Valheim

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Auga mode setting error (4 comments)

  1. wlwndd
    wlwndd
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    Hi guys
    I will ask you something.
    I downloaded Auga mode in R2modman and started Valheim.
    I couldn't change any setting. I can't click "cancel" and "apply" buttons and can't resume.
    1. TheFlyingBucket
      TheFlyingBucket
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      same
    2. Meethos
      Meethos
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      • 2 kudos
      My son and I are having the exact same issue.

      Edit: There is actually another thread about this called "Crash on accessing Settings Menu". This is a new issue since the last game patch.

      Here is the log from when I opened the menu:

      Info   : Unity Log] 09/19/2022 00:48:08: UI Group status changed MenuRoot = False

      [Info   : Unity Log] 09/19/2022 00:48:46: UI Group status changed Controls = True

      [Info   : Unity Log] 09/19/2022 00:48:47: UI Group status changed Audio = True

      [Info   : Unity Log] 09/19/2022 00:48:51: UI Group status changed Graphics = True

      [Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
      Stack trace:
      Settings.SaveSettings () (at <9be67623c6d74705a14f96d3a8ff485d>:0)
      (wrapper dynamic-method) Settings.DMD<Settings::OnOk>(Settings)
      UnityEngine.Events.InvokableCall.Invoke () (at <c9fb31c2eee14ce4aeb36e4c61e154d8>:0)
      UnityEngine.Events.UnityEvent.Invoke () (at <c9fb31c2eee14ce4aeb36e4c61e154d8>:0)
      UnityEngine.UI.Button.Press () (at <67859b8eac9e4f3b99606821e32b26c6>:0)
      UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <67859b8eac9e4f3b99606821e32b26c6>:0)
      UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <67859b8eac9e4f3b99606821e32b26c6>:0)
      UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <67859b8eac9e4f3b99606821e32b26c6>:0)
      UnityEngine.EventSystems.EventSystem:Update()

      [Info   :Jotunn.Managers.InputManager] Registering 7 custom inputs
      [Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
      Stack trace:
      Settings.LoadSettings () (at <9be67623c6d74705a14f96d3a8ff485d>:0)
      (wrapper dynamic-method) Settings.DMD<Settings::OnBack>(Settings)
      UnityEngine.Events.InvokableCall.Invoke () (at <c9fb31c2eee14ce4aeb36e4c61e154d8>:0)
      UnityEngine.Events.UnityEvent.Invoke () (at <c9fb31c2eee14ce4aeb36e4c61e154d8>:0)
      UnityEngine.UI.Button.Press () (at <67859b8eac9e4f3b99606821e32b26c6>:0)
      UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <67859b8eac9e4f3b99606821e32b26c6>:0)
      UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <67859b8eac9e4f3b99606821e32b26c6>:0)
      UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <67859b8eac9e4f3b99606821e32b26c6>:0)
      UnityEngine.EventSystems.EventSystem:Update()
    3. Trixie7th
      Trixie7th
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      they guy that made the mod just need to update it since the latest valheim update made the mod not work as it should