Mistlands v0.212.7 Content of boxes are shown as intended, but by accessing containers' inventory, the player's inventory is no longer shown and can't put items into containers (picking items from containers works).
Any way to change the background size so its smaller, ideally the the background would auto fit to the number of squares Maybe a backgroundless version might be best, set to transparent with the name and weight removed so it just shows the items Could maybe position it just above and to the right of the 'chest (e) to open' text so it more like the fallout 4 quick look with a smaller more minimal look
To change the chest backgrounds or even whole UI parts would mean the mod have to modify vanilla UI even more, or create a non vanilla view for those item. Both options aren't easy to implement and require more maintenance for which I don't have time for at the moment as I want to focus on other mods. You may want to take a look at Show Container Contents as it has a similar idea, although it doesn't show any icons.
I have internally fixed the right status/crafting menu. But the inventory background is not something I can reproduce. Do you have other mods that change UI? Or if that isn't the case, can you provide an detailed instructions what exactly you did after spawning into the world until the inventory background is buggy?
It doesn't happen in vanilla that i've ever seen...i've tested hours and hours in vanilla (VR and Flat). The moment i put this mod in all container durability bars are not visible/black and then after opening the regular inventory a few times the Players Inventory section durability bars go invisible/black. I took this mod out 2 days ago and haven't had an issue since, looked at the code, and tested a bit...narrowed it down to breaking the moment UpdateInventory is called.
Oh welp, I could reproduce the issue. Didn't get this was only effecting chest inventories and thought thought is was this issue. Will look into that, thanks for the report :D
Thanks for reporting, please post your full log file from `BepInEx/LogOutput.log`. If there is no error, there could be a silent conflict with another mod. Please try to deactivate some other mods and see if the issue persists
Thank you for the quick reply. There is no error in the log. And since I load almost 80 mods, the effort to deactivate individual ones and restart the game again and again would be enormous. Your mod would have been a cool 'nice to have'. But not so important that it justifies a whole day of testing.
Well, without further information there is nothing I can do. If you care enough, there is a faster method instead of removing a mod one by one. You can remove half of the mods and test if it is working. If no that half contains conflicting mods, if yes the other half does. Repeat until only a few mods are left and report those here.
21 comments
I've been playing around with Valheim+ and now the mod doesn't work.
This is the version I'm working with atm:
https://www.nexusmods.com/valheim/mods/2323
I have the item stack multiplier set to 1000% which is a ten times multiplier.
I'm only asking out of curiosity.
Otherwise the mod is great.
EDIT: Ignore my question, It's working again. :-)
Content of boxes are shown as intended, but by accessing containers' inventory, the player's inventory is no longer shown and can't put items into containers (picking items from containers works).
also using:
Extended Player Inventory
Maybe a backgroundless version might be best, set to transparent with the name and weight removed so it just shows the items
Could maybe position it just above and to the right of the 'chest (e) to open' text so it more like the fallout 4 quick look with a smaller more minimal look
The mod is a UI replacement which also has an API allowing fairly easy modding.
Below is when using Project Auga which shows it opening the background for the inventory menu and the full status/crafting menu.
https://www.nexusmods.com/valheim/mods/1413?tab=description
https://github.com/RandyKnapp/Auga
I will add support eventually if it is possible at all. Tho this isn't high on my priority list.
Your mod would have been a cool 'nice to have'. But not so important that it justifies a whole day of testing.