Valheim

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linamuss - also known as Captain Iceblock

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linamuss

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About this mod

Content pack designed to seamlessly enrich your Valheim experience and expand the playtime many times over compared to vanilla.

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Epic Valheim 5.2: Gameplay overhaul content pack


Epic Valheim is a mod, which paired with carefully handpicked community mods, creates a tightly intertwined ecosystem, significantly overhauling vanilla progression, adding extensive main and side content to each biome and expanding expected vanilla completion time to up to 10 times as much.
Below is a shortened list of content that Epic Valheim either adds or extends:

- Upscaled difficulty
- Custom biomes with unique terrain and weather
- Integrated biome seasonal changes
- Custom pickable/mineable/gatherable resources
- Custom points of interest in all biomes
- Extended vanilla bosses alongside custom altars
- Summonable/roaming minibosses
- Integrated mounts
- Custom vanilla creature variants
- Roaming tameable Dvergrs in all biomes
- Enriched loottables
- Custom workstation tables
- Custom build pieces
- Custom craftable marker system
- Upscaled vanilla armory/weaponry
- Distinguishable light/heavy armor sets
- Magic playstyle equipment
- Powerful rare weapon variants
- Custom legendary sets
- Custom potions
- Custom foods
- Expanded trader inventory
- And many more small additions

Epic Valheim Gameplay Loop:


EV focuses on dropping the player in his weakest state into a biome (called a tier), and giving the player multitude of tools to get stronger to conquer said tier. Players always start out slow, and bit by bit add to their skill and item arsenal, to snowball their progression of a current tier while working towards to its final challenge.

Below is a spoiler-y description of what kind of gameplay loop can a player expect:
Player starts his journey in Tier1 (Meadows). His weapons are weak, his armor is nonexistent, so he spends his first days just gathering resources to obtain the starting set of gear. Each creature he encounters hits hard, doesn't go down easily, but with each slain creature the player obtains useful items, resources and experience. Player meticulously avoids getting ganged up by too many creatures, tries not to engage stronger two starred and aggressive creatures just yet. Emphasis for player is on exploration. Traversing the land is a great way to acquire the much needed rarer resources, catalogue important locations to return to, and scout out the path forward, when the player is ready. Eventually the special worktables are built, the available gear optimized, and it is time to undertake the T1 regular boss Eikthyr. With proper preparation this boss goes down easily, and the player is considered to have graduated the first half of what Meadows have to offer. As Eikthyr's loot is collected, the recipe to summon Dark Eikthyr is uncovered. To do so, player will need to continue accumulating the rarer resources, and seek out the location of Dark Altar, where final T1 boss will be fought. Dark Meadows is bleak, vegetation is scarce, weather cloudy and gloomy. Creatures there have gone mad, everything hits way harder, and takes way more punishment. To travel straight into the dark biome would have been suicide. Luckily player has accumulated quite a decent loadout throughout his adventure in regular Meadows. With added risk comes added reward, and now all the important items are being acquired at an accelerated pace. Overcoming all the dangers, the player discovers the Dark Altar, crafts the Empowered Eikthyr Trophy. And summons the final T1 boss. Whether he is successful in defeating the boss will depend in whether he has invested enough time and resources to improve his gear even further through upgrades and enchants. As the player starts to transition from T1 to T2, he will notice that his gear is now underperforming. And as such, the gameplay loop begins anew, where the player will now need to get even stronger to survive in Black Forest, and eventually Dark Black Forest.

Naturally, different players will embrace different playstyles. Where player A might've preferred exploration, player B is a combat veteran and is enjoying hunting the rarer two starred creatures, which will always drop improved loot and resources.
Player C is a farmer and prefers to exchange his gathered loot at the trader to speed up the tier progression.
Player D has invested a lot of time into perfecting his magical set, and is now melting everything with fireballs.
Player E is taking extra time perfecting his gear, crafting the best foods, potions, gear sets and enchants, and when the time comes to face bosses, he does not struggle.
Player F is reliant on his skill to beat the bosses with lesser gear but perfect battle tactics.

Every playstyle is unique, every playstyle is viable, and Epic Valheim will always have multitude of approaches to complete its available content.
Good luck and have fun!


