Valheim
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Einherjar

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deleted116538763

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About this mod

Map of Draenor for Valheim using the Better Continents mod

Requirements
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Changelogs
This is a Better Continents map based on pre-Outland Draenor with some extra islands and rivers added.

Installation
To install this you should:
  1. Backup your worlds and characters
  2. Ensure you have the latest version of Better Continents installed (including its dependencies)
  3. Download this world save
  4. Unzip it into your worlds directory, which is located at C:\Users\<user name>\AppData\LocalLow\IronGate\Valheim\worlds
  5. Run the game and you should see Draenor listed in the worlds list, so just load it like normal and play!


Server Installation
  1. Backup your worlds and characters
  2. Ensure you have the latest version of Better Continents installed (including its dependencies)
  3. Download this world save
  4. Unzip it anywhere you want
  5. Stop your server
  6. Make sure you have "enabled mods" on your server. How you do this will depend on your server provider. Their documentation should explain it. If you have full FTP access then you might need to upload BepInEx and configure it to be used by the server (see BepInEx Valheim documentation).
  7. Upload the world files to your server. This is probably be by FTP, but depends on your server provider. They should clearly indicate where to upload worlds to, if they are half way decent
  8. Upload the Better Continents dll from the mod to the server. Again, probably by FTP. It goes in the BepInEx\plugins directory as normal
  9. Modify your server to point at this world instead. How this is done again is dependent on the server provider, but an example is here. Enter Draenor as the world name or save name, or however it is referred to by your provider
  10. Start your server again, it should launch Draenor
  11. All clients MUST have the same version of Better Continents as the server, that is the only requirement. None of the Better Continents config settings have any affect on already created worlds, so don't worry about them. On connection to the server the world settings are sent to the client, and the version is verified (since 0.4.3). You can still connect to servers that don't use the mod at all, or that are running a world that doesn't use it, the version check is skipped entirely in these cases.