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Marsarah Mod v3.1.0

=================
===Requirements==
=================

This mod needs BepInEx for Valheim in order to work.

=================
===Installation==
=================

Unpack the .zip file and copy the MarsarahMod.dll into the Valheim/BepInEx/Plugins folder.

If upgrading from version 2.1.0 specifically, remove that .dll file.

=================
=====Details=====
=================

The mod is split in sections which can be enabled/disabled individually in the config file (all are enabled by default). This file is created automatically when the game is run with the mod installed for the first time.

The mod's HUD interface can be toggled with the Insert key.

[Main Mod]
● Toggles the entire mod on or off.

[Cheaper Gear Recipes]
● Reduces the amount of resources needed to craft or upgrade gear, especially for metal. This does not modify the type of resources needed, just the amount.
● For some items, some resources are increased as a shift from one resource to another to preserve balance.
● Specific changes (all unmentioned resources for each item below are unchanged; all unmentioned items are unchanged):
== Weapons ==
- Club
- Upgrade - Wood: 0/0/0 --> 2/4/6
- Upgrade - Bone Fragments: 5/10/15 --> 2/4/6
- Stagbreaker
- Craft - Bone Fragments: 0 --> 2
- Upgrade - Bone Fragments: 10/20/30 --> 8/16/24
- Crude Bow
- Upgrade - Leather Scraps: 4/8/12 --> 3/6/9
- Wood Shield
- Craft - Wood: 10 --> 8
- Craft - Resin: 4 --> 0
- Upgrade - Resin: 2/4/6 --> 0/0/0
- Wood Arrow
- Craft - Wood: 8 --> 5
- Fire Arrow
- Craft - Wood: 8 --> 5
- Craft - Resin: 8 --> 5
- Stone Axe
- Upgrade - Wood: 0/0/0 --> 1/2/3
- Flint Knife
- Upgrade - Wood: 0/0/0 --> 1/2/3
- Flint Spear
- Craft - Wood: 10 --> 8
- Flint Axe
- Craft - Leather Scraps: 0 --> 1
- Upgrade - Wood: 0/0/0 --> 1/2/3
- Upgrade - Leather Scraps: 2/4/6 --> 1/2/3
- Flint Arrow
- Craft - Wood: 8 --> 5
- Copper Knife
- Upgrade - Wood: 0/0/0 --> 1/2/3
- Upgrade - Copper: 4/8/12 --> 3/6/9
- Upgrade - Greydwarf Eye: 8/16/24 --> 6/12/18
- Bronze Mace
- Upgrade - Wood: 0/0/0 --> 1/2/3
- Upgrade - Bronze: 4/8/12 --> 3/6/9
- Upgrade - Leather Scraps: 0/0/0 --> 1/2/3
- Bronze Sword
- Craft - Leather Scraps: 2 --> 4
- Upgrade - Bronze: 4/8/12 --> 3/6/9
- Bronze Axe
- Upgrade - Wood: 0/0/0 --> 1/2/3
- Upgrade - Bronze: 4/8/12 --> 3/6/9
- Bronze Atgeir
- Craft - Wood: 10 --> 8
- Upgrade - Wood: 0/0/0 --> 2/4/6
- Upgrade - Leather Scraps: 0/0/0 --> 1/2/3
- Bronze Buckler
- Upgrade - Bronze: 5/10/15 --> 4/8/12
- Bronze Pickaxe
- Craft - Bronze: 10 --> 7
- Upgrade - Bronze: 5/10/15 --> 4/8/12
- Bronzehead Arrow
- Craft - Wood: 8 --> 5
- Iron Mace
- Craft - Iron: 20 --> 10
- Upgrade - Wood: 0/0/0 --> 2/4/6
- Upgrade - Iron: 10/20/30 --> 5/10/15
- Upgrade - Leather Scraps: 0/0/0 --> 1/2/3
- Iron Sledge
- Craft - Iron: 30 --> 15
- Craft - Ymir Flesh: 4 --> 6
- Upgrade - Iron: 15/30/45 --> 7/14/21
- Upgrade - Ymir Flesh: 2/4/6 --> 0/0/0
- Battleaxe
- Craft - Ancient Bark: 30 --> 20
