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pin list configs now have custom config drawer for configuration manager
after pin list config update sign states will be updated
new config for removing nearby pins with no related signs
Version 1.0.3
improved stability
support of signs with html tags
console command to clear nearest pins
Version 1.0.2
Added some protection from potential issues
Version 1.0.1
Added config update on sign interaction
Version 1.0.0
Initial release
Create map pins based on sign's text you placed. Useful for nomap + Compass playthrough. Kinda useless otherwise. Don't break immersion while saving basic pin functionality to nomap playthroughs.
The mod was not intended as a fully functional replacement for pins in nomap walkthrough. Just to pin most important POI like main base and remote camps or to be some beacon for sailing home.
Features
Creates a pin on the minimap when you set text on sign that fits list
Configurable strings filter for 5 map pins (fire,base,hammer,dot,portal)
Deletes a pin on text change or sign destroying
Automatically adds new pin on close proximity with the sign (when it is loaded)
Support of html flavored signs like "<color="red">pin"
Console command "autopinsigns clear 5" will erase all pins from map in that radius around player
if "Remove nearby map pins without related signs" config enabled any nearby pin that does not have related sign will be removed
Known issues - if someone destroyed pinned sign when you're not there your pin will stay until you get near it with "Remove nearby map pins without related signs" config enabled.
Installation (manual) - extract AutoPinSigns.dll file to your BepInEx\Plugins\ folder
Installation (manual) - extract AutoPinSigns.dll file to your BepInEx\Plugins\ folder