Valheim
0 of 0

File information

Last updated

Original upload

Created by

aedenthorn

Uploaded by

aedenthorn

Virus scan

Safe to use

Tags for this mod

52 comments

  1. ujeenaja
    ujeenaja
    • member
    • 3 posts
    • 0 kudos
    Can you put Enforced config with this mod for server side in next version ? 

    Thankyou 
  2. hallpatrick
    hallpatrick
    • member
    • 2 posts
    • 0 kudos
    Is there any way to fix the flappy nature of the sail to be more real? As in a full bowed sail not a limp scarf. As well as move the POV to in front of the sail or make it more see through?
  3. panoc
    panoc
    • member
    • 205 posts
    • 5 kudos
    Does it work with Dedicated Servers?
  4. matt1050
    matt1050
    • supporter
    • 3 posts
    • 0 kudos
    Really not sure what any of these variables are/do, any info on what to change to make the mod useful? I wouldn't want to change something and make the ship system even worse. Only variables that are straight forward are damage multipliers, everything else is confusing? What is force? How does it effect speed? What do any of the wind angle factors do? Is a higher wind angle going to make my ship faster or slower? Really hard to understand. 
    1. Bamaskid
      Bamaskid
      • member
      • 11 posts
      • 0 kudos
      BackwardForceMult is a good start. Immediate effect and appreciation. Try 5 instead of 1 (default)
  5. NovaZek
    NovaZek
    • member
    • 938 posts
    • 34 kudos
    Nice mod, but does anyone have an idea how to prevent the ship dipping with its nose into the water?
    I just doubled the speed, which works great, but have no clue which parameter is actually reducing the angle of the mesh - preventing it having a too steep angle into the water while moving forward.
    1. Bamaskid
      Bamaskid
      • member
      • 11 posts
      • 0 kudos
      Interested as well !
  6. mjy3
    mjy3
    • supporter
    • 21 posts
    • 0 kudos
    great mod , but when i went far exploring and mod the file it a little as fear2cyn, when i got back to base after a long haul, i couldn`t see the base, log out and back on, base was there but the ship was gone, could be a conflict with a mod??

    HeadWindDegrees = 165
    WindAngleFactorMin = 0.5
    WindAngleFactorMult = 0.66
    SailForceFactorMult = 2.5
    RudderSpeedMult = 3.5
    BackwardForceMult = 3
    StearForceMult = 0.66
    StearVelForceFactorMult = 0.33
    RudderRotationMaxMult = 0.33
    RudderRotationSpeedMult = 0.22
    1. fear2cyn
      fear2cyn
      • premium
      • 88 posts
      • 0 kudos
      im using a ton of mods and i've never had this problem

      from what you are describing though it sounds more like a network packet loss / desync issue

      idk if you've ever done creative mode building on single player and enabled flying but sometimes when holding shift for the super fast flying you can approach terrian/building before the game can load them in and it can take up to 10 seconds or more for the game to catch up and render in the building around you lol.

      My thoughts are something caused desync or packet loss in your world and your boat is still in the world but in the water somewhere where the game had recorded your location.

      Or the world didn't save corrected when you exited while it was still attempting but failing to render.  I've had instance where Trials of Odin mod from thunderstore spawned in a very high level mob (2 star being level 3) it had to have been level 8+ and when we finally killed it the loot explosion caused the host to crash which caused a server rollback.  Unlike when a host logs out or closes the game though the non hosts were able to continue playing in the world and their character position and loot on their person was kept where they logged out of the crashed server world, but when reconnecting to the host it changed the world around them.
    2. Bamaskid
      Bamaskid
      • member
      • 11 posts
      • 0 kudos
      Exactly same thing happened to me one time on Vanilla. No mods at all. ==> Definitely network issues. 
      Not related to this mod or any mods.
  7. daynhgnow
    daynhgnow
    • supporter
    • 222 posts
    • 0 kudos
    So I had about 6 other mods running. All had been put in manually. But because it says for this one, use Vortex, I did.

    Vortex then prompted me to install. (and I'm probably getting the wording wrong, but something like..) Striped DLL file. Which with trepidation I did.
    And now none of my other mods are working. That had been a couple of hours ago.

    I disabled, and then uninstalled "ship speed mod." )Which I really wanted. But it has mode no difference. 

    Is there anything info you can give me to help with this please, any "to do" that will corect this.
    Or should I go back reinstall the game, and put he mother mods all back in again, manually.