- Craft - Iron: 35 -> 18
- Upgrade - Iron: 15/30/45 --> 7/14/21
- Upgrade - Lether Scraps: 0/0/0 --> 1/2/3
- Iron Sword
- Craft - Iron: 20 --> 10
- Upgrade - Wood: 1/2/3 --> 2/4/6
- Upgrade - Iron: 10/20/30 --> 5/10/15
- Iron Axe
- Craft - Iron: 20 --> 10
- Upgrade - Wood: 0/0/0 --> 2/4/6
- Upgrade - Iron: 10/20/30 --> 5/10/15
- Upgrade - Leather Scraps: 1/2/3 --> 2/4/6
- Iron Atgeir
- Craft - Iron: 30 --> 15
- Upgrade - Wood: 0/0/0 --> 3/6/9
- Upgrade - Iron: 15/30/45 --> 7/14/21
- Huntsman Bow
- Craft - Iron: 20 --> 10
- Upgrade - Iron: 10/20/30 -> 5/10/15
- Iron Pickaxe
- Craft - Iron: 20 --> 10
- Upgrade - Iron: 10/20/30 -> 5/10/15
- Ironhead Arrow
- Craft - Wood: 8 --> 5
- Silver Knife
- Craft - Silver: 10 --> 7
- Upgrde - Silver: 5/10/15 --> 4/8/12
- Frostner
- Craft - Ancient Bark: 10 --> 15
- Craft - Silver: 30 --> 20
- Upgrade - Ancient Bark: 0/0/0 --> 3/6/9
- Upgrade - Silver: 15/30/45 --> 7/14/21
- Silver Sword
- Craft - Wood: 2 --> 15
- Craft - Silver: 40 --> 20
- Craft - Leather Scraps: 3 --> 5
- Craft - Iron: 5 --> 3
- Upgrade - Wood: 1/2/3 --> 3/6/9
- Upgrade - Silver: 20/40/60 --> 7/14/21
- Upgrade - Iron: 3/6/9 --> 1/2/3
- Draugr Fang
- Craft - Silver: 20 --> 10
- Craft - Guck: 10 --> 7
- Upgrade - Silver: 10/20/30 --> 5/10/15
- Crystal Battle Axe
- Craft - Silver: 30 --> 15
- Craft - Crystal: 10 --> 3
- Upgrade - Silver: 15/30/45 --> 7/14/21
- Upgrade - Crystal: 0/0/0 --> 1/2/3
- Obsidian Arrow
- Craft - Wood: 8 --> 5
- Craft - Obsidian: 4 --> 3
- Frost Arrow
- Craft - Wood: 8 --> 5
- Craft - Obsidian: 4 --> 3
- Poison Arrow
- Craft - Wood: 8 --> 5
- Craft - Obsidian: 4 --> 3
- Silver Arrow
- Craft - Wood: 8 --> 5
- Abyssal Razor
- Craft - Chitin: 20 --> 10
- Upgrade - Fine Wood: 0/0/0 --> 2/4/6
- Upgrade - Chitin: 10/20/30 --> 5/10/15
- Upgrade - Leather Scraps: 0/0/0 --> 1/2/3
- Abyssal Harpoon
- Craft - Chitin: 30 --> 15
- Serpent Scale Shield
- Craft - Fine Wood: 10 --> 20
- Craft - Iron: 4 --> 3
- Upgrade - Iron: 2/4/6 --> 1/2/3
- Porcupine
- Craft - Fine Wood: 5 --> 4
- Craft - Iron: 20 --> 10
- Craft - Linen Thread: 10 --> 5
- Upgrade - Fine Wood: 0/0/0 --> 2/4/6
- Upgrade - Linen Thread: 0/0/0 --> 5/10/15
- Black Metal Knife
- Upgrde - Fine Wood: 0/0/0 --> 1/2/3
- Black Metal Sword
- Craft - Fine Wood: 2 --> 3
- Craft - Black Metal: 20 --> 10
- Upgrade - Fine Wood: 0/0/0 --> 2/4/6
- Upgrade - Black Metal: 10/20/30 --> 5/10/15
- Black Metal Atgeir
- Craft - Black Metal: 30 --> 15
- Upgrade - Fine Wood: 0/0/0 --> 3/6/9
- Upgrade - Black Metal: 15/30/45 --> 7/14/21
- Black Metal Axe
- Craft - Black Metal: 20 --> 10
- Upgrade - Fine Wood: 0/0/0 --> 2/4/6
- Upgrade - Black Metal: 10/20/30 --> 5/10/15
- Black Metal Shield
- Upgrade - Chain: 2/4/6 --> 0/0/0
- Black Metal Tower Shield
- Craft - Chain: 7 --> 6
- Upgrade - Chain: 2/4/6 --> 0/0/0
- Needle Arrow
- Craft - Needle: 4 --> 3
== Armor ==
- Rag Tunic
- Craft - Leather Scraps: 5 --> 6
- Upgrade - Leather Scraps: 5/10/15 --> 4/8/12
- Rag Pants
- Craft - Leather Scraps: 5 --> 6