RELEASED CONTENT:

- T1 (Meadows) - Complete

- T2 (Black Forest) - Complete
- T3 (Swamp) - Complete
- T4 (Mountain) - Complete
- T5 (Plains) - Complete
- T6 (Mistlands) - Under construction
- T7 (Deep North) - Under construction
- T8 (Ashlands) - Under construction
- T9 (Ocean) - Under construction


DISCORD:

Join our Discord to follow development news, submit bugs, feedback, and share your experience in general: https://discord.gg/9ZYGMzYd89



EV INSTALLATION INSTRUCTIONS:

OPTION A: Automated installation via r2mm:

Download r2modman - https://valheim.thunderstore.io/package/ebkr/r2modman/

ONLY use r2mm (https://valheim.thunderstore.io/package/ebkr/r2modman/)
Do NOT use Thunderstore manager

Fresh 5.2 installation:


EMPTY Valheim folder required (delete your Valheim folder and let Steam re-download current version)
New world and character REQUIRED
Create a new profile in r2mm, find EV, install


Upgrading from 5.1.0 - 5.1.6

New world and character REQUIRED
Delete and re-install r2mm profile for EV

Troubleshooting:

Using R2mm, create a new profile, new world, new character, no extra mods, singleplayer
If any issues persist, report it in EV Discord

Additional notes:

Unless a mod is broken, only update mods when EV patch releases
Never update Valheim itself past what EV target's the version at

OPTION B - Nexus manual:

Download the following required mods either through Nexus or Thunderstore and install them manually as per each mod's instructions:

BepInEx
EpicLoot
RRRCore
DropThat
ExpandWorldEvents
SpawnerTweaks
WackysDatabase
WackyEpicMMOSystem
SpawnThat
ExpandWorldData
Warfare
ExtendedPlayerInventory
Jotunn
Monstrum
TradersExtended
Seasons

Do NOT use Vortex installer.

After installing each mod, run the game once, then exit and extract EV.rar contents into BepInEx

Fresh 5.2 installation:

EMPTY Valheim folder required (delete your Valheim folder and let Steam re-download current version)
New world and character REQUIRED
Install required mods then EV files


Upgrading from 5.1.0 - 5.1.6

EMPTY Valheim folder required (delete your Valheim folder and let Steam re-download current version)
New world and character REQUIRED
Install required mods then EV files

Troubleshooting:

Using R2mm, create a new profile, new world, new character, no extra mods, singleplayer
If any issues persist, report it in EV Discord



Epic Valheim support:

@paypal [email protected]
patreon.com/CaptainIceblock


EV 5.2.0 [Valheim 0.217.38] RELEASE NOTES:

World:


Tier 5 (Plains) have been fully integrated into EV
All biomes now go through visual seasons
Dark Biomes now have unique weather for each one
Added mineable Dark Metal to T5
Primordial Vein markers are now slightly more subtle
Dark Swamp vegetation (grass and shrubs) removed
Increased T4 mountain generation altitudes
Number of boss altars in each biome reduced to 3 (+ 3 dark)

Creatures:


Dark biome Roaming Dvergrs are now stronger compared to their normal counterparts
Added various new unique creatures throughout T1-T5
Some of the new creatures can be tamed and used as mounts
Scaled up T6 creatures to make the transition to vanilla less jarring
New minibosses - each dark biome tier now has a chance to spawn a roaming boss event

Items:


Added new T5 light armor/Eitr light armor set
T3 Cape now requires extra material when crafting
Trophies can now be disenchanted
Gave normal biome end bosses unique trophies that are now part of important recipes
Added shields to T5
Added Primordial Essence to global drop tables

Crafting:


New building: Waystone - marks a tier's dark biome boss on the map
Moved Primordial/Magic crafts into Odin's Forge/Infusion table respectively
Enchanting table can now be upgraded multiple times in each category
Enchanted items that are part of another recipe now retain their enchants

Balancing:


Weapons/Armor/Staves scale harder per biome
Worldtree potions rescaled to reach T5 numbers more linearly instead of big jumps
Spirit creatures now have lesser portion of their damage as unmitigable
Gold/Iron Token droprates in dark biomes reduced
Enchant count reworked as 1/2/3/4 per rarity
Rescaled most enchants to have a higher roll floor
Guaranteed effects removed
Set effects slightly reduced
Increased difficulty for T4 Dark Moder
Reworked Stave movement speed to -0.9/-0.5 for fire/frost respectively
Native Blackmetal drops reduced to account for mineable veins
Primordial Essence shop price rescaled to 1000/100 (bought from/sold to trader)
Rewritten normal/dark biome final boss XP tables to differentiate difficulty better
Aadvaranaut range has been increased to 40y

Misc:

Players now have two extra inventory rows by default
Players now have equipment slots by default

Bugfixes:


Breaking down Enchanting table no longer yields unintended materials
Golden Boar events are once again functional
Elite Blobs die properly
Handcrafted axes now follow proper tooltier per tier