Valheim

Bug fixes / Improvements:

  • I changed how the mod stores its extended/temporary data in an attempt to avoid hurting the game's performance in the long run.


New Features:
  • Class Control was added (read more below).


New Configs (check all configs here):
  • Added CONFIG to adjust the class control level.


CLASS CONTROL

Right now (with enough time and patience) any character can max all classes to level 100. This is fine, but some people requested some way to force characters to pick a single class and only use runes from it. So, to make everyone happy, I added a new feature called Class Control. It's a number between 0 and 100 (defaulted to 20) that you can set on the mods configuration, and it works like this:

- When you use a rune of any class, that class gains experience (exactly as it was until now).
- But if there are any other class which level is greater than the class control value, that class will lose a bit of experience and can even lose levels.
- Classes with level below the class control value are not affected.

This works basically as a "cap" on any class that is not your character's "main class". 

- If you want your game to "ignore" class control, just set its value to 100, as this will allow all classes to level up normally to 100. 
- If you want your game to have something like a "you can use only one class!", set its value to 0, as this will basically decrease any "other" class to level 0 as you use runes of your main class.

The default value is 20 which means you can level your "main" class to 100 and all the others will be capped at level 20, max.

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murilofiote

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