User information



Real name


Last active

Join date


Germany Germany


Hello, my name is Nico aka Heico and I'm 25 years old.


Since my childhood I'm very interested in gaming and even back then I dreamed already about modifying games to my liking. I imagined things like uniting several maps of the NFS or GTA franchise and even drew maps of it on paper. 


I was in contact with consoles and PCs very early and always tried to "fiddle" around with their hardware and software. At some point I came into contact with mods and modding and realized that everything I dreamed about is really possible and there are people out there that do such sort of things. 


And this is where the madness began. I got very interested in the topic as an "end-user" at first. So I used mods very extensively and edited a few small things here and there on my own for basically every game that I played, until I found out about the modding community of the Bethesda games and Nexus Mods...


Here is where actually "playing" the games has stopped. Night after night I "worked" tirelessly for hours to get the ultimate mod-build with hundreds of mods, and not only one time. I basically "wasted" a lot of time only to realize that I lost interest in playing the game after several hours. Let alone all the issues and bugs you face when getting into modding of Bethesda games. So I started over and over again and got some very cool and stable mod-builds, but I still needed to realize that I enjoy modifying games more than actually playing them. Luckily I did and finally moved on. 


My first steps in actually creating and sharing mods started with The Sims 2. I really enjoy this franchise and getting into modding of it was not really difficult if you are tech-savvy. The next game I have created mods for is Need for Speed: Most Wanted. That's where I invested more time and tried to "git gud". Here I mainly learned a lot about textures and design. Even tho I'm not really an "art-guy" (my drawing skills are horrible, really...), I could still improve by learning different designing techniques and stuff.  


I was really interested in modding of NFS MW, but the modding possibilities were very limited back then and there is a game franchise I'm even more interested in called "Battlefield". So at some point I switched to modding of Battlefield: Bad Company 2. Quickly I realized that the modding possibilities are very limited here too, but this time I didn't want to give up so easily so I tried to get deeper into the topic. As there is no way around coding in this case, I started to teach myself how to code in C# a while ago, and that's probably the best thing I ever did. I really enjoy it! But coding alone was not enough so I got into reverse engineering (mainly file formats) to make the game more modifiable and to understand how things work. And here I am now: Created already several tools and mods for Battlefield: Bad Company 2 and made modding of the game more interesting and accessible, especially for end-users. 


Now I am looking forward to the future and I hope that I will enjoy modding for some more years and that I will be able to achieve further success in the things that I'm doing. 


Thanks for reading! :smile: