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Deus Ex v2 Community Patch (Salvaged Edition)
A dump of the latest version of the Deus Ex v2 Community Patch that Lork and I (and a few others) were working on, prior to the shutdown of Google Code.
- 1.4MB
- 19
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Deus Ex v2 Community Patch (Salvaged Edition)
A dump of the latest version of the Deus Ex v2 Community Patch that Lork and I (and a few others) were working on, prior to the shutdown of Google Code.
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Makes all in-game radio receivers and jukeboxes off by default. You can stop worrying about copyright strikes for music in your gameplay videos, I guess. Done in a quick-and-dirty way so be wary of unintended side-effects.
- 1KB
- 30
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Makes all in-game radio receivers and jukeboxes off by default. You can stop worrying about copyright strikes for music in your gameplay videos, I guess. Done in a quick-and-dirty way so be wary of unintended side-effects.
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Un-Randomized Workshop Turrets
Removes the random distribution on workshop (and all other) turrets so that you always get the same "Mk. I"/"Mk. VII"/etc. turret on deploy, instead of a randomized one.
- 0KB
- 267
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Un-Randomized Workshop Turrets
Removes the random distribution on workshop (and all other) turrets so that you always get the same "Mk. I"/"Mk. VII"/etc. turret on deploy, instead of a randomized one.
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Move Store and Assign Settlers to Power Armor
Allows you to move and store Power Armor while in Workshop mode, as well as assign Settlers to armor so that they will wear it. As a bonus, allows you to make your Power Armor Frames immune to the Cell Reset Bug.
- 5KB
- 2.1k
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Move Store and Assign Settlers to Power Armor
Allows you to move and store Power Armor while in Workshop mode, as well as assign Settlers to armor so that they will wear it. As a bonus, allows you to make your Power Armor Frames immune to the Cell Reset Bug.
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Enough About the Settlements Already Preston
Dramatically cuts down on how often Preston notifies you about another settlement that needs help, and stops settlement quests from chaining end-to-end indefinitely
- 8KB
- 5.8k
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Enough About the Settlements Already Preston
Dramatically cuts down on how often Preston notifies you about another settlement that needs help, and stops settlement quests from chaining end-to-end indefinitely
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Bunker Hill Utility Basement Fix
Prevents the Utility Basement in Bunker Hill being filled with unkillable, untargetable turrets after completion of The Battle of Bunker Hill.
- 5KB
- 167
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Bunker Hill Utility Basement Fix
Prevents the Utility Basement in Bunker Hill being filled with unkillable, untargetable turrets after completion of The Battle of Bunker Hill.
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Allows for moving, storing, scrapping, and re-deploying of various Covenant-specific items like turrets, dressers, beds, and end tables.
- 2KB
- 774
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Allows for moving, storing, scrapping, and re-deploying of various Covenant-specific items like turrets, dressers, beds, and end tables.
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Marks the Sanctuary Root Cellar as owned by you, allowing you to get the Well Rested bonus for sleeping in it. Also adds the Root Cellar as a 2 unit power source to the Sanctuary settlement.
- 3KB
- 283
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Marks the Sanctuary Root Cellar as owned by you, allowing you to get the Well Rested bonus for sleeping in it. Also adds the Root Cellar as a 2 unit power source to the Sanctuary settlement.
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Turns the static 'Vault Suit 10 ct' boxes into containers which may contain Vault Suits.
- 99KB
- 968
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Turns the static 'Vault Suit 10 ct' boxes into containers which may contain Vault Suits.
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Targeting HUD and Berry Mentats Hostility Fix
Stops the Power Armor Targeting HUD mod and Berry Mentats from making certain NPCs hostile on contact
- 0KB
- 279
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Targeting HUD and Berry Mentats Hostility Fix
Stops the Power Armor Targeting HUD mod and Berry Mentats from making certain NPCs hostile on contact
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Stops the Mole Rat Disease from being given to the player without them being damaged by an infected Mole Rat. Does not cure the disease if it has already been contracted.
- 0KB
- 582
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Stops the Mole Rat Disease from being given to the player without them being damaged by an infected Mole Rat. Does not cure the disease if it has already been contracted.
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Targeting HUD and Berry Mentats Enhanced
Enhances the Targeting HUD mod for Power Armor and the Berry Mentats effect so that each effect highlights differently between friend and foe. Also adds highlighting to corpses.
- 3KB
- 2.8k
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Targeting HUD and Berry Mentats Enhanced
Enhances the Targeting HUD mod for Power Armor and the Berry Mentats effect so that each effect highlights differently between friend and foe. Also adds highlighting to corpses.
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Ballistic Weave Availability Fix
Restores the availability of Ballistic Weave on the Vault-Tec Lab Coat and both variants of the Clean Black Suit.
- 1KB
- 120
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Ballistic Weave Availability Fix
Restores the availability of Ballistic Weave on the Vault-Tec Lab Coat and both variants of the Clean Black Suit.
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Companion Keeper - No more disappearing companions
Adds a quest which automatically moves any currently hired, not waiting companions to your location when ever you enter/exit a building, Fast Travel, or move through a load area. Fixes "disappeared"/missing companions. Only works for base game companions.
- 1KB
- 137
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Companion Keeper - No more disappearing companions
Adds a quest which automatically moves any currently hired, not waiting companions to your location when ever you enter/exit a building, Fast Travel, or move through a load area. Fixes "disappeared"/missing companions. Only works for base game companions.
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Re-associates the Tenderizer's special DR-reducing effect with the weapon, and adds a duration to the effect so that it doesn't persist indefinitely
- 1KB
- 76
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Re-associates the Tenderizer's special DR-reducing effect with the weapon, and adds a duration to the effect so that it doesn't persist indefinitely
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Creature Companion Fixes - Dogmeat - RL-3 - Fawkes
Fixes various issues with Dogmeat, Fawkes, and RL-3
- 9KB
- 188
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Creature Companion Fixes - Dogmeat - RL-3 - Fawkes
Fixes various issues with Dogmeat, Fawkes, and RL-3
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Caravan Merchants Heal After Combat
Makes sure Caravan Merchants (and their mercenaries and brahmin) will heal after combat, so that their deaths are not inevitable
- 5KB
- 326
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Caravan Merchants Heal After Combat
Makes sure Caravan Merchants (and their mercenaries and brahmin) will heal after combat, so that their deaths are not inevitable
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Stops certain Companions from saying things that make no sense given the current circumstances
- 1KB
- 85
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Stops certain Companions from saying things that make no sense given the current circumstances
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Butch's Pistol has Infinite Ammo
Changes Butch's 10mm Pistol so that it doesn't use ammo, just like every other companion weapon
- 2KB
- 37
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Butch's Pistol has Infinite Ammo
Changes Butch's 10mm Pistol so that it doesn't use ammo, just like every other companion weapon
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Fixes a few minor issues in Vault 106: every insane survivor looking the same, hallucination NPCs not having the correct facial features and/or hair, hallucinations persisting past when the hallucination is supposed to end, hallucinations effects continuing outside Vault 106, and hallucinations still happening when the Makeshift Gas Mask is worn.
- 47KB
- 399
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Fixes a few minor issues in Vault 106: every insane survivor looking the same, hallucination NPCs not having the correct facial features and/or hair, hallucinations persisting past when the hallucination is supposed to end, hallucinations effects continuing outside Vault 106, and hallucinations still happening when the Makeshift Gas Mask is worn.