A buildable market to sell your goods at any time.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Changed key name of server ignore list for compatibility with almanac
Version 1.0.2
Compatibility with Jewel Craft, Valheim Enchantment System and Epic Loot
Smaller market stall prefab
Compatibility with JewelCraft, Valheim Enchantment System, EpicLoot and new smaller market stall
Version 1.0.1
Initial Nexus Release
Features
- Buildable Market - Owners can put items up for sale - Users can purchase items - Configurable currency - Optional sales tax - Collectable revenue
Configurations
- Transparent Background - For a cleaner look to pair with MinimalUI - Currency - Prefab Name, if invalid, defaults to coins - Max Sales - Total amount of items allowed to put up for sale - Sales Taxes - Fee Percentage - Calculated based on price of item - Minimum Fee - Minimum fee, so to always at least cost 1 coin - Market Piece recipe
Notes
- Character limit of price entry is determined by max stack size of currency item ( ex: Coins max stack size is 999, thus max amount to put an item for sale is 999 ) ( ex: Amber max stack size is 10, thus max amount to put an item for sale is 99 ) This is to avoid users input being too large - Organize your player inventory to display available items to put up for sale in the stack size you desire - Revenue is dispersed in increments of max stack size of currency ( ex: Coins max stack size is 999, thus you can only extract 999 coins at a time ) ( ex: Amber max stack size is 10, thus you can only extract 10 amber at a time )