This mod replaces the Psycho with The Trapper from Dead by Daylight.
Permissions and credits
Author's instructions
Whatever you do with the files from the mod itself must be permitted by me.
Please ask for my permission before you either modify, convert this mod or use assets from it for your own.
This also counts for Donation Points. Ask me for permission.
With my permission granted I only ask of you to credit me for the original work.
Uploading to other sites is not forbidden. Keep in mind however, that my mods will only be kept updated here on Nexus. Some mods are exceptions for example my Sims 4-Mods or mods I made for Final Fantasy XV, since those are also hosted elsewhere by me.
If you do decide to upload to other sites, I would recommend either providing a link to the original mod page or upload the most recent version on the other site yourself.
File credits
Mythical - Providing support into making this mod possible Irastris - Providing project files for Unreal Engine 5 Behaviour Interactive - Character Model from Dead by Daylight
Donation Points system
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Changelogs
Version 1.1
Dr. Hill now also falls under the victim of Evans Illusion
I never would have expected it to be possible that I would mod a game which I highly adored in it's PS4 times(even though I had none and had to play through PS Now... oh well)
After modding The Dark Pictures Anthology as an UE4 Game, I had a feeling that modding Until Dawn as an UE5 Game would be different.
And I was right. If it weren't for Irastris and Mythical, this wouldn't have been possible for me.
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So here I present to you the Trapper, once again in a new setting. This time he makes his unnerving presence(no perk intended) known on Blackwood Mountain.
He will be the one pursuing you instead of the Psycho you are possibly already familiar with.
There's a catch however. The Trapper is treated as some sort of illusion.
Once the psycho is supposed to shed his mask, this illusion will fade...
And it seems that Dr. Hill isn't fooled as easily by this illusion. (This changes with Patch 1.1)
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I do not want to get your hopes up. I have no huge plans for Until Dawn at this time to be honest except porting some characters over from Dark Pictures, since first of all this is the first UE5 Game I'm modding and second of all, I'm still primarily focused on my Biohazard Outbreak File 2 DE-Translation.
You may encounter texture bugs ingame. Other than in Dark Pictures my possibilities of dealing with them are limited at this time. I have mostly workarounded it by using a material from ingame which appears unnecessary and would be disabled after the Psycho's reveal anyway but be warned.