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shudnal

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shudnal

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About this mod

Create map pins based on sign's text you placed. Useful for nomap + Compass playthrough.

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Mirrors
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Create map pins based on sign's text you placed. Useful for nomap + Compass playthrough. Kinda useless otherwise. Don't break immersion while saving basic pin functionality to nomap playthroughs.

The mod was not intended as a fully functional replacement for pins in nomap walkthrough. Just to pin most important POI like main base and remote camps or to be some beacon for sailing home.

Features
  •  Creates a pin on the minimap when you set text on sign that fits list
  •  Configurable strings filter for 5 map pins (fire,base,hammer,dot,portal)
  •  Deletes a pin on text change or sign destroying
  •  Automatically adds new pin on close proximity with the sign (when it is loaded)
  •  Support of html flavored signs like "<color="red">pin"
  •  Console command "autopinsigns clear 5" will erase all pins from map in that radius around player
  • if "Remove nearby map pins without related signs" config enabled any nearby pin that does not have related sign will be removed

Known issues
 - if someone destroyed pinned sign when you're not there your pin will stay until you get near it with "Remove nearby map pins without related signs" config enabled.

Installation (manual)
 - extract AutoPinSigns.dll file to your BepInEx\Plugins\ folder

Installation (manual)
 - extract AutoPinSigns.dll file to your BepInEx\Plugins\ folder

Configurating

The best way to handle configs is Configuration Manager.
Or Official BepInEx Configuration Manager.

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