I'm looking for one or two volunteer VFX Artists to collaborate with me on EpicLoot, specifically folks with skills and experience designing particle systems in Unity. If this describes you, please send me a message here on Nexus, and we'll chat.
having a problem where i cant build the enchanting table- as in its not found in my building menu. i should have all the stuff to build it, finewood, surtling core. first boss is killed but im not sure
Mod is working just fine currently. Only thing that isn't sadly working is the Bounties. The "target" spawns but when killing it (and the mobs) the bounty doesn't go to completed status on the merchant.
Magic table no longer works. Enchanted items are still dropping but when interacting with enchanting table it shows my mouse pointer and nothing else. Tried rolling back twice and still doesn't work. No mod incompatabilities either.
OK - looks like the Thunderstore JsonDotNET dependency in the Nexus JsonDotNET download item is redundant. Also, my MalwareByte is blocking some Thunderstore domains because of malware. I love Nexusmods :D
I also have this problem, I can't download anything from Thunderstore because every time I click on the manual download link I get the SSL_ERROR_RX_RECORD_TOO_LONG error message.
I am also having this issue. I have all items within the Plugins folder in a folder labeled "EpicLoot" in my BepinEx plugins folder, but get the above message every time i load the game and noth9i8ng of this mod works anymore? Please help, as i loved this mod and would love to still be able to use it.
having an issue with Ashland bounties and treasure maps. when I purchase one the text for locating bounty target appears but that's it. map never opens with a location. This does cause a memory issue after trying a couple times and causes frames to drop to an unplayable amount. have to close the game to fix this. I've been reading that there are more people with this same issue. I guess the question is, is this being worked on? is anyone able to successfully accept bounties or maps for Ashlands?
I should add that I love the mod and everything has worked perfectly fine aside from Ashland bounties and treasure maps. Thanks to the mod-owner for spending time creating this for all of us. love it and keep up the awesome work!
How do i know if its working? im like 5-6 hours in a new game and we havent found anything like the mod states. Were using the "valheim collection" the most popular mod pack on nexus. Is it a problem?
Im using the same collection and its not installed properly. You need to make a folder called EpicLoot in the Plugins folder in the BepInEx folder. Then add all the included files from this mod into that folder.
Great mod, definitely spiced up my multiplayer game.
One request. Can you make it so that bounties and treasure maps do not spawn in chunks where any crafting stations are present? The terrain tends to bug out and reset if one spawns anywhere near my bases.
3645 comments
I'm looking for one or two volunteer VFX Artists to collaborate with me on EpicLoot, specifically folks with skills and experience designing particle systems in Unity. If this describes you, please send me a message here on Nexus, and we'll chat.
EDIT:
It did in fact broke some patches.
Mod is working just fine currently. Only thing that isn't sadly working is the Bounties.
The "target" spawns but when killing it (and the mobs) the bounty doesn't go to completed status on the merchant.
I can only start and cancel them at the moment.
Chrome throws an ERR_SSL_PROTOCOL_ERROR error
FireFox throws an SSL_ERROR_RX_RECORD_TOO_LONG error
Any alternative download sites?
Also, my MalwareByte is blocking some Thunderstore domains because of malware.
I love Nexusmods :D
[Error : Unity Log] FileNotFoundException: Could not load file or assembly 'Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' or one of its dependencies.
Stack trace:
EpicLoot.EpicLoot.LoadJsonText (System.String filename) (at <389e785719624a35a064c84a94fc21cf>:0)
EpicLoot.EpicLoot.LoadJsonFile[T] (System.String filename, System.Action`1[T] onFileLoad, EpicLoot.Data.ConfigType configType, System.Boolean update) (at <389e785719624a35a064c84a94fc21cf>:0)
EpicLoot.EpicLoot.InitializeConfig () (at <389e785719624a35a064c84a94fc21cf>:0)
EpicLoot.EpicLoot.Awake () (at <389e785719624a35a064c84a94fc21cf>:0)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.GameObject:.cctor()
SteamManager:Initialize()
PlatformInitializer:InitializePlatform()
super annoying any help would be great
NVM fixed it wrong file location
I should add that I love the mod and everything has worked perfectly fine aside from Ashland bounties and treasure maps. Thanks to the mod-owner for spending time creating this for all of us. love it and keep up the awesome work!
Suddenly my effects i have enchanted on my gear are now not working.
The icon next to the enchant it now empty.
Any info on this would be greatly appreciated.
Thanks :)
One request. Can you make it so that bounties and treasure maps do not spawn in chunks where any crafting stations are present? The terrain tends to bug out and reset if one spawns anywhere near my bases.