User information
Status
premiumCountry
Canada-
Repeating Synaptic Accelerator Bug Fix
Fixes a bug introduced in patch 2.11 causing Synaptic Accelerator's effect to keep triggering as long as an enemy is detecting you over 50%.
- 1KB
- 228
- --
Repeating Synaptic Accelerator Bug Fix
Fixes a bug introduced in patch 2.11 causing Synaptic Accelerator's effect to keep triggering as long as an enemy is detecting you over 50%.
-
Lets you set up to 5 Quickhack loadouts for your Cyberdeck with an easy to use interface in the cyberdeck equip menu. Give each loadout a custom name; save and load loadouts at any time.Optional file lets you equip loadouts with hotkeys at any time during gameplay.
- 17KB
- 405
- --
Lets you set up to 5 Quickhack loadouts for your Cyberdeck with an easy to use interface in the cyberdeck equip menu. Give each loadout a custom name; save and load loadouts at any time.Optional file lets you equip loadouts with hotkeys at any time during gameplay.
-
Allow Unbound Actions (Keybinds)
Allows settings to be saved even if all keybinds are not set, reversing a weird feature introduced in patch 2.1.
- 1KB
- 496
- --
Allow Unbound Actions (Keybinds)
Allows settings to be saved even if all keybinds are not set, reversing a weird feature introduced in patch 2.1.
-
Adds little check marks to the recipe icons in the crafting menu so that you can tell what you already own. Only weapon mods and quickhack recipes will have the labels. Very useful for telling which quickhacks you already have in your inventory.
- 2KB
- 366
- --
Adds little check marks to the recipe icons in the crafting menu so that you can tell what you already own. Only weapon mods and quickhack recipes will have the labels. Very useful for telling which quickhacks you already have in your inventory.
-
Perk Selling Extra Point Gain Bug Fix (2.0 - 2.02 only)
Fixes a bug where you sometimes gain extra perk points while selling perks. NOTE: CDPR fixed this bug in patch 2.1.
- 1KB
- 51
- --
Perk Selling Extra Point Gain Bug Fix (2.0 - 2.02 only)
Fixes a bug where you sometimes gain extra perk points while selling perks. NOTE: CDPR fixed this bug in patch 2.1.
-
Weathermancer - Weather Select Menu
Change to any weather at any time, from the mod menu. Can also be used to reset/fix weather to normal 24h changing weather when the game gets stuck on just one weather.
- 11KB
- 1.6k
- --
Weathermancer - Weather Select Menu
Change to any weather at any time, from the mod menu. Can also be used to reset/fix weather to normal 24h changing weather when the game gets stuck on just one weather.
-
Fix Skill Progression Rewards Not Applying (patch 2.01 only)
Fixes a bug introduced in patch 2.01 that prevents 16 of the skill progression rewards from applying when loading a save made with patch 2.01. Also fixes a related bug that was present since 2.0.PATCH 2.02 UPDATE: Both bugs are fixed in the latest patch, so this mod is no longer needed. I won't be updating it.
- 1KB
- 1.8k
- --
Fix Skill Progression Rewards Not Applying (patch 2.01 only)
Fixes a bug introduced in patch 2.01 that prevents 16 of the skill progression rewards from applying when loading a save made with patch 2.01. Also fixes a related bug that was present since 2.0.PATCH 2.02 UPDATE: Both bugs are fixed in the latest patch, so this mod is no longer needed. I won't be updating it.
-
Fixes the armor tooltip in the Cyberware/Ripperdoc menu to be factually correct and show your actual current damage reduction from armor rather than a theoretical maximum.
- 6KB
- 1.5k
- --
Fixes the armor tooltip in the Cyberware/Ripperdoc menu to be factually correct and show your actual current damage reduction from armor rather than a theoretical maximum.
-
Don't Hide Stamina Bar on Holster (Bug Fix)
The game hides the stamina bar when you holster your weapon using the holster key (not Alt) on KB/M, but then it stays hidden, even if you draw and fire a weapon, unless you draw it by pressing the holster button again.This mod just disables the hiding, which is unnecessary because the bar hides when you reach 100% stamina anyway.
- 1KB
- 731
- --
Don't Hide Stamina Bar on Holster (Bug Fix)
The game hides the stamina bar when you holster your weapon using the holster key (not Alt) on KB/M, but then it stays hidden, even if you draw and fire a weapon, unless you draw it by pressing the holster button again.This mod just disables the hiding, which is unnecessary because the bar hides when you reach 100% stamina anyway.
-
Stealthrunner - Stealth Gameplay Expansion
Tracks and rewards Ghost, Pacifist, No-Touch, and more objectives for almost every quest and gig. Adds an all-new stealth-focused perk tree to unlock new abilities such as Pickpocketing. Unlock new items including new variations of Optical Camo. Inspired by games like Deus Ex and Dishonored.Updated for patch 2.1!
- 36.2MB
- 1.5k
- --
Stealthrunner - Stealth Gameplay Expansion
Tracks and rewards Ghost, Pacifist, No-Touch, and more objectives for almost every quest and gig. Adds an all-new stealth-focused perk tree to unlock new abilities such as Pickpocketing. Unlock new items including new variations of Optical Camo. Inspired by games like Deus Ex and Dishonored.Updated for patch 2.1!
