Valheim
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  1. Belasias
    Belasias
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    [Update 12 March 2023 - Version 1.1.1]

    MOSTERNOMICON FAQs

    What is Monsternomicon?

    Monsternomicon
    is a tested and balanced expansion of new enemies and events for the Ashlands and Deep North biomes, always trying to keep the original spirit of Valheim and respecting the viking mythological background in a fantasy setting. 

    Because the content created for Mistlands is now redundant, Mosternomicon has created a new bioame called DarkWoods to add to this content and expand it.

    Do I need to install Monsternomicon on my server to play with friends?

    Yes, Monsternomicon needs to be installed on the dedicated server as well as on the client.

    If there are problems when synchronising to a dedicated server (the issue of the invisible monsters) I recommend downloading Server Sync Fix.

    Can I use Monsternomicon together with other mods?


    Sure, although it will most likely be necessary to include Monsternomicon enemies within the parameters of these mods (such as creating new reward lists for Epic Loot).

    Since Monsternomicon has been used as a foundation for other Mods, it has made the prefabs incompatible so I have updated the Monsternomicon (MN) prefabs.You can find a complete list of prefabs in the Article section.

    Monsternomicon's enemies are too challenging. What can I do?

    While the goal is always to create a gameplay experience as close to the original Valheim as possible, not all players play the game the same way.

    Fortunately, both the enemies present in Monsternomicon and their spawn are fully modifiable, which means that you can adjust their characteristics to fit the gameplay experience you are looking for. 

    Some enemies do not drop rewards when they die. Why does this happen?

    At the moment, all Monsternomicon monsters have some kind of reward assigned to them but not unique rewards. It is possible to modify this to suit the player's taste by using the Drop That settings in the "Drop" folders of each biome.

    How can I support Monsternomicon project?

    Any feedback or constructive comments will always be welcome as I believe that the only way to improve is by listening to those who enjoy this experience.

    If you want to support Monsternomicon in a more direct way you can do it from the Ko-fi page. Any donation will go to improve Monsternomicon for all players and continue my passion.

    

    Arachnid spiders and Svartálfrs appear in the initial zones. What can I do?

    This happens because the Monsternomicon expand_world folder files have been replaced by the files created by default by expand World mod or by the files of another mod that adds new configurations in this folder.

    To fix this issue simply replace the expand_world folder with the Monsternomicon expand_world folder (or copy and paste all Monsternomicon content in your BepInEx/config/ folder again, replacing original files).
  2. EasleyOfNorthh
    EasleyOfNorthh
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    Hi guys , do this work at the time?
    1. slyfoxdick
      slyfoxdick
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      no authority here, but i believe that monsternomicon for the time being is completely dead. 
    2. UnrealTairo
      UnrealTairo
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      Can concur. Client & server load this ok, no crashes... BUT.... literally nothing extra is being spawned by the mod at all in any biome, I just did a fresh install of all of its required mods too so those are updated........ after a few days of playing I used "Fly" just to double check other biomes and there's absolutely nothing showing up from this mod anymore. So sad, I loved it back at release.

      Edit: Ignore that, I'm dumb and didn't use any "Update world" after adding this, only downloaded the update world mod itself but forgot to use any of its commands.....lol..... although I didn't really see info we needed to do that, but its all working now! 

      P.S. If spiders you hate, (And they non stop spawn too.....annoying)  remove the configs for the initial zones, because these days you're pretty much guaranteed to be running other mods that tinker with expand world (Per the faq above), aka monstrum, EVA, etc
    3. JayVii
      JayVii
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      So it's fully working now?
    4. PlayerHUN
      PlayerHUN
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      Hey, my G!
      What Update World command did you use to generate Monsternomicon stuff?
  3. MudKipper2025
    MudKipper2025
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    Could some please tell me how to properly install this mod, I can not figure it out for the life of me
  4. Intelection
    Intelection
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    When applying the manual expand world fix to a server do I need to re-generate the world? the enemies still exist, the spiders I can deal with but those Nazgul looking mfkers are too tough
  5. AlphaOne231
    AlphaOne231
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    The spiders and those dudes w swords and bows that are waaay to high a lvl keep spawning on meadows even though I did what was mentioned about replacing the world ext, can anyone help me? im using Mod manager Thuderstore and its probably because of that that i cant fix it, in any case I guess I cant play w this mod until I figure it out, shame, it looks soo goood!!
    1. AkaiRin
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      I would recommend installing this mod and its dependencies manually, which is quite a simple process. Most of the time, it's just about drag-and-dropping the contents of the downloaded .zip file into your Valheim game folder. Keep in mind, mods can be installed manually alongside the mods that are installed through any mod manager.

