Localized, recolored, refined. Split view mode. Config files editor. Setting edit window. Changed values are highlighted. Prevent user input or pause the game while window is open. Window scale depends on game scale.
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How to use Press hotkey button in game (default F1) to open mod window and change configuration of mods.
Features improved
Localization - every button and label can be localized
Elements recolored - you can set color of background, widget and enabled toggle
Fonts colored - set distinct colors for default and changed values
Color drawer extended further
Window is draggable, resizable and remembers its size and position
Open and close window by hitting one hotkey. Close window with Escape.
Dropdown menu style refined
Lots of minor refinements and improvements
Readonly entries (locked from server) could be colored, disabled or completely hidden
default view is Split View where plugins and categories are showed as a tree in left column
File Editor for configuration files
Setting Edit Window for more detailed setting configuration
Valheim specific
The game does not take input while the window is open (only player input by default).
The game will be paused (if it can be paused) while the window is open (disabled by default).
Hidden settings Create file shudnal.ConfigurationManager.hiddensettings.json and place next to plugin dll or in \BepInEx\config folder.
The file could contain array of strings with special format: "pluginGUID=Section name=Settings name" equal sign separated strings containing mod GUID, section name and config name.
If such settings is found in settings list it will be hidden completely.
File could be placed on server to push that hidden settings to clients. Combined with preconfigured modpack configs you can prevent users from changing values of client-sided mods easily. Yet they can still edit files manually.
In given file entries 1 and 2 are here for format example. 3rd string will hide setting "Pause game" in section "Valheim" of that Configuration manager mod.