-
Fixes a few small bugs in the Breach/Quickhacking system. Currently fixes 1) Memory Wipe not preventing enemies from entering combat, 2) ICEpick level 1 daemon reducing RAM costs by 2 instead of 1, and 3) Cyberware Malfunction rare and epic don't spread like they say they do.NOT UPDATED FOR 2.0+ YET.
- 4KB
- 475
- --
Fixes a few small bugs in the Breach/Quickhacking system. Currently fixes 1) Memory Wipe not preventing enemies from entering combat, 2) ICEpick level 1 daemon reducing RAM costs by 2 instead of 1, and 3) Cyberware Malfunction rare and epic don't spread like they say they do.NOT UPDATED FOR 2.0+ YET.
-
Proximity Mine Audio Bug Fix (pre 2.0 only)
NOTE: CDPR Fixed this bug in 2.0, no need for the mod after 2.0.Some proximity mines don't emit a sound when you approach them, so they just explode without warning. This is not intentional, it's a bug. This mod fixes the bug.
- 2KB
- 312
- --
Proximity Mine Audio Bug Fix (pre 2.0 only)
NOTE: CDPR Fixed this bug in 2.0, no need for the mod after 2.0.Some proximity mines don't emit a sound when you approach them, so they just explode without warning. This is not intentional, it's a bug. This mod fixes the bug.
-
This mod's goal is to make Lynx Paws a viable alternative to the other leg cyberware by offering things you want that are not double/hover jump.
- 13KB
- 1.8k
- --
This mod's goal is to make Lynx Paws a viable alternative to the other leg cyberware by offering things you want that are not double/hover jump.
-
Crafting Quality of Life (Pre-2.0 only)
Note: Crafting changed a lot in 2.0 and this mod is now obsolete. I won't update this mod for 2.0.1) Allows re-crafting Iconics at the current quality level (only with existing recipes). 2) Allows crafting mods at lower quality levels so you can equip them on lower quality weapons and clothing. 3) Fixes small bug with crafting discounts
- 9KB
- 2.1k
- --
Crafting Quality of Life (Pre-2.0 only)
Note: Crafting changed a lot in 2.0 and this mod is now obsolete. I won't update this mod for 2.0.1) Allows re-crafting Iconics at the current quality level (only with existing recipes). 2) Allows crafting mods at lower quality levels so you can equip them on lower quality weapons and clothing. 3) Fixes small bug with crafting discounts
-
Note: Patch 2.0 introduced recharge time and limited charges for healing items, making this mod obsolete, so I've chosen to retire this mod.Using healing items builds up your "Toxicity" until you "Overdose", requiring you to wait for the effect to wear off before using more inhalers/injectors.
- 26KB
- 1.4k
- --
Note: Patch 2.0 introduced recharge time and limited charges for healing items, making this mod obsolete, so I've chosen to retire this mod.Using healing items builds up your "Toxicity" until you "Overdose", requiring you to wait for the effect to wear off before using more inhalers/injectors.
-
Fixes 5 distinct bugs with the status/buff/debuff bar and weapon wheel.
-
Silent Silencers and Throwing Knives
Stops combat from auto-triggering when you use a silenced gun or throwing knife. Lets you use those weapons from stealth even when you don't one-shot kill enemies.
- 22KB
- 9.0k
- --
Silent Silencers and Throwing Knives
Stops combat from auto-triggering when you use a silenced gun or throwing knife. Lets you use those weapons from stealth even when you don't one-shot kill enemies.
-
Optical Camo Bug Fixes (Pre-2.0 Only)
(USED TO) Fixes some bugs with optical camo to make all three versions (rare, epic legendary) actually hide you from enemies (normally Rare and Epic don't work if you have the Ghost perk).NOTE: This mod hasn't been updated for 2.0+ and may never be. Optical Camos are no longer designed to give complete invisibility.
- 3KB
- 1.8k
- --
Optical Camo Bug Fixes (Pre-2.0 Only)
(USED TO) Fixes some bugs with optical camo to make all three versions (rare, epic legendary) actually hide you from enemies (normally Rare and Epic don't work if you have the Ghost perk).NOTE: This mod hasn't been updated for 2.0+ and may never be. Optical Camos are no longer designed to give complete invisibility.
-
Make the Breach minigame more challenging by having the timer start immediately and shortening the timer length. Completely configurable in-game! (Previously released as part of Level Scaling & Balance)
- 14KB
- 699
- --
Make the Breach minigame more challenging by having the timer start immediately and shortening the timer length. Completely configurable in-game! (Previously released as part of Level Scaling & Balance)
-
Filter Saves by Lifepath and Type
Adds buttons in Save and Load menus to filter saves by Lifepath and type (manual/auto/quick/point of no return, etc.). Works with controller too!
- 3KB
- 3.1k
- --
Filter Saves by Lifepath and Type
Adds buttons in Save and Load menus to filter saves by Lifepath and type (manual/auto/quick/point of no return, etc.). Works with controller too!