ULTRAKILL

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Last updated

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Created by

Pirangunter21

Uploaded by

Pirangunter

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About this mod

This mod replace rocket launcher model with Team Fortress 2 rocket launcher model

Permissions and credits
This mod replace rocket launcher model with Team Fortress 2 rocket launcher model. To install the mod, re-write the file inside the zip to .exe then follow the step and make sure to install it to ...\ULTRAKILL\ULTRAKILL_DATA\

Known issue:
  • Replacing common file will have 50 % chance to crash the game
  • The game may experience framerate drops (unconfirmed)

FAQ: 
Q: How in the world did you able to replace model inside unity game?
A: It's complicated, what I need to do before replacing the model is decompile all asset files first, the file must be compatible for unity asset format. Next the asset might be error which due to some object is not instatiate so I have to reconvert prefabs into fbx that ONLY includes armature and models.

Q: Will you share step by step to do replacement model mod?
A: As of current state? I don't think I can share the step because the decompiled files are messy and it needs some tidying. Not only that the size of armature and model is inconsistent with each other and can cause transform glitch when import the model to 3D Program.

Q: How can I mod the campaign or cybergrind?
A : Campaign can be modded through common in streamingassets folder only whilst cybergrind/sandbox able to mod through sharedassets0.asset -sharedassets5.asset