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adds Flint Handblade recipe to the Adventuring skill at rank 2, creating a weak (35%) cutter and woodcutter from a piece of flint
- 84KB
- 1
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adds Flint Handblade recipe to the Adventuring skill at rank 2, creating a weak (35%) cutter and woodcutter from a piece of flint
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Each Ada rewards devotion in a particular way. Worship, mortal, and be blessed.
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Hey, stop looking at me like that. Some of us like this sort of thing, okay?
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It's not the fall that kills you, but now the bit at the end has a fighting chance.
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Diverse Character Creation PATCH - Compatible Vanilla Races
Patch for Daiyus's Diverse Character Creation to remove special treatment of vanilla races, for better behavior when combined with other vanilla race mods. Optionally incorporates Anonter's DCC + Ordinator patch.
- 4KB
- 73
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Diverse Character Creation PATCH - Compatible Vanilla Races
Patch for Daiyus's Diverse Character Creation to remove special treatment of vanilla races, for better behavior when combined with other vanilla race mods. Optionally incorporates Anonter's DCC + Ordinator patch.
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A massive gameplay overhaul, broken up into bits and pieces.
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Simple Skyrim Spell Scaling Solution
Enchantments now increase spell power, and potions reduce spell cost.
- 8KB
- 788
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Simple Skyrim Spell Scaling Solution
Enchantments now increase spell power, and potions reduce spell cost.
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Fundament is a generalized replacement for countless small mods, including its predecessor, Progress. Through simple initialization files the user can safely edit skill advancement rates, game settings, and even Oblivion.ini settings.
- 73KB
- 2.3k
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Fundament is a generalized replacement for countless small mods, including its predecessor, Progress. Through simple initialization files the user can safely edit skill advancement rates, game settings, and even Oblivion.ini settings.
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This mod causes your character to need food and sleep. However, the underlying goal is to make the passage of time feel meaningful, adding a sense of urgency otherwise lacking from Oblivion. The concepts of hunger and exhaustion are a familiar and immersive way to achieve that goal, but Bare Necessities focuses on game mechanics, not simulation.
- 9KB
- 72
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This mod causes your character to need food and sleep. However, the underlying goal is to make the passage of time feel meaningful, adding a sense of urgency otherwise lacking from Oblivion. The concepts of hunger and exhaustion are a familiar and immersive way to achieve that goal, but Bare Necessities focuses on game mechanics, not simulation.
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The Versatile Adventurer -aka- Anyclass
Through the marvels of OBSE, your character is no longer pigeonholed into one rigid class for an entire career! With Anyclass active, your character class automatically changes to match your current highest skills.
- 4KB
- 80
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The Versatile Adventurer -aka- Anyclass
Through the marvels of OBSE, your character is no longer pigeonholed into one rigid class for an entire career! With Anyclass active, your character class automatically changes to match your current highest skills.
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This mod causes the player\'s skills to decay. Skill decay reduces your skill experience, as seen on your character sheet. If the bar drops to zero, you\'ll lose a rank in that skill.
- 6KB
- 33
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This mod causes the player\'s skills to decay. Skill decay reduces your skill experience, as seen on your character sheet. If the bar drops to zero, you\'ll lose a rank in that skill.
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Supercedes UOP Stat Restore function. REQUIRES OBSE v0019+
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This is a relatively simple tweak to boars and imps. It was discovered by the Unofficial Oblivion Patch team that there are magic resistance abilities earmarked for boars and imps in the CS... but they were never actually added to the creatures! After some debate, it was decided that this would not be fixed by the UOP. So instead, here\'s a separat
- 9KB
- 11
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This is a relatively simple tweak to boars and imps. It was discovered by the Unofficial Oblivion Patch team that there are magic resistance abilities earmarked for boars and imps in the CS... but they were never actually added to the creatures! After some debate, it was decided that this would not be fixed by the UOP. So instead, here\'s a separat
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The Armorer skill now passively adjusts the rate of decay on your equipment.
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tejon\'s Racial Adjustment Package (TRAP) The goals of TRAP are: to make racial selection matter, giving every race compelling and unique effects on gameplay that last through the entire game; to take away exploitative and \"obviously better\" abilities, but still increase the contribution of race to your character overall; to create a better bala
- 32KB
- 563
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tejon\'s Racial Adjustment Package (TRAP) The goals of TRAP are: to make racial selection matter, giving every race compelling and unique effects on gameplay that last through the entire game; to take away exploitative and \"obviously better\" abilities, but still increase the contribution of race to your character overall; to create a better bala
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Enables the CharactergenClass, which has no class skills or attributes, in the class selection menu.
- 1KB
- 26
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Enables the CharactergenClass, which has no class skills or attributes, in the class selection menu.
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This mod removes mastery levels from spellcasting. Instead of simply being unable to cast a spell, you may always attempt to do so, but trying to wield magicks beyond your skill runs the risk of failure. You might lose the spell, or you might lose far more... Requires OBSE!
- 117KB
- 98
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This mod removes mastery levels from spellcasting. Instead of simply being unable to cast a spell, you may always attempt to do so, but trying to wield magicks beyond your skill runs the risk of failure. You might lose the spell, or you might lose far more... Requires OBSE!
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Changes the Detect Life shader. Eight styles, five sizes, two blend modes... eighty options. Invisible-savvy!
- 44KB
- 230
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Changes the Detect Life shader. Eight styles, five sizes, two blend modes... eighty options. Invisible-savvy!
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With this mod, you can break locks with melee attacks. You probably knew that. Previous lock bash mods have had to make a choice between fully immersive mechanics and maximum compatibility. Thanks to the magic of OBSE, this mod can finally give you both!
- 7KB
- 381
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With this mod, you can break locks with melee attacks. You probably knew that. Previous lock bash mods have had to make a choice between fully immersive mechanics and maximum compatibility. Thanks to the magic of OBSE, this mod can finally give you both!
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An empty birthsign with a unique FormID, for cleanly removing the effects of other birthsign mods.
- 1KB
- 7
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An empty birthsign with a unique FormID, for cleanly removing the effects of other birthsign mods.