Not sure why, but the reset function of the mod doesn't work! Looking at the console, the timer on the resets work properly, but whenever it actually tries to reset the dungeons, it throws an error.
[Error : Unity Log] MissingMethodException: long ZDOMan.GetMyID() Stack trace: DungeonReset.ResetLoaded.Run (System.String[] args) (at J:/ValMods/~DungeonReset/Scripts/Commands.cs:83) Jotunn.Managers.CommandManager+<>c__DisplayClass11_0.<AddCustomCommands>b__0 (Terminal+ConsoleEventArgs args) (at D:/Dokumente/CodeProjects/Jotunn/JotunnLib/Managers/CommandManager.cs:100) Terminal+ConsoleCommand.RunAction (Terminal+ConsoleEventArgs args) (at <2959d3c128e64c61a08dcc9bb6744ec3>:0) (wrapper dynamic-method) Terminal.DMD<Terminal::TryRunCommand>(Terminal,string,bool,bool) (wrapper dynamic-method) Terminal.DMD<Terminal::InputText>(Terminal) Terminal.SendInput () (at <2959d3c128e64c61a08dcc9bb6744ec3>:0) Terminal.UpdateInput () (at <2959d3c128e64c61a08dcc9bb6744ec3>:0) Terminal.Update () (at <2959d3c128e64c61a08dcc9bb6744ec3>:0) Console.Update () (at <2959d3c128e64c61a08dcc9bb6744ec3>:0) There's the errors for: Automatic reset attempt Command attempt for 'dungeonresetclosest' Command attempt for 'dungeonresetloaded' In order. I suspect this may be due to a jotunn lib update? I figured I'd throw this at you though so you might be able to look into why this is happening.
Apologies and likely being dense, but I cannot work out how to get the intervals element to work on a server install. I can run the on demand resets without issues (with client side installed) but the server side does not appear to work.
Any help with understanding the fault with be greatly appreciated.
Install as per direction, can confirm in logs that the mod is being loaded on the server.
I have successfully used it to reset one Infested Mine in Valheim v.0.212.9 but now It only tells me that it can't find any mine (standing right in front or inside). Is it maybe not compatible with v0.213.4 ?
Well it is compatible with the latest version but either dungeonresetclosest command and/or editing the config with ConfigurationManager.dll doesn't work properly (the changed config is written to the config file but not read by the mod at runtime). ??? not exactly sure why it wasn't working...
The Infested Citadel was blocked for me - I think it had to do with the dungeon generation from DigitalRoot's Max Dungeon Rooms, which seems to have some issues.
However, I couldn't get this mod to reset the Infested Citadel (which usually fixes those issue), even when I added the DvergerBoss flag in the config.
The block (big black plane) at Infested Citadel (Queen Boss) happens to me too. The "dungeonresetclosest" doesn't help as I'm standing outside. The "dungeonresetclosest" has been working for the other Mistlands dungeons. Though, it seems to reset every dungeon, not just the one I'm standing in front of. I really don't understand why a black plane would be added by use of this mod, blocking the entrance. I have even removed this mod and the CVG file ..... still can't get in. This is keeping me from fighting the boss. WTH is this block?
