use the arrow damage(without bow damage) on the 2 additional shots. That way damage goes significantly down with wood arrows but you can chew through strong arrows in a hard fight like a boss to get a bit more out of it. Or just scale the overall damage down. Even if you make every shot deal only half damage, that would still be 50% damage increase from regular single shot.
and if all ur equipment utility shield roll EDR and PDR u like immune to dmg thats why neeed creature lvl and loot control with epic loot mod and play hard or hardcore.
and only sacrifice magic items not recycle them to get free materials.
Anyone running into this problem?
EDIT:
It did in fact broke some patches.