About this mod
SkyheimExtended intercepts interesting code from Skyheim and injects custom code replacing Skyheim's original code.
This mod requires Skyheim and does not replace the original DLL. Install this mod alongside Skyheim.
A huge shoutout to makzimus/makail for creating Skyheim.
- Requirements
- Permissions and credits
- Changelogs
- Donations
Note: This mod does not replace Skyheim's original dll. SkyeheimExtended can only be run alongside Skyheim
Features:
All runes can now be configured independently from each other.
- Configure each rune to scale mana capacity and regen rate with the respective Skyheim magic skill level
- Configure static mana drain values for each rune. I.e., how much mana is used for each rune use
- Note: the travel rune behaves differently. The travel rune consumes mana when equipped, not when fired. The travel rune can also be configured
- If desired, scaling can be disabled (behaves like the original Skyheim) but you can still change these static values with SkyheimExtended
staticMaxMana
static[RUNE]ManaDrain
SkyheimExtended Defaults and Calculations
- You can take a look at the latest SkyheimExtended default config here
- Mana Regen (regenScaleFactor): 1.4
Formula is: skillLevel * scaling[RUNE]RegenFactor + 3 - Max Mana (manaScaleFactor): 0.06
If scaling is disabled (scaleWithLevel = false), then the "Static" values are used. SkyheimExtended sets these values to the following by default:
- Mana Regen (manaRegen): 7
- Max Mana (maxMana): 125
Note: Skyheim's default values are:
- Mana Regen (manaRegen): 3
- Max Mana (maxMana): 100
Dynamic Scaling

Static Assignment