- Upgrade - Leather Scraps: 5/10/15 --> 4/8/12
- Leather Helmet
- Upgrade - Deer Hide: 6/12/18 --> 5/10/15
- Upgrade - Bone Fragments: 5/10/15 --> 4/8/12
- Leather Tunic
- Upgrade - Deer Hide: 6/12/18 --> 5/10/15
- Upgrade - Bone Fragments: 5/10/15 --> 4/8/12
- Leather Pants
- Upgrade - Deer Hide: 6/12/18 --> 5/10/15
- Upgrade - Bone Fragments: 5/10/15 --> 4/8/12
- Deer Leather Cape
- Craft - Bone Fragments: 5 --> 0
- Upgrade - Deer Hide: 4/8/12 --> 3/6/9
- Upgrade - Bone Fragments: 5/10/15 --> 2/4/6
- Troll Leather Set: shifted the amount of Troll Hide needed from the back piece to the armor
- Troll Leather Helmet
- Craft - Bone Fragments: 3 --> 0
- Upgrade - Troll Hide: 2/4/6 --> 3/6/9
- Upgrade - Bone Fragments: 1/2/3 --> 0/0/0
- Troll Leather Tunic
- Craft - Troll Hide: 5 --> 6
- Upgrade - Troll Hide: 2/4/6 --> 3/6/9
- Troll Leather Pants
- Craft - Troll Hide: 5 --> 6
- Upgrade - Troll Hide: 2/4/6 --> 3/6/9
- Troll Hide Cape
- Craft - Troll Hide: 10 --> 4
- Craft - Bone Fragments: 10 --> 5
- Upgrade - Troll Hide: 5/10/15 --> 3/6/9
- Upgrade - Bone Fragments: 5/10/15 --> 3/6/9
- Root Mask
- Upgrade - Ancient Bark: 5/10/15 --> 4/8/12
- Root Hrnesk
- Upgrade - Ancient Bark: 5/10/15 --> 4/8/12
- Root Leggings
- Upgrade - Ancient Bark: 5/10/15 --> 4/8/12
- Iron Helmet
- Craft - Iron: 20 --> 10
- Upgrade - Iron: 5/10/15 --> 4/8/12
- Iron Scale Mail
- Craft - Iron: 20 --> 10
- Upgrade - Iron: 5/10/15 --> 4/8/12
- Iron Greaves
- Craft - Iron: 20 --> 10
- Upgrade - Iron: 5/10/15 --> 4/8/12
- Fenris Hood
- Craft - Fenris Hair: 20 --> 10
- Craft - Wolf Pelt: 2 --> 3
- Upgrade - Fenris Hair: 5/10/15 --> 4/8/12
- Upgrade - Wolf Pelt: 4/8/12 --> 1/2/3
- Fenris Coat
- Craft - Fenris Hair: 20 --> 10
- Craft - Wolf Pelt: 5 --> 4
- Craft - Leather Scraps: 10 --> 7
- Upgrade - Fenris Hair: 5/10/15 --> 4/8/12
- Upgrade - Wolf Pelt: 3/6/9 --> 2/4/6
- Upgrade - Leather Scraps: 4/8/12 --> 3/6/9
- Fenris Leggings
- Craft - Fenris Hair: 20 --> 10
- Craft - Wolf Pelt: 5 --> 4
- Craft - Leather Scraps: 10 --> 7
- Upgrade - Fenris Hair: 5/10/15 --> 4/8/12
- Upgrade - Wolf Pelt: 3/6/9 --> 2/4/6
- Upgrade - Leather Scraps: 4/8/12 --> 3/6/9
- Drake Helmet
- Craft - Silver: 20 --> 10
- Craft - Drake Trophy: 2 --> 1
- Upgrade - Silver: 5/10/15 --> 4/8/12
- Upgrade - Wolf Pelt: 0/0/0 --> 1/2/3
- Wolf Armor Chest
- Craft - Silver: 20 --> 10
- Upgrade - Silver: 5/10/15 --> 4/8/12
- Upgrade - Wolf Pelt: 2/4/6 --> 1/2/3
- Wolf Armor Legs
- Craft - Silver: 20 --> 10
- Upgrade - Silver: 5/10/15 --> 4/8/12
- Upgrade - Wolf Pelt: 2/4/6 --> 1/2/3
- Upgrade - Wolf Fang: 1/2/3 --> 0/0/0
- Wolf Fur Cape
- Craft - Wolf Pelt: 6 --> 5
- Craft - Silver: 4 --> 2
- Upgrade - Wolf Pelt: 4/8/12 --> 1/2/3
- Upgrade - Silver: 2/4/6 --> 1/2/3
- Padded Helmet
- Craft - Iron: 10 --> 5
- Upgrade - Iron: 5/10/15 --> 3/6/9
- Padded Cuirass
- Craft - Iron: 10 --> 5
- Padded Greaves
- Craft - Iron: 10 --> 5
- Linen Cape
- Craft - Linen Thread: 20 --> 10
- Upgrade - Linen Thread: 4/8/12 --> 2/4/6
- Lox Cape
- Craft - Lox Pelt: 6 --> 5

