Log in to view your list of favourite games.
View all games (2,837)
Explore this month's nominated mods
The elegant, powerful, and open-source mod manager
Download and manage all your collections within Vortex
Upgrade your account to unlock all media content
Oh dear! Something has gone wrong!
Try reloading the notifications.
No unread notifications right now
You're up to date
To enjoy the benefits of Nexus Mods, please log in or register a new account
Auga mode setting error (4 comments)
I will ask you something.
I downloaded Auga mode in R2modman and started Valheim.
I couldn't change any setting. I can't click "cancel" and "apply" buttons and can't resume.
Edit: There is actually another thread about this called "Crash on accessing Settings Menu". This is a new issue since the last game patch.
Here is the log from when I opened the menu:
Info : Unity Log] 09/19/2022 00:48:08: UI Group status changed MenuRoot = False
[Info : Unity Log] 09/19/2022 00:48:46: UI Group status changed Controls = True
[Info : Unity Log] 09/19/2022 00:48:47: UI Group status changed Audio = True
[Info : Unity Log] 09/19/2022 00:48:51: UI Group status changed Graphics = True
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Settings.SaveSettings () (at <9be67623c6d74705a14f96d3a8ff485d>:0)
(wrapper dynamic-method) Settings.DMD<Settings::OnOk>(Settings)
UnityEngine.Events.InvokableCall.Invoke () (at <c9fb31c2eee14ce4aeb36e4c61e154d8>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <c9fb31c2eee14ce4aeb36e4c61e154d8>:0)
UnityEngine.UI.Button.Press () (at <67859b8eac9e4f3b99606821e32b26c6>:0)
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <67859b8eac9e4f3b99606821e32b26c6>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <67859b8eac9e4f3b99606821e32b26c6>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <67859b8eac9e4f3b99606821e32b26c6>:0)
UnityEngine.EventSystems.EventSystem:Update()
[Info :Jotunn.Managers.InputManager] Registering 7 custom inputs
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Settings.LoadSettings () (at <9be67623c6d74705a14f96d3a8ff485d>:0)
(wrapper dynamic-method) Settings.DMD<Settings::OnBack>(Settings)
UnityEngine.Events.InvokableCall.Invoke () (at <c9fb31c2eee14ce4aeb36e4c61e154d8>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <c9fb31c2eee14ce4aeb36e4c61e154d8>:0)
UnityEngine.UI.Button.Press () (at <67859b8eac9e4f3b99606821e32b26c6>:0)
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <67859b8eac9e4f3b99606821e32b26c6>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <67859b8eac9e4f3b99606821e32b26c6>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <67859b8eac9e4f3b99606821e32b26c6>:0)
UnityEngine.EventSystems.EventSystem:Update()