******************************************************************************************** News and events. ********************************************************************************************
You are ABSOLUTELY wrong. I REALLY, REALLY need to disable only one event - the bat attack. And it is not possible to do this from the game menu. Therefore, it would be great and I am ready to support with money if the mod is updated to Ashlands and includes a bat attack.
For a dedicated server, will this mod work without having all the people who join the server installing it? Meaning it can work as a purely server only mod? Thank you!
Is there a way to disable events only in meadows? I want to make a dedicated server where Meadows are safe from random events so that people don't get interrupted building stuff there, but events would still happen in any other biome. If there is a way to do this, what would the config file look like?
Thought removing meadows from the biomes list would mean that this event would happen in Swamp,BlackForest,Plains but not Meadows. What is the biomes condition for then?
I had found that config info on the wiki. What is it for then?
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I then found this in one of your example configs, the one called custom_raids.supplemental.deathsquitoseason
## Biomes in which entity can spawn. Leave empty for all. # Setting type: String # Default value: Biomes =
am I wrong in thinking this implies you can set specific biomes in which events can happen and that excluding a biome means the entity would not spawn there?
Couldn't I theoretically make a custom config that doesn't allow any events in meadows if I thought outside of the box and was creative? Or is it absolutely impossible?
This mod works great! Does it disable Serpent spawns in the Ocean biome? I don't see a setting for it anywhere in the config, but I've got probably 50-60 hours on my current playthrough (with LOTS of sailing) and I haven't come across a single serpent, night, rain, or day.
No this does not disable Serpents as their spawns do not (or did not when the mod was last updated in 2022) use the build area targeted raid random event system.
Thanks for the reply. I tried disabling this mod and immediately ran into 2-3 serpents over the next hour or two of gameplay. So, I think this mod might unintentionally disable serpent spawns (as an "event").
This is my setup file, I'm pretty sure everything is on "default," then all the raid events are changed to false.
## Set the EventChance value (if valid) # Setting type: Boolean # Default value: false ModifyEventChance = false ## Random Event base chance 0 to 100 (affects all enabled events). # Setting type: Single # Default value: 20 EventChance = 20 ## Set the EventIntervalMin value (if valid). # Setting type: Boolean # Default value: false ModifyEventIntervalMin = false ## Interval in real minutes to roll a new event >= 1 to set (affects all enabled events). # Setting type: Single # Default value: 46 EventIntervalMin = 46
Well if only the individual named raid events are set, and those named events are affecting the sea serpent things there is frankly f*#@ all I can do about that.
ty very much,i was so pissed with this troll shaker BS,really why the f this was even a thing. enemies that ignore all defenses/gully and just walk in and smash my base. with huge AOE attacks. dumbest event in VM
Just in case anyone goes to pass this up because it doesnt work for mistlands...it appears it was updated for mistlands. adding this because i almost passed it up
94 comments
News and events.
********************************************************************************************
Cheers
The mod breaks the game's console commands.
[army_theelder]
Name=army_theelder
Enabled=True
Random=True
Biomes=Swamp,BlackForest,Plains,
Duration=120
StartMessage=$event_gdkingarmy_start
EndMessage=$event_gdkingarmy_end
NearBaseOnly=True
RequiredGlobalKeys=defeated_eikthyr
NotRequiredGlobalKeys=defeated_gdking
PauseIfNoPlayerInArea=True
ForceEnvironment=
ForceMusic=CombatEventL2
Thought removing meadows from the biomes list would mean that this event would happen in Swamp,BlackForest,Plains but not Meadows. What is the biomes condition for then?
----
I then found this in one of your example configs, the one called custom_raids.supplemental.deathsquitoseason
## Biomes in which entity can spawn. Leave empty for all.
# Setting type: String
# Default value:
Biomes =
am I wrong in thinking this implies you can set specific biomes in which events can happen and that excluding a biome means the entity would not spawn there?
Couldn't I theoretically make a custom config that doesn't allow any events in meadows if I thought outside of the box and was creative? Or is it absolutely impossible?
You will see EVERYTHING to do with this mod on the mod description page.
The mod description does not include any of that stuff.
You may as well be asking if this mod will do your tax returns for you.
moneytax issues disappear.## Set the EventChance value (if valid)
# Setting type: Boolean
# Default value: false
ModifyEventChance = false
## Random Event base chance 0 to 100 (affects all enabled events).
# Setting type: Single
# Default value: 20
EventChance = 20
## Set the EventIntervalMin value (if valid).
# Setting type: Boolean
# Default value: false
ModifyEventIntervalMin = false
## Interval in real minutes to roll a new event >= 1 to set (affects all enabled events).
# Setting type: Single
# Default value: 46
EventIntervalMin = 46
adding this because i almost passed it up