[Double Bronze Crafting]
● Outputs double the amount of Bronze when smelting Copper and Tin at a Forge.

[Alternate Gear Recipes]
● Changes some gear material requirements for crafting or upgrading to match the biome the item comes from. Thus a player will not need to be pushed back to the previous biome to get the required material to craft it.
● The following items are affected:
- Club
- Material: Bone Fragments --> Leather Scraps
- Copper Knife
- Material: Greydwarf Eye --> Leather Scraps
- Amount Upgrade: 8/16/24 --> 2/4/6
- Silver Knife
- Material: Wood --> Fine Wood
- Material: Iron --> Obsidian
- Silver Sword
- Material: Wood --> Fine Wood
- Amount Craft: 2 --> 10
- Amount Upgrade: 1/2/3 --> 2/4/6
- Material: Iron --> Obsidian
- Amount Craft: 5 --> 4
- Amount Upgrade: 3/6/9 --> 2/4/6
- Serpent Scale Shield
- Material: Iron --> Chitin
- Porcupine
- Material: Iron --> Black Metal
- Wolf Armor Chest
- Material: Chain --> Wolf Fang
- Amount Craft: 1 --> 3
- Padded Helmet
- Material: Iron --> Black Metal
- Padded Cuirass
- Material: Iron --> Black Metal
- Padded Greaves
- Material: Iron --> Black Metal
- Linen Cape
- Material: Silver --> Black Metal
- Lox Cape
- Material: Silver --> Black Metal

