Troubleshooter: Abandoned Children
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Malediction

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axelaen

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About this mod

Game rebalance to make encounters more challenging and interesting. Meant to be played after finishing the base game; a sort of NG+.
All modded enemies have masteries and gear within their level constraints and mastery board limits.

Permissions and credits
Installation instructions

- Use TroubleTool to unpack game files: https://github.com/K0lb3/TroubleTool
- Copy/paste the Dictionary folder into the main folder. Copy/paste the other folders into Data.
- Toggle Game Data Source to Data (default is Pack)
- Click Apply Settings
- Launch game

- If you want to view new enemies in Troublemaker list, copy Troublemaker.xml from optional files into Data/xml folder.

tLdR?:
Your save files should still be compatible with the base game if you choose to go back to it.

Try some of these missions:
18S/Tangled Skein
23S/Starlight Street
26S/Dust Wind Toll Gate
33S/Taking a Step Back
39V/Blue Fog Distribution Center
46S/White Tiger Base
46V
Almost all White Lion/Black Witch DLC missions, but especially 50V, 53S, 54S, 54V
59S
60V


Overview of changes

For more details, Ctrl-F to search in Changelog.

Modified maps
10S/Jigsaw/Pugo Shopping Street
15V
18S
19V
23S
23V
26S
30S
33S
35S
38V
39V
43V
44V
46S
46V
47S
50V
51S
52S
52V
53S
54S
54V
60V

Modified enemies
    PVE
Darius
Elite Spoonist Aquilomancer, Fulgomancer, Ranger, Rioter, Terramancer
Elite White Tiger Executioner, Martial Artist, Sharpshooter, Squad Leader, Sweeper
Spoonist Thrower

Black Tima
Test Subject Tima
Turquoise

    Joint Training
Aizia
Boris
Black Clown Mask
Darius
Gyro
Jiaozhi
Joshua
Mark
Na'am
Oliver
Pink Horn
Renzy
Shandian

Ash-Covered Yasha Monarch
Big Red Dorori
Big Mutant, Red, Venom Negoori
Grey Yasha
Gold Molar
Gold Tongue
Gold Wing
Huge Darkness, Frost, Jade, Lava, Toxic Crabmit
Snow Mountain Crabmit
Frost Draki Prince
Venom Draki Baron, Prince


New enemies
Bull Rusher, Target Painter, Suppressor
Spoonist Executioner, Firebomber, Infernomancer, Purger, Sword Sage, Vajramancer, Warrior Monk, Zephyromancer
Street Fighter, Sweeper, Slugger, Slasher
White Tiger Crippler, Mangler, Prowler, Snake-Eyes
Enhanced Bicron
Handler Bicron
Punisher Drone
Stormcron


Additional mastery ban list
Ranged units: applies to new human ranged units

Modified AI
Confirm Target: lowered priority
Battle Cry: lowered priority
Recharge: use if not in overcharge
Ryo: use Recharge when in Danger.
Spoonist Terramancer: prioritize healing.

Modified skills

    Human/shared
Recharge
Strike

    Beast
Remove Sticky Spiderweb (allowed for all beasts)
Howl of Fear, Roar of Excitement, Raging Howl
Lunatic Dance, Fury Dance, Regeneration Dance, Binding Dance, Removal Dance, Dance of Darkness, Mist Dance
Rock Throw, Magma Throw, Moonlight Throw
Screech, Resonance
Prey Fishing
Spiderweb Set-up

New skills

Air Slice (Spoonist Sword Sage)

Modified masteries/sets
    Misc
Awaken
Dynamic Dance
Expected Risk
Stone Throwing
The Wrathful Vengeance

    Marauder
Brutality, Dismember, Merciless Pillage
Tendon Cut, Quick Chop, Elaborate Chopping
Two-Handed Slash, Fast Two-Handed Slash

    Beast
Stamped Hostility

Dorori Echolocation
Gigantic Wings

    Machine
Automatic Suppressive Counter Attack
Automatic Re-attack

Modified status effects
Rampage
Witch's Blessing

QOL
Allow "open the curtains" and "puppet without ghost" on any difficult level. "puppet without ghost" still disables achievements.


Changelog

=== 1.16 ===
Enemies
    New unit-ish (not an enemy): Created an upgraded NPC Carter for modded missions.