32 comments
[Error : Unity Log] MissingMethodException: long ZDOMan.GetMyID()
There's the errors for:Stack trace:
DungeonReset.Timer+<Cycle>d__7.MoveNext () (at J:/ValMods/~DungeonReset/Scripts/Timer.cs:41)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <80fe1a4e36fe44618284312cb721a597>:0)
[Error : Unity Log] MissingMethodException: long ZDOMan.GetMyID()
Stack trace:
DungeonReset.ResetClosest.Run (System.String[] args) (at J:/ValMods/~DungeonReset/Scripts/Commands.cs:37)
Jotunn.Managers.CommandManager+<>c__DisplayClass11_0.<AddCustomCommands>b__0 (Terminal+ConsoleEventArgs args) (at D:/Dokumente/CodeProjects/Jotunn/JotunnLib/Managers/CommandManager.cs:100)
Terminal+ConsoleCommand.RunAction (Terminal+ConsoleEventArgs args) (at <2959d3c128e64c61a08dcc9bb6744ec3>:0)
(wrapper dynamic-method) Terminal.DMD<Terminal::TryRunCommand>(Terminal,string,bool,bool)
(wrapper dynamic-method) Terminal.DMD<Terminal::InputText>(Terminal)
Terminal.SendInput () (at <2959d3c128e64c61a08dcc9bb6744ec3>:0)
Terminal.UpdateInput () (at <2959d3c128e64c61a08dcc9bb6744ec3>:0)
Terminal.Update () (at <2959d3c128e64c61a08dcc9bb6744ec3>:0)
Console.Update () (at <2959d3c128e64c61a08dcc9bb6744ec3>:0)
[Error : Unity Log] MissingMethodException: long ZDOMan.GetMyID()
Stack trace:
DungeonReset.ResetLoaded.Run (System.String[] args) (at J:/ValMods/~DungeonReset/Scripts/Commands.cs:83)
Jotunn.Managers.CommandManager+<>c__DisplayClass11_0.<AddCustomCommands>b__0 (Terminal+ConsoleEventArgs args) (at D:/Dokumente/CodeProjects/Jotunn/JotunnLib/Managers/CommandManager.cs:100)
Terminal+ConsoleCommand.RunAction (Terminal+ConsoleEventArgs args) (at <2959d3c128e64c61a08dcc9bb6744ec3>:0)
(wrapper dynamic-method) Terminal.DMD<Terminal::TryRunCommand>(Terminal,string,bool,bool)
(wrapper dynamic-method) Terminal.DMD<Terminal::InputText>(Terminal)
Terminal.SendInput () (at <2959d3c128e64c61a08dcc9bb6744ec3>:0)
Terminal.UpdateInput () (at <2959d3c128e64c61a08dcc9bb6744ec3>:0)
Terminal.Update () (at <2959d3c128e64c61a08dcc9bb6744ec3>:0)
Console.Update () (at <2959d3c128e64c61a08dcc9bb6744ec3>:0)
Automatic reset attempt
Command attempt for 'dungeonresetclosest'
Command attempt for 'dungeonresetloaded'
In order. I suspect this may be due to a jotunn lib update? I figured I'd throw this at you though so you might be able to look into why this is happening.
I tried logging out. Nope. Reset the server? Nope.
Why is my swamp crypt blocked? My server is on G-Portal.
Oh, and I just opened a second swamp crypt... blocked.
I can run the on demand resets without issues (with client side installed) but the server side does not appear to work.
Any help with understanding the fault with be greatly appreciated.
Install as per direction, can confirm in logs that the mod is being loaded on the server.
I have successfully used it to reset one Infested Mine in Valheim v.0.212.9 but now It only tells me that it can't find any mine (standing right in front or inside).
Is it maybe not compatible with v0.213.4 ?
Well it is compatible with the latest version but eitherdungeonresetclosest
command and/or editing the config with ConfigurationManager.dll doesn't work properly (the changed config is written to the config file but not read by the mod at runtime). ??? not exactly sure why it wasn't working...If i run the timer by 8 hours the goblin camps stucks together and it starts to lag if 2 or 5 times it runned
Delete the old village spawn it new like this
is it possible ?
THX
Best Regards
Gladiator
By the way mod works perfect with Mistlands 0.212.9
However, I couldn't get this mod to reset the Infested Citadel (which usually fixes those issue), even when I added the DvergerBoss flag in the config.
The "dungeonresetclosest" doesn't help as I'm standing outside.
The "dungeonresetclosest" has been working for the other Mistlands dungeons. Though, it seems to reset every dungeon, not just the one I'm standing in front of.
I really don't understand why a black plane would be added by use of this mod, blocking the entrance.
I have even removed this mod and the CVG file ..... still can't get in. This is keeping me from fighting the boss.
WTH is this block?