[Alternate Linen & Lox Cape]
● Moves the Linen Cape from the Plains biome to the Swamp biome.
● Changes the required material types and amounts for the Linen Cape as follows:
- Material: Linen thread --> Deer
- Amount Craft: 20 --> 5
- Amount Upgrade: 4/8/12 --> 2/4/6
- Material: Silver --> Iron
● Adds poison resistance to the Linen and Lox capes

[Alternate Gear Speed Modifiers]
● Changes speed modifiers on gear as follows:
- All metal chest and leg pieces have their speed penalty removed (from -5% each)
- Troll chest and leg pieces now have a 5% speed modifier increase each
- Root armor chest and leg pieces now have a 3% speed modifier increase each
- Fenris Set pieces now have a 5% speed modifier increase each (from 3% each)

[Alternate Weapons And Shields Speed Modifiers]
● Changes speed modifiers on weapons and shields as follows:
- Battleaxe and Crystal Battleaxe speed penalty changed: -20% --> -5%
- Tower Shields speed penalty changed: -20% --> -10%

[Cheaper Build Pieces]
● Reduces the amount of resources needed for build pieces as follows:
- Iron cooking Station
- Iron: 3 --> 2
- Chain: 3 --> 2
- Item Stand Vertical and Horizontal
- Fine Wood: 4 --> 2
- Blast Furnace
- Iron: 10 --> 5
- Oven
- Iron: 15 --> 5
- Grinding Wheel
- Wood: 25 -> 15
- Smith's Anvil
- Iron: 20 --> 7
- Forge Cooler
- Fine Wood: 25 --> 10
- Forge Toolrack
- Iron: 15 --> 5
- Wood Window
- Wood: 4 --> 2
- Darkwood Gate
- Iron: 4 --> 3
- Iron Gate
- Iron: 4 --> 3
- Iron Chest
- Iron: 2 --> 1
- Private Chest
- Iron: 8 --> 4
- Blackmetal Chest
- Black Metal: 6 --> 4
- Chandelier
- Bronze: 5 --> 3
- Portal
- Fine Wood: 20 --> 10
- All Rugs
- Their respective hide: 4 --> 3
- All Banners
- Leather Scraps: 6 --> 5
- Fermenter
- Fine Wood: 30 --> 15
- Bath Tub
- Iron: 10 --> 5
- Crystal Wall
- Crystal: 2 --> 1
- Incinerator
- Iron: 8 --> 5
- Stone Wall 1x1
- Stone: 3 --> 2
- Stone Wall 2x1
- Stone: 4 --> 3
- Stone Pillar
- Stone: 5 --> 3
- Stone Arch
- Stone: 4 --> 3
- Stone Floor
- Stone: 6 --> 4
- Stone Stair
- Stone: 8 --> 3

[Alternate Build Pieces Materials]
● Changes some material requirements for the build pieces below. This goes in line with the Alternate Gear Recipes section.
- Tool Rack (Workbench Improvement): Obsidian --> Coal (This will move this imprvement one biome earlier)
- Darkwood Gate: Iron --> Black Metal
- Bath Tub: Iron --> Black Metal

[Alternate Menu Scene]
● Changes wind speed and direction in the main menu scene

[Alternate Forsaken Powers Cooldowns & Durations]
● Changes the timers for Forsaken Powers as follows:
- Cooldown: 20 mins --> 15 mins
- Duration: 5 mins --> 10 mins

[Lighter Metal Weight]
● Modifies metal weight to match Tin Ore weight.
- All Ores: 10 --> 8
- All Metals: 12 --> 8

[Faster Character Jog, Walk, Swim and Crouch Speeds (Run excluded)]
● This section increases the speed of the character when not running by a slight amount.

[Larger Item Pickup Area]
● Item pickup area increased: 2 --> 3

[No Skills Level Down Upon Death]
● Skills will no longer drop in level when dying. However, the progress towards the next level for each skill will still drop. For example, if a player has level 17 in the Swords skill and 30% progress in it towards the next level, when the player dies, the percentage progress will drop, but the main level will not go below 17.