Maps
    10S/Jigsaw:
        Upgraded all units except Marco.
        NPC Ray, Leton, and Heixing replaced with the player's versions!
    30S/Together Again
        Upgraded all units.
        Reduced the action time to first turn for White Tiger reinforcements.
        Gave Houcheng boss events.
        NPC Giselle replaced with player Giselle!

Bug Fixes
Punishing Shot now correctly clears the activation count when starting a turn. Previously, it would never refresh after hitting the trigger limit.

=== 1.15 ===
Enemies
    Test subject Tima: swapped Wind Hammer with Clenched Fist.
    (Bug fix-ish) Concentrated an Elite upgrade for Test subject Tima. No changes besides getting Elite mastery.
    Joint Training Joshua: Restored Retaliation, Body Training by removing Overwhelming Spirit, Veteran's Vigor, Muscle Training.
    New unit: Spoonist Infernomancer. Like the other 2 new Spoonist Black Mages in 1.14, this is upgrade is just so they don't fall over to basically any attack.
Maps
    Swapped in Spoonist Infernomancer into modified Spoonist maps.

=== Version 1.14.1 ===
Enemies
Added master ban list to all of the new ranged humans.

=== Version 1.14 ===
Enemies
    Upgraded equipment on Elite Spoonist Ranger, Fulgomancer.
    Joint Training
        Na-am: Restored Positioning set and Quick Reaction by removing some spirit SP masteries and Impulse Fields.
        Aizia:
            Removed Swordmaster and Sharpening because they were useless and there wasn't room to complete mastery sets.
            Restored Forestallment.
            Restored Competence as a callback to the story version. Gains Adept Combat Stance as a result. Adequate justice for being given bad masteries.
        Pink Horn: removed Enough Rest, Life Drain as they didn't fit his abilities. Restored Electric Shock in place of High Voltage Electric Shock.
        Oliver: Restored Impulse Fields by removing Glutton/Bodybuilder for Strategic Retreat, Impulse Fields, Honesty (for Seeker of Enlightenment bonuses).
    Test subject Tima enemies now use Scratch instead of Wind Scratch. This prevents them from being trivialized by Rangers, and also better fits their mastery board.
        New units:
    Street Fighter, Sweeper, Slugger, Slasher
    Bull Rusher, Target Painter, Suppressor
    Spoonst Zephyromancer, Vajramancer
    Leton and Carter have been upgraded in 36S/The Wolf and the Hunter, so escaping with them won't be as much of a PITA as it is now.

Maps
Set a level cap of 75 for enemy level gain due to difficulty modes. This is mainly to prevent crit damage from getting out of control.
15V
    Upgraded all units. Note that Challenge Mode will level enemies up by a lot.
46V
    Replaced the Houcheng upgrade with a White Tiger Crippler to better suit mission and lore (violent missions being non-canon notwithstanding).
    Upgraded Yuranxiang, Snake, Tyron as they had too little presence in combat.
Swapped in Spoonst Zephyromancer, Vajramancer into previously modded Spoonist maps. They might survive the snipers in 35S as well.


=== Version 1.13 ===
Enemies
    Modified the following Joint Training enemies:
    Shandian: Adjusted board to be more in line with original version.
        Removed Punishment, Large Top Pocket, Counterattack, Concentrated Fire.
        Removed Concentration so that it's possible he'll get Blood Red Bullet, Swift Footwork, Mirage. After this, I didn't observe him getting Concentration randomly for Overpower. Only the 3 other sets.
        Replaced his Epic HP potion with the Legend one.
    Black Clown Mask: Removed Clash, restored Prior Planning.
    Renzy: Removed Open Mind, Dogfight. Restored Steel Armor, Jealousy.
    Venom Draki Baron: Removed Double Extreme Poison, Rough Breath, Vortex. Restored Prior Planning, Boiling Poison, So Close Yet So Far.
    Venom Draki Prince: Removed Venom Fang to restore Prior Planning. Removed Rough Breath for Catching Breath.
    Frost Draki Prince: Restored Snowman by removing Extreme Cold. Removed Counterattack.
    (Sort of) New unit: Draki Egg. New egg unit to spawn Joint Training Draki Hatchlings instead of the normal ones.

