Valheim
0 of 0

File information

Last updated

Original upload

Created by

Jere Kuusela

Uploaded by

JereKuusela

Virus scan

Safe to use

Tags for this mod

About this mod

Allows adding new biomes and changing most of the world generation.

Always back up your world before making any changes!

Requirements
Permissions and credits
Changelogs
Expand World Data

Allows adding new biomes and changing most of the world generation.

Always back up your world before making any changes!

Install on all clients and on the server (modding guide).

Some features are available also as server only mode.


Usage

See documentation.

Join Discord for help and examples.

See examples.

Migration for Hildir update

New dungeons, environments, events and locations are added automatically. Changes to existing dungeon rooms require manual changes.

Automatic changes

  • expand_locations.yaml should automatically add DevSpawnTest, Hildir_cave, Hildir_crypt and Hildir_plainsfortress.
  • Expand World Data version 1.7 did not add these correctly.
  • Check that Hildir_plainsfortress has [code single]noBuild: 8.75[/code]
  • expand_environments.yaml should automatically add CavesHildir and CryptHildir.
  • expand_events.yaml should automatically add hildirboss1, hildirboss2 and hildirboss3.
  • expand_dungeons.yaml should automatically add DG_Hildir_Cave, DG_Hildir_ForestCrypt and DG_Hildir_PlainsFortress.
  • Expand World Data version 1.5 did not add these correctly.
  • Search and replace:
  • 1024 to CaveHildir
  • 2048 to ForestCryptHildir
  • 4096 to PlainsFortHildir
  • expand_rooms.yaml should automatically add new rooms (for example plainsfortress_Hildir_Floor0).
  • Expand World Data version 1.5 did not add these correctly.
  • Search and replace:
  • 1024 to CaveHildir
  • 2048 to ForestCryptHildir
  • 4096 to PlainsFortHildir

Manual changes

  • expand_rooms.yaml is missing changes to the old rooms.
  • If you have changed the file, copy it to another folder.
  • Delete the expand_rooms.yaml so that it regenerates when loading a world.
  • Use any tool to compare the files. Update room themes as needed.

Tutorials

- How to make custom biomes: https://youtu.be/TgFhW0MtYyw (33 minutes, created by StonedProphet)
- How to use blueprints as locations with custom spawners: https://youtu.be/DXtm-WLF6KE (30 minutes, created by StonedProphet)

Credits

Thanks for Azumatt for creating the mod icon!

Thanks for blaxxun for creating the server sync!

Sources: GitHub
Donations: Buy me a computer