[Alternate Status Effects]
● Changes the duration of the following effects as follows:
- Minor and Medium Health Potion duration: 120 seconds --> 60 seconds
- Minor and Medium Stamina Potion duration: 120 seconds --> 60 seconds
- Wet effect duration: 120 seconds --> 60 seconds

[Larger Explore Radius On Boat]
● Exploration radius doubled when on a boat.

[Less Stamina Usage]
● Reduces all stamina usage for all actions (combat, running, building) by 15%.

[Alternate Loading Screen Tips]
● Changes 16 of the 25 original load screen tips.
● Adds 20 extra load screen tips.

[Show Inventory Weight On HUD]
● Displays current carry weight and max weight values at the bottom left of the screen under the health bar.
- Text color changes according to weight percentage.

[Show Free Inventory Slots On HUD]
● Displays current number of inventory slots next to the carry weight indicator at the bottom left of the screen.

[Show Boat Speed On HUD]
● Displays current ship speed next to the inventory weight widget at the bottom left of the screen.
- The speed values are not in km/h or mph yet; they simply range from 0 to 10 or more.
- When going forward, "F" is displayed before the speed value.
- When going backwards, "R" is displayed before the speed value.

[Show Time and Day on HUD]
● Displays current time of day above the minimap using day sections.
- Day sections: Dawn, Morning, Day, Afternoon, Evening, Dusk, Night.
- 24 hour clock mode can be enabled from the config file.
● Shows number of days spent in the world

[Show Smart Biome Text on Minimap]
● Displays the current biome the player is in, replacing the vanila text from the minimap.
- Text color changes according to currently equipped gear (not including weapons) relative to the current biome.
- Colors range: purple (not ready for biome), red (hard), orange (ok), yellow (normal), green (easy).
- Colors only change for the first 5 land biomes. The rest are displayed in white.

[Show Enemy Detector on HUD]
● Displays an enemy detector on screen next to the inventory weight widget at the bottom left of the screen.
- Counts the number of enemies in close proximity.
- Does not include other players, deer, or tame animals in the enemy count.

[Crafting Recipes Reorder]
● Regroups armor recipes based on their material type (e.g. leather helmet, chest and legs are grouped together)
● Main categories go in this order: Tools, Torch, Rag Set, Leather Set, Troll Set, Bronze Set, Root Set, Iron Set, Fenrir Set, Silver Set, Padded Set, Capes, One handed weapons, Two handed weapons, Shields, Bows, Ammo, Misc

[More Food Cooking Stacks]
● Separated this from the Others section
● Changes the following cooking recipes:
- Queen's Jam crafting resource amounts:
- Raspberries: 8 --> 5
- Blueberries: 6 --> 5
- Turnip Stew amount crafted: 1 --> 2
- Black Soup crafting resource amounts:
- Bloodbag: 1 --> 2
- Honey: 1 --> 2
- Turnip: 1 --> 2
- Black Soup amount crafted: 1 --> 2
- Carrot Soup amount crafted: 1 --> 2
- Deer Stew crafting resource amounts:
- Bueberries: 1 --> 2
- Carrot: 1 --> 2
- Cooked Deer Meat: 1 --> 2
- Deer Stew amount crafted: 1 --> 2
- Muckshake amount crafted: 1 --> 2
- Mince Meat Sauce crafting resource amounts:
- Boar Meat: 1 --> 2
- Neck Tail: 1 --> 2
- Carrot: 1 --> 2
- Mince Meat Sauce amount crafted: 1 --> 2

[More HP From Armor]
● This section adds extra HP according to the armor value worn.
● This ranges as follows: 0 extra HP at 0 armor, 25 extra HP at 100 armor.
● Base HP of 25 is unchanged.

