Valheim

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Valheim Modding Community

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Horemvore

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338 comments

  1. Horemvore
    Horemvore
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    Delete all DoD Configs before installing 0.9.7+.

    NO NOT USE ValheimLib. This mod is BROKEN.

    Manually install this mod, do not use Vortex for it.

    If you having issues with invisible mobs/missing prefabs(Unable to find Prefab) on servers, please install mods and dependancies manually. Revert DoD Textures with the optional files and see if thats fixed it.

    Game update released on 12/5/2021 will require mod users to update to the latest BepInEx.

    Valheim Modding Discord  (You get faster help here by myself(timezone permitting) and other users)
  2. LordOfDragons01
    LordOfDragons01
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    So, ran into 2 things yesterday when playing a long session with a friend on my dedicated server.

    1: In the the draugr villages you can come across early in the game due to them being in black forest/meadows, become a super cheesy way of skipping straight to enchanted iron weapons and fully upgraded troll gear without ever having to mine a single piece of ore. I get that they are a primary enemy in swamps, so it makes some sense for sure, but these villages entirely unbalance the progression. In clearing said infested village, we were able to collect 3+ chests of gear starting only with a crude bow and flint hatchets.

    2: Some people seem to be entirely missing the RRR raids and creatures, while I was not. A raid would spawn for me, but they couldn't see it or the mobs, but the mobs could see them, but it did no damage to them. they have the exact same mods and configs as I do (gave them my entire mod setup), yet the issue persists, any ideas on this?
    1. Horemvore
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      1. I have changed the Village Draugr.
      2. Revert Textures.
    2. kepkovich
      kepkovich
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      2. Each of your friends must create their own world with this mod (it's not actually a DoD problem), join it and then join yours
  3. Nikcomp
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    You are doing the Lord's work.  Thanks for the configs, I know its a lot of work but you've made Valheim more intense.
  4. zimolost
    zimolost
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    Hey,

    is it normal thatskeletons don't appear. All of the monsters in dungeon, building and caves do not spawn.
    I try to reinstall all mods but that do absolutely nothing. No warnings in log. No errors in log. 
    1. Horemvore
      Horemvore
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      No its a bug with SPawnThat, been investigated.
  5. Jrealmz
    Jrealmz
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    Already reinstalled all mods manually, still having these errors, any ideas?
    1. Tureplayer
      Tureplayer
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      I'm getting the same errors showing up after updating DoD, cleaned my files and reinstalled all the mods and am still getting errors after installing the latest DoD. Not sure what to do to fix this
    2. SinisterShadows
      SinisterShadows
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      For the life of me i can't get the prefabs to load on a server. In single player they work fine. I can get the MonsterMash creatures to spawn just fine on the server but none of yours seem to want to work. The console just spams "Unable to find prefab for"

      I get this error on the client ONLY when connecting to the server
      [Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
      Stack trace:
      RRRCore.RRRCustomMobs.Deserialize (System.Collections.Generic.List`1[T] serializedMobs) (at <b7c18942860c4ee5a4a23ade3ca50b37>:0)
      RRRCore.Plugin.LateLoadClient () (at <b7c18942860c4ee5a4a23ade3ca50b37>:0)
      (wrapper dynamic-method) Game.DMD<Game::RequestRespawn>(Game,single)
      Game.FixedUpdate () (at <fda64833b4b74020987bc5f624178286>:0)

      This does not prevent MonsterMash creatures from spawning so i'm unsure if its related and it has been reported to the dev a while ago but to no response. Removing your creatures does not remove this error.

      Ive tested everything i can think of, made sure ive got all the required mods, copy and pasted from client to server etc and still no luck. 

      If anyone has managed to get it to work, please let us know how.

      EDIT- Im also using the reverted mobs files for textures and i still cant get it working
    3. Tureplayer
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      I couldn't figured it out i had to scrub my files and redownload the mods while using the earlier version for DoD to run my game again right
    4. Ginji26120
      Ginji26120
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      Hello, I have the same problem even reinstalling all mods. I tried with the old version of DOD and it does the same.
      Any ideas ?
    5. pninja12
      pninja12
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      I'm honestly not sure if this is THE fix or not but the only way I was able to fix my "unable to find prefabs" error in my dedicated server was to use the older "(WIP)" version file available for DoD and then relogging once I've logged into the server once. I'm not skilled with modding so it may not be the only thing that allowed it to work.
  6. mktrap120
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    Is there a guide on using this when in game? Blacksmithing skill where to make the armors etc?  Or am I missing something
    1. Horemvore
      Horemvore
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      The new recipies will pop up as normal (as you aquire mats for them). No new skill has been added.
  7. Yixzork
    Yixzork
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    Because of DoD, I enjoy Valheim in a total new and fun way.
    The progression aspect really lets me play in a immersive way, previuos not know to me.
    Thanks for all the hard work! looking forward to what may lay ahead.

    Cheers
  8. AustinParker
    AustinParker
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    Helo.

    Im using only DoD required and recommended mods, + Valheim Plus.

    After last mods updates - I did clean install afresh- I'm having the old issue of being overwhelmed by tiered drops. Every 1 in 4 or 5 kills will drop a tiered weapon or armor/tool in addition to mats.
    In fact, by looking at lootables.json
    example: Tier 1 Mobs (Skeleton, Greydwarf)
    "Level": 4,
              "Drops": [ [0, 75], [1, 25] ],
              "Loot": [
                { "Item": "Tier0Everything", "Weight": 1, "Rarity": [ 53, 40, 5, 2 ] },
                { "Item": "Tier1Everything", "Weight": 1, "Rarity": [ 53, 40, 5, 2 ] }
    ..seems like any level 4 greydwarf at tier 1, 25% of time will drop a tiered item, witch is actually what I encounter.

    Solution?
    1. Horemvore
      Horemvore
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      Using 0.9.8? Doesnt sound like it, or, you messed up the install, I moved all drops over to 'Drop That' and provide an empty loottables.json. You are posting code from a populated Loottable.json. You have to Install this mod last and overwrite when asked. If you have a custom loottable.json (one you edited for example) you will have to make a back up of your loottable.josn then move your additions into the empty one provided by this mod.
    2. AustinParker
      AustinParker
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      Thanks for the swift feedback.
      --Yes, using DoD 0.9.8
      --I have no custom lootable.json
      --On installation I did have a problem - epicloot woudn't work - turned out outdated "extended item data framework". Updated the framework and re-pasted DoD pluggins and configs in directory so DoD was last installed.
      Do I have to remove epic loot and DoD completely, run the game once and then re-install them?
    3. Horemvore
      Horemvore
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      Nope, just reinstall DoD again and overwrite the Epic Loot files.
    4. AustinParker
      AustinParker
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      If by "installing DoD again" you mean pasting DoD pluggins and configs in  Beplnex folder and overwrite, I did that twice in the last hour, didn't help, still loot overkill..
    5. Horemvore
      Horemvore
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      DropThat upto date? (1.10.1)

      Also pop on the discord? Be easier to help.
  9. apple11266
    apple11266
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    This mod is marvelous,thanks for all the hard work!!
  10. yuetonggu
    yuetonggu
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    Is there an old version of RRR core 0.25 available for download? There won't be a dedicated server error in this version. I'm tired of logging in again.
  11. LordOfDragons01
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    Edit: Woops, looks like I should've read the description more the first time to find all the mobs :)