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Changelogs
Version 0.3.17
- Prevents enemy shields from providing blood magic XP
Version 0.3.16
- Improves support for loot tables that create creatures, no longer causes errors or additional creature spawns based on luck
- Increases Mining AOE effect speed
Version 0.3.15
- Improves support for mods that modify ore drops
Version 0.3.14
- Prevents Voyager skill gains while on a boat but not moving
- Fixes a skill gain rate bug for Voyager impacting specific hardware configurations
- Corrects paddle speed scaling bonus
Version 0.3.13
- Fixes AOE harvesting being disabled when harvesting only a few items
Version 0.3.12
- Fixes a bug where if many items were triggered for AOE harvesting the async harvesting task would not re-enable AOE harvesting afterwards.
Version 0.3.11
- Improve compatibility with mods which modify ore drops
Version 0.3.10
- Prevents sneaking speed scaling from giving speed while you are over encumbered
- Fixes chain activation of gathering AOE skill on harvestables that are planted close together
Version 0.3.9
- Improve compatibility with players who do not have the mod running
- Fixes a bug where gathering AOE harvest would not activate
- Reduced default frequency of Voyager skill gain
Version 0.3.8
- Reduces luck when mining low chance yield rocks
- Adds an incompatibility with the "SNEAKr" mod, both mods patch the same thing and will not work together.
Version 0.3.7
Fixes a bug where shared would prevent skill gain in certain scenarios
Version 0.3.6
- Fixes crash when mining rocks that are excessively large
Version 0.3.4
- Reduces default scale of pickaxe AOE mining
- Adds a disallow list for shared XP
- Removes extra logging from stamina reduction
Version 0.3.3
- Fixes infinite re-gathering from gathered nodes that are still visible
- Fixes stamina reduction causing returned stamina
Version 0.3.2
- Makes Voyager skill gain rate configurable ```
Version 0.3.1
- Fix for potential patch failure on minerock
Version 0.3.0
- Initial release
- Adds improvements to Woodcutting, Pickaxe, Farming, Sneaking, Run, Bloodmagic, gathering, and cooking
- Adds new skills for Voyager, AnimalWhisper and sharing of xp between low/high skills
All of the below effects are configurable! Want it to be more powerful or less powerful? Its easy to modify through the config file or an in-game config editor!
Woodcutting Woodcutting now improves the amount of wood you get from trees and bushes. Along with the amount of seeds, and resin you get. Woodcutting also gives you increased chop damage, which makes it faster to cut down trees.
Mining (Pickaxes) Pickaxes now improves the amount of ore and stone you get from mining things. Along with providing an AOE mining effect (which strengthens as you level up) when you get to the requisite level (default 50).
Gathering (Farming) Gathering increases the bonus number of items you can harvest from any plant. This is partly influenced by luck, and partly influenced by your level. Additionally at a high level of gathering you gain AOE harvesting (default 50) which increases in range with your skill. Gathering skill also increase the range at which you can harvest with the scythe.
Weapon Skills All weapon skills now give a corresponding reduction to their stamina cost that is configurable (default 50% at level 100). Vanilla provides a bonus of 33% at level 100, which is somewhat hidden. This makes it configurable and visibile on item tooltips. Parrying provides a tiny bit of bonus XP.
Sneaking Increases speed based on your sneaking skill. Level 50 (configurable) of sneaking starts applying a reduction to your noise generated (similar to how the troll armor works).
Run The run skill now increases your movement speed when running. Instead of only reducing stamina cost to run.
Voyager (new skill) Voyager increases your potential speed when sailing in a boat. Along with increasing your ability to handle close hauling, when sailing almost against the wind. Provides a bonus to your rowing speed that scales with player skill also.
Cooking Cooking now causes eaten food to decay slower, allowing it to provide its full bonus for longer.
Blood Magic Blood magic now gives XP for the shield for damage taken, in addition to 1 xp when the shield is broken.
Animal Whisper (new skill) Taming reduces the amount of time it takes to tame creatures. It also increases the amount of drops you get from killing tamed creatures. Removing the need for massive creature farms.
Knowledge Sharing Expertise in one area of knowledge now allows you to gain skills faster in other areas. Being the best builder in the group no longer means you will never level your combat skills. Changing your primary weapon type now takes considerably less time.
Roadmap ideas Please note these are not ordered or guaranteed to be implemented, but are ideas that are being considered. I am also always happy to talk ideas and suggestions in the discord! - Skill announcements, when gaining a skill level that gives you a specific bonus - Crafting can refund costs partially - Animal whisper allows taming 1 creature permenantly for your character (lvl 100?) - Localization for all languages