[Other Section]
● This is a work in progress and it's intended to be a location for me to add random stuff I think need changing.
● Current changes:
- Tankard crafting resource amount:
- Fine Wood: 4 --> 2


=================
=Version History=
=================
V3.1.0
Fixed errors in sections that appeared with the Mistlands update
- [Show Time and Day on HUD]
- [Show Boat Speed on HUD]

V3.0.0
Added sections:
- [Crafting Recipes Reorder]
- [More Food Cooking Stacks] (split from Others)
- [Show Free Inventory Slots On HUD]
- [More HP From Armor]
Modified sections:
- [Show Enemy Detector on HUD]:
- Does not count tame animals in the enemy counter
- [Alternate Loading Screen Tips]:
- Corrected typos
- Split section [Show Biome and Time on HUD] into [Show Time and Day on HUD] and [Show Smart Biome Text on Minimap]
- [Show Time and Day on HUD]:
- Added current day.
- Added config option for 24 hour clock format
- [Show Smart Biome Text on Minimap]:
- Moved smart biome text inside the minimap (from above previously) in place of the original text
Attempt to fix UI null reference errors

V2.5.91
Fixed a bug in the enemy detector where it would count deer as enemies
Adjusted max armor value for the Black Forest biome used by the smart biome text

V2.5.9
Removed section:
- [Show Weapon Damage on HUD]
Added section:
- [Show Enemy Detector on HUD]
Modified section:
- [Show Time of Day on HUD]
- renamed to [Show Biome and Time of Day on HUD]
- implemented smart biome text above the minimap, next to time

V2.5.8
Added Fenris Armor set to chages in section: [Cheaper Gear Recipes]
Mod should now be compatible with Linux OS

V2.5.7
Added key toggle to mod UI

V2.5.6
Added sections:
- [Alternate Loading Screen Tips]
- [Show Weapon Damage on HUD]

V2.5.5
Added section:
- [Show Time of Day on HUD]

V2.5.4
Slightly increased crouch and swim speeds in section: [Faster Character Jog, Walk, Swim and Crouch Speeds (Run excluded)]
Added section:
- [Less Stamina Usage]

V2.5.3
Added color scaling to inventory weight text in HUD
Added section:
- [Show Boat Speed On HUD]

V2.5.2
Added Fenris armor set to changes in section: [Alternate Gear Speed Modifiers]
Fixed anchor issue with weight area in UI

V2.5.1
Integrated inventory weight UI in game UI (was in its own window before)

V2.5.0
Fixed bug in section: [Alternate Linen & Lox Cape] - duplicate resist apply when reloading characters
Added section:
- [Show Inventory Weight On HUD]

V2.4.1
Reverted change from Blast Furnace in section: [Alternate Build Pieces Materials]

V2.4.0
Added Root armor to changes in section: [Alternate Gear Speed Modifiers]

V2.3.2
Removed renaming of 'Linen Cape' to 'Fine Cape' from the [Alternate Linen & Lox Cape] section to make the mod not search for the language file as this was causing game location errors which, in turn, caused other bugs.
Mod no longer dependent on Jotunn.

V2.3.1
Fixed a bug when trying to find the game path using Registry info.
Added section:
- [Alternate Weapons And Shields Speed Modifiers]

V2.2.0
Fixed a typo of the config variable in the [Lighter Metal Weight] Section
Added section:
- [Larger Explore Radius On Boat]

V2.1.0
Fixed an incompatibility with other mods that change item recipes
Changed the [Alternate Linen Cape] section into [Alternate Linen & Lox Cape] and added poison resist to those capes.

V2.0.0
Added the following sections:
- [Smaller Forsaken Powers Cooldowns]
- [Alternate Gear Speed Modifiers]
- [Lighter Metal Weight]
- [Cheaper Build Pieces]
- [Alternate Build Pieces Materials]
- [Alternate Menu Scene]
- [Faster Character Jog, Walk, Swim and Crouch Speeds (Run excluded)]
- [Larger Item Pickup Area]
- [No Skills Level Down Upon Death]
- [Alternate Status Effects]

V1.4.0
Initial upload containing the following sections:
- [Cheaper Gear Recipes]
- [Double Bronze Crafting]
- [Alternate Gear Recipes]
- [Alternate Linen Cape]
- [Other Section]