    I appreciate any help.

    Thanks.

    PS. I even tried removing the "unstripped_corlib" file. not having a clue what I was doing, just clutching as straws. it didnt seem to make a difference to the game starting, or the other mods.
    1. aedenthorn
      aedenthorn
      • premium
      • 2,536 posts
      • 289 kudos
      It  might be easiest to just start over from a fresh install yes... this is all new territory, so lots of kinks to work out, sorry!
    2. daynhgnow
      daynhgnow
      • supporter
      • 222 posts
      • 0 kudos
      I reinstalled the game, and the other mods.
    3. thejoshcantrell
      thejoshcantrell
      • member
      • 2 posts
      • 0 kudos
      As a best practice, I recommend backing up your files before installing another mod manually. That way you have a quick way to revert. Have the best day, fellow Viking! \^^/
    4. matt1050
      matt1050
      • supporter
      • 3 posts
      • 0 kudos
      I can understand wanting to mod manually but really the vortex installation system works wonders, its absolutely wonderful once you learn how to use it. I mean... if you're going to download a mod from this site you may as well use it's mod manager. If you download the stripped DLL and the Valheim Plus mod (go to files and then mod manager install) you will get a mod settings menu under F1 that will allow you to change all of the settings for the Ship Speed mod all in one place. I struggled for a long time to do minecraft and skyrim modding manually and it was always a pain, I really recommend using Vortex to make things easier and make updating, load order, bug reporting, installation and deployment much, much easier/automatic. 

      Besides, once you reinstall the game, download the base required mods from Vortex, and then pick what you want, there are ways to manually install via Vortex (something like upload from file or install mod from files) or to even just add the custom mod files from outside Nexus to the game folder and it all should work pretty well. Best of luck! 
    5. Bamaskid
      Bamaskid
      • member
      • 11 posts
      • 0 kudos
      Some ppl got issues using Vortex for Valheim.
      I tried myself and got similar issues, despite starting from clean install. 

      Related thread : https://www.reddit.com/r/nexusmods/comments/lvfxbe/mod_manager_doesnt_support_valheim/

      I was doing it manually before and it was just fine...

      EDIT : it's working if you're making sure to "Deploy" and "Elevate" first (checking the notification icon). Just having mods on green "enabled" is not enough. It is really confusing and not user-friendly. The "unstripped_managed.zip" seems to be mandatory too (first thing I downloaded).
      Also the game does not display anymore a BepInx status on starting screen (it was usefull to check mods really actives).
      Seriously, I see now that the tool is powerful but it's really overcomplicated/weird for no reason.

      One single .dll file copied in manual install is enough to start any BepInx mod... how can it be then so complicated with Vortex...
  8. Cferos123
    Cferos123
    • member
    • 37 posts
    • 0 kudos
    Is there any ways to make changes only specifically target the Karve? I'd like to make the Karve a bit faster, but keep the Longship the same.
    1. PlasticRat
      PlasticRat
      • member
      • 143 posts
      • 3 kudos
      Yeah I'm specifically looking for something that will change things a bit and make the karve more viable for somethings.

      I want the longship to have a much higher top speed with the wind, but worse wind angle and turning speed. While the karve should have more acceleration and a better wind angle.

      Basically we'd have the longship as a big heavy long distance hauler and the karve as a light maneuverable scout.
  9. acehavochelix
    acehavochelix
    • supporter
    • 3 posts
    • 0 kudos
    Hey, is there any way I can increase the acceleration/power of speed 1 without a major impact in top speed?
    Basically just trying to have it so the longship can get up to speed faster with the rudder and not have steering completely kill its forward momentum at low speeds, all while keeping top speed more or less the same.
    1. aedenthorn
      aedenthorn
      • premium
      • 2,536 posts
      • 289 kudos
      I think BackwardForceMult is the one
    2. acehavochelix
      acehavochelix
      • supporter
      • 3 posts
      • 0 kudos
      Funny enough I just made that same discovery. Tried everything except that, because I thought it wouldn't affect forward speed. Thanks!
  10. Nikke92
    Nikke92
    • member
    • 2 posts
    • 0 kudos
    Does this work in multiplayer?
    1. thejoshcantrell
      thejoshcantrell
      • member
      • 2 posts
      • 0 kudos
      Yes. Files are Client-side, not server-side.