Copyright / Permissions ----------------------- This level is copyrighted by J-Rts 2013
Authors may NOT use this level as a base to build additional levels without explicit permission from the Original Author.
Authors may NOT use the static meshes/prefabs/textures from this map without explicit permission from the Original Author
You are NOT allowed to commercially exploit this level, without my explicit permission!
You MAY distribute this level through any electronic network (internet (web/ftp), FIDO, local BBS, Magazine, etc.), provided you include this file and leave the archive intact.
UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.
UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.
UNREAL TOURNAMENT 2003 (c)2002 Epic Games, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL TOURNAMENT 2003 and the UNREAL TOURNAMENT 2003 logo are registered trademarks of Epic Games, Inc. All other trademarks and trade names are properties of their respective owners.
UNREAL TOURNAMENT 2004 (c)2004 Epic Games, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL TOURNAMENT 2004 and the UNREAL TOURNAMENT 2004 logo are registered trademarks of Epic Games, Inc. All other trademarks and trade names are properties of their respective owners.
File credits
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Donation Points system
This mod is opted-in to receive Donation Points
If you can stomach this strange arena, it provides some fast matches and quick captures. Ultimate chaos. Can you handle the challenge ??
The inspiration for this level, was obviously Escher. I was trying to think of a clever way to move between the flags in a very simple layout. Just by looking up, you can see, what is going on in the enemy base. But don't look too long or your own flag may be gone.