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Created by

Jere Kuusela

Uploaded by

JereKuusela

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About this mod

This mod adds lots of new information to tooltips and visualizes many hidden mechanics which can be used to improve your gameplay and perfect your build. Also includes a DPS meter.

Works on dedicated servers for server admins.

Requirements
Permissions and credits
Mirrors
Changelogs
ESP

This mod adds lots of new information to tooltips and visualizes many hidden mechanics which can be used to improve your gameplay and perfect your build. Also includes a DPS meter.
Works on dedicated servers for server admins.
Some use cases:

  • Perfecting your builds with a better understanding of structure support, structure health, cover and smoke mechanics.
  • Spawn proofing your bases with the player base effect visualized.
  • Determining the best weapons for the job by using the DPS meter and checking the detailed weapon tooltips.
  • Finding the best ways to deal with tougher enemies by knowing their resistances and attacks.
  • Getting deeper insight of exact mechanics and interaction by looking at the detailed visualizations and tooltips.


Manual Installation

  1. Install the [BepInExPack Valheim](https://valheim.thunderstore.io/package/denikson/BepInExPack_Valheim/)
  2. Download the latest zip
  3. Extract it in the \<GameDirectory\>\BepInEx\plugins\ folder.


Structures

  • Structure stability color for all structures.
  • Exact stability values (including the material type).
  • Health and damage resistances.
  • Cover system visualized (green line for uncovered, red line for covered).
  • Cover limit and current cover.
  • Wind limit on fireplaces and torches (extinguishes the fire unless properly covered).
  • Smoke visualized (black sphere):
    • Radius of the smoke.
    • Current and target velocity.
    • Mass.
    • Timer for destruction.
  • Smoke stats on structures that generate smoke.
  • Blocked by smoke timer on fireplaces.
  • Comfort range visualized (cyan sphere).
  • Comfort amount and category.
  • Player base range visualized (white sphere).
  • Ward protection range visualized (gray sphere).
  • Burning, fire and warmth range visualized (yellow, red and magenta spheres).
  • Fuel amount of fireplace, torches and smelters.
  • Progression of beehives, smelters, kilns and windmills.

Gathering / Exploration

  • Growth timer, health and damage resistances of plants.
  • Visual indicator for pickables (green line when respawning, blue line when one time, stones and branches are turned off by default):
    •   Respawn timer.
  • Visual indicator for hidden chests (white line).
    •   Possible chest items and their chances..
  • Visual indicator for pregenerated structures (black line).
  • Visual indicator for trees, minerals and other destructibles (gray line, turned off by default):
    • Current and max health.
    • Damage resistances.
    • Required tool tiers.
    • Noise created when hit.
    • Item drops with amounts and chances.
  • Stack size and despawn timer on dropped items.
  • Ship speed (both total and to forward direction), wind angle and wind strength on the HUD when sailing.

Creatures

  • Tracker to count amount of creatures in nearby areas (by default tracks Serpents).
  • Visual indicator for tracked creatures to make detecting them easier (magenta line).
  • Hearing range, unless infinite (green sphere).
  • Vision range and angle (white cone).
  • Alert range (red cone).
  • Fire check range for creatures that avoid or are afraid of fires (magenta sphere).
  • Breeding limit range (cyan sphere) and partner check range for breedable creatures (magenta sphere).
  • Food search check range (gray sphere) and eating range for tameable creatures (white sphere).
  • Lots of stats on tooltips:
    • Status: is alerted, is in hunt mode, is staggering and current action.
    • Current and max health.
    • Accumulated stagger and stagger limit.
    • Mass and knockback resistance.
    • Damage resistances.
    • Item drops.
    • Attacks with damage, tool tier, range, hitbox and cooldown.
    • Food timer and health gain when eating.
    • Breeding progress.
    • Breeding limit.

Environment

  • Time of the day, weather, wind, coordinates, altitude and forest factor on the HUD.
  • Coordinates on most tooltips.
  • Zone corners are visualized with the color of the biome:
    • Biome, time of the day, weather, wind and average wind on zone corner tooltips.
    • Avalaible weathers including their chances, wind limits and other properties.
    • Timer for the next weather change.
  • Random event system at middle of zones (black line):
    • Timer for the next event check.
    • Available events including their conditions. Grey color shows failed conditions and events that are not currently possible.
    • If an event is going, shows event name, remaining time and event spawners.

Creature spawning

  • Zone based spawners at middle of zones (color of the line depends on the biome):
    • Name of the creature, spawn limit, max stars.
    • Required global keys (boss kills), biome, time of the day, weather and altitude.
    • Timer for the next spawn attemp.
    • Amount of creatures spawned.
  • Zone based event spawners at middle of zones (black line):
    • If no event going, shows available events.
  • Creature spawn points visualized (yellow for respawning, red for one time).
    • Respawn timer.
    • Max stars.
    • Is a patrol point (creatures tries to return if it gets too far).
    • Trigger range.
  • Physical spawners visualized:
    • Trigger range (red sphere).
    • Spawn range (cyan sphere).
    • Spawn limit range (white sphere).
    • Spawned creatures with the chances.
    • Max stars.
    • Spawn limit with current and max amount.

Combat

  • Player speed and noise on the HUD.
  • More stats for weapons:
    • Chop and pickaxe damages.
    • Tool tier.
    • Attack speed.
    • Stamina usage (max and with current weapon skill),
    • Attack type and hitbox.
    • Accuracy and projectile speed for bows.
    • Secondary attack stats (damage multiplier, knocback multiplier, staggering multiplier).
  • Settings to overwrite player skill values, player damage range and creature damage range.
  • DPS can be toggled on and off with P key (which can also be used to reset the timer).
  • The DPS meter tracks start and end of attacks which makes it more accurate than the default DPS tool (which only tracks hits).
  • The DPS meter automatically stops when you stop attacking.
  • Message box on the left hide shows following statistics:
    • Total time and amount of hits.
    • DPS, total damage and damage per used stamina (includes all stamina usage).
    • Also shows listed/base damage (what you see on weapon skills). This value ignores randomness and weapon skill (except for stamina usage).
    • Used stamina per second and total used stamina.
    • Caused staggering per second and total caused staggering.
    • Attack speed and hits per second.
    • Damage taken (per second and total).
    • Damage to structures, trees, stones and other destructibles are tracked separately.
  • Experiencem meter can be toggled on and off with L key (which can also be used to reset the meter).
  • Message box on the left hide shows following statistics:
    • Experience gain modifier.
    • Experience gained per skill (both total and per minute).

Ruler

  • Allows setting a reference point at the current location.
  • When sets, shows distance from the reference point (coordinates, distance and horizontal distance).