
About this mod
This pre-built world has multiple villages, forts, and other populated areas. You need to have a mod that has a "no support structure" command activated. There are a few on the nexus. Without it, a good portion of the buildings and structures will collapse. I personally use SKToolbox and have "/nosup" command input to run automatically.
- Permissions and credits
WARNING:
You need to have a mod that has a "no support structure" command activated. There are a few on the nexus. Without it, a good portion of the
buildings and structures will collapse. I personally use SKToolbox and have "/nosup" command input to run automatically.
There is a path near the starting spawn location to the main capital and hub. There are multiple places throuout the world
that you'll find by exploring. Since the starting continent is fairly large, there are multiple paths to take the player to all points on the map.
The portal hub will take the player to any of the "main" locations.
The paths laid out are highly visible with markers. The main path that circles the continent is illuminated with Dragon Tears.
Beyond the starter continent there are many docks, houses, large facilities, multiple ship harbors and even a
mountain castle to be found. Most (but not all) locations have a dock so that they can be found from
sailing coast lines. There are pre-built locations in every biome, even the Deep North, Ashlands, Mistlands, and way off into the Abyss.
Installation
After downloading close the game, uncompress the zip file and put the .db and .fwl contents into your Valheim world directory.
The Directory can be found here " C:\Users\<YOUR-LOGIN-NAME>\AppData\LocalLow\IronGate\Valheim\worlds "
Next time you play you should see the world option " New Opertunities "