Coming Soon: XCOM 2 Nexus, New File Uploading Functionality.
2K has apparently done it again! XCOM 2 has been in the hands of reviewers and word on the street is nothing but praise. It seems they’ve taken the beloved formula of mixing global decisions with explosive tactical action to new heights that include procedural environments, stealth mechanics, and so much more.
This time around the folks at 2K really seem to have kept us modders in mind throughout the development process as the new title has been designed to be extremely moddable. This isn’t hyperbole, either. In fact, they’ve teamed up with our friends at Long War Studios (who, by the way, have begun work on their own game), to offer fully functional mods day-one. See their announcement here: https://xcom.com/news/en-long-war-studios-preparing-three-xcom-2-mods-for-launch
Needless to say, we’re super-excited! We’re prepping a new XCOM 2 Nexus Site to discuss and share your creations that will launch soon. Likely shortly after the game is released, Friday.
In other news...
=== ATTENTION MOD AUTHORS ===
This likely doesn’t affect many, but some of you may remember. Long ago, we relied on a webserver plugin to help manage large file uploads. We don't know exactly when this plugin stopped working on our servers, but we believe that it hasn't be functional for quite some time. As a result, several mod authors who've wanted to upload very large files have been struggling.
To put it bluntly, at the moment we cannot guarantee files that are ~2GB or larger in size will successfully complete the upload process. This can result in uploads never finishing or files not appearing after what seems like a successful upload. Even if the website does report that the file has been successfully transferred there is still a chance that the file is corrupt. You can usually confirm this if there is any discrepancy between file sizes.
I know. Annoying, right! So, we’ve started some research to resolve this issue in earnest. We hope to A) get a solution in place quickly, and B) provide more flexibility for large downloads. We’re not sure whether we’ll custom build a solution or implement an existing package, but know that we’re looking to fix this problem sooner rather than later. I’ll keep you updated.
For the time being, as a temporary work-around, Paul (our lovely Director of Content) has graciously offered to “hand-deliver” any large files (~2GB+) that need to be uploaded. There will be some logistics that’ll need to be worked out, such as delivery methods, descriptions, categories and such. However, by providing him with your file, he’ll be able to inject it into the site without issue. He can be reached as BlindJudge on the forums or [email protected]. Thanks, Paul!
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Phew. Now that that’s out of the way, I can get back to preparing for XCOM 2 by authorizing the “interrogation” of a particularly pesky Muton in my latest ironman run in Long War. Wish me luck! ;)
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A moderator has closed this comment topic for the time beingAppeared as soon as someone uploaded a legitimate mod for the game.
Do you mean here? Or here? Or maybe here?
XCOM2 looks like the game the new XCOM should've been. Still has flaws and design decisions I don't like (2 move system, no inventory, simplistic base building which is even more simplified than the original), but it looks like it will now actually be a good game without mods.
And, they finally embraced modding I hear, so the game should become even better over time.
The timers make the game less Tactical and more Run and Gun.
that's why there was "not so long war" later replaced by "dynamic war"
+ the extensive commenting in the ini files to help finetune long war to each one's taste
Better late than never, so thank you on behalf of mod users.