      For some mods, the files may not be inside of folders, in which case mods will usually consist of either .dll files (which go into Valheim>BepInEx>Plugins) or .cfg files (which go into Valheim>BepInEx>Config). In the case of Monsternomicon, it contains .cfg, .json and .yaml files. These are all, for the purpose of keeping this explaination simple, config files, and should all go into config, but luckily the author of this mod has already placed everything for the mod inside of a master folder named BepInEx inside of the .zip file. This folder should be drag-and-dropped into your Valheim directory.

      Install all of the dependencies first (which means, do NOT install Monsternomicon, but DO install all the mods that it depends on), and load up the game. Upon entering, create a fresh new world. This will allow all the dependencies to generate their config files, which are the ones that Monsternomicon wants to replace. If this isn't done, the dependencies will usually generate their config files after Monsternomicon which will break a lot of, or most-if-not-all things.

      Once the world has been created, load into the world until you land at the boss trophies (after flying the raven trip). At this point you are good to go. Exit the game and install Monsternomicon, which will at this point want to override a bunch of files. Let it override all of them. Again, this is done manually so that your Mod Manager program doesn't suddenly think that one of the dependency mods are missing config files and regenerates them. This is usually done when mods are not placed in the correct load order, or perhaps a fault in the mod manager itself (bug, unintended management, whatever it may be).

      Now, once Monsternomicon is installed, load the game back up and create another fresh, new world. Do not use the same world you were using before, as Monsternomicon changes a few things throughout the world generation. Create a new world, and now you will be ready to play.

      This process is only necessary when first installing the mod, and will not be necessary upon the creation of each new world you want to play.

      I apologize if you feel I may have overexplained / simplified some concepts that you may already be well familiar with, but I can't just assume that you know everything or only certain parts as that would be impossible for me to know.

      I hope this helps. :)
    2. djskagnetti
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      I think you did a great job, AkaiRin
    3. LoLluqman
      LoLluqman
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      So its also happened to me, the arachnid spawns everywhere even spawn on me when i first join a world. do i need to uninstall this mod by deleting all the mod files and re install it again with this procedure 
    4. LoLluqman
      LoLluqman
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      Ups sorry somehow i skip the sticky post and my eyes refuse to see the obvious red sentence 
    5. Lolology55
      Lolology55
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      woagh! U are lit the best! are u9anyone currently running this mod on server? i have huge desire of cool besses (default are so few)... we just started but i`m afraid that this mod relies on bunch of others and that could be stinky pile( now i know that i can freez build on stable to prevent updates... but i want to know is there even a chance i can run it today correctly or it will be workin partially?

      With best regards mate!
  6. Heavenscrime
    Heavenscrime
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    Hello, I've managed to have the Ashlands spawn resources and monsters appropriately, however, no luck for the Deepnorth. It is still barren. I've tried using SpawnThat, and unfortunately have not been able to get them to spawn in the Deepnorth.
  7. TyrtanoX
    TyrtanoX
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    Many great creatures are disabled. Why?
    1. Steamvikings
      Steamvikings
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      Really? Hilder ring a bell? you check the LAST UPDATED tag above? because that would be why arrrrr
  8. slyfoxdick
    slyfoxdick
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    Hey all, Quick one. Found the Eldthur, Heart of Muspelheim altar. how does one spawn eldthur?

    thanks
  9. maxerikman
    maxerikman
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    Yea sadly its not workin for me, no mobs or anything in darkwoods, and nothing new in ashlands, just many...  many.. surtlings. Would really love an update! Seems super cool
  10. Dryst1
    Dryst1
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    Anyone know if this mod is still working after the latest update?
  11. skipy95
    skipy95
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    why bosses are disabled? and where is guidebook i really curious about boss's recipe