Unreal Tournament 2004

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J-Rts aka JRGoesGreenland

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JRGoesGreenland

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=============================================================================
Unreal Tournament 2004 - VCTF-Hydroworks
=============================================================================

Title : Hydroworks
Version : 1.0
Release Date : 13/05-2016
Filename : VCTF-Hydroworks.rar
Author : J-Rts aka JRGoesGreenland
Email Address : [email protected]
Other Levels : DM-StalwartXL][
DM-AncientGrinder
DM-AncientMorbias
DM-Rampant
DM-Bottomless
CTF-ATH
CTF-GrossBETA
BR-Chamber
CTF-Returner
and others

all available at Mapraider.com

Credits: Steve Banks, the original level designer for Mobile Forces, another Unreal Engine based game. And to YOU for taking/wasting your time and computer to download and play this level.
================================================================

--- Play Information ---
Game : Unreal Tournament 2004 v.3369
Level Name : Hydroworks
Single Player : Botmatch
GameType : Vehicle Capture The Flag
New Sounds : yes
New Music : yes
New Textures : yes
New Static Meshes : yes
Known bugs : None, except for stupid bots. They should never have aqquired a drivers license.

--- Construction ---
Editor(s) used : UnrealEd 3.0, Adobe Photoshop CC, Autodesk 3dsMax 2013
Base : Steve Banks' Hydroworks-level from the old game Mobile Forces
Construction Time : About 2� months on and off.

Installation
----------------
Just unzip the contents of this zip-file to your main UT2004 folder (e.g. C:\UT2004 ) and the files should place themselves in all the right places.

Author's Notes
----------------------
I don't know if anybody remember the old game Mobile Forces, but it was probably the first Unreal Engine-based game, that introduced vehicles and static meshes. Due to lack of inspiration, I dusted of the old disk and discovered some nice levels, that probably would work well for VCTF and Onslaught. So I decided to remake this awesome level for UT2004.

Level Comments
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It's the first time, I try my hand at vehicle gameplay, so it's probably very unbalanced. The assymetric nature of level doesn't help much either, so it's probably best played without bots. But I did my best to make it look good. If anyone have suggestions how to balance and make it play better, please contact me. Enough babble, go play !! J-Rts signing out.


Copyright / Permissions
-----------------------
Copyrighted to J-Rts 2017

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

Authors may NOT use the static meshes/prefabs/textures from this map without explicit
permission from the Original Author

You are NOT allowed to commercially exploit this level, without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp),
FIDO, local BBS, Magazine, etc.), provided you include this file and leave the archive intact.

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT
Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.

UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL
TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.

UNREAL TOURNAMENT 2003 (c)2002 Epic Games, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT 2003 and the UNREAL
TOURNAMENT 2003 logo are registered trademarks of Epic Games, Inc. All other
trademarks and trade names are properties of their respective owners.

UNREAL TOURNAMENT 2004 (c)2004 Epic Games, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT 2004 and the UNREAL
TOURNAMENT 2004 logo are registered trademarks of Epic Games, Inc. All other
trademarks and trade names are properties of their respective owners.