Maps
31V
    Upgraded every unit except Twinkle Jack. There's interesting alternative sets that the Joint Training version can't get, eg Fight King, Swift Footwork.
44V/Draki Nest
    Upgraded the following: Draki King, Frost Prince, Venom Baron, Venom Prince, Rock Baron, Rock Prince, Hatchling/Egg.
46V
    Upgraded a White Tiger sniper unit to Snake-Eyes.
47S, 50V, 51S, 52S, 53S, 54S, 54V: Upgraded Black Clown Masks and Renzy.


=== Version 1.12 ===
Bug Fixes
43V/Draki Cave: Fixed a bug where Big Mud Negoori would immediately become active after starting the mission. This caused the entire map to become alerted.

Enemies
    Gave Black Timas Spirit SP. They had no SP type before.

Maps
43V/Draki Cave: Upgraded frogs with Joint Training versions. Made more of them present for the mission instead of only Big Mud Negoori.

=== Version 1.11.1 ===
Bug Fixes
Changed Mash's Gigantic Water Ring Blade back to an SP ability. It was mistakenly changed to a General ability.

Enemies
    Added banned masteries for new ranged units. Currently affects White Tiger Snake-Eyes and Spoonist Purger.
        Forestallment, Counterattack, Clenched Fist, Avenging Strike
    Also banned more loot-related masteries for all units.
    Slightly buffed equipment for Elite White Tiger Sweeper.

=== Version 1.11 ===
Abilities
All beasts are now able to remove Sticky Spiderweb.

Enemies
    New enemies:
        Spoonist Firebomber. A better Grenadier for Spoonists, featuring Fire Tactics.
        Spoonist Executioner. A better Slaughterer for Spoonists. French Revolution-themed.
        Spoonist Warrior Monk. A better MA for Spoonists. Monk-themed.
        Spoonist Purger. A Sweeper for Spoonists.
        Spoonist Sword Sage. A Magic Knight upgrade for Spoonist swordsmen. Features a new ability.
        Punisher Drone. A better Spider Web Drone for Spoonists.
        White Tiger Crippler. A better Rogue for White Tigers. Debuff and utility focused.
        White Tiger Mangler. A better Slaughterer for White Tigers. Featuring Metallic Muscle Armor.
    Joint Training Gold Molar: replaced Electric Shock with Guardian's Descendant to mitigate loss of Lightning Reflexes and Final Resistance.
    Joint Training Venom Negoori: removed Double Extreme Poison.
    Upgraded equipment for various Elite Spoonist and White Tiger enemies, and for this mod's new White Tiger enemies.
    Adjusted ability priorities for Elite Terramancer.
    Ryo (both versions): Adjusted AI so he prioritizes Recharge when he's in danger.

Maps
18S/Tangled Skein
    Upgraded more White Tigers and Spoonists.
    Gave boss events to the added Spoonist bosses.
19V/Iron Forest Spoonist Camp
    Replaced Spoonists, Timas, and VHPD with upgraded versions.
    Reduced the time before Timas enter.
23S/Mert intro/Starlight Street: upgraded more White Tigers.
23V/Shadow Fog Slum
    Upgraded Spoonists, Garry and Aizia, and VHPD.
26S/Dust Wind Toll Gate
    Replaced enemies with upgraded versions.
    Reduced the number of citizens that must be rescued to trigger the next phase.
35S/Foo Showdown 1/Magenta Shopping Street
    Replaced White Tiger bosses, Turk, and Na'am with Joint Training versions.
    Upgraded the White Tiger, Bicron, and VHPD units.
    Added a Spoonist Terramancer and Spoonist Battle Monk to the Spoonist pack in the mission.
38S/Crow's Ruin Cave
    Replaced Spoonist enemies and drones with upgraded versions.
    Added additional Spoonist Firebombers.
46S/White Tiger Base
    Upgraded White Tiger and VHPD units, and added a few more.
46V
    Enabled boss events on the added White Tiger bosses.
    Increased the "ActivityArea" for White Tigers so their AI doesn't act stupidly passive.
    Upgraded more White Tiger units.

=== Version 1.10 ===
Abilities
    Increased Spiderweb Set-up cast delay from 10 to 15. The original cast delay was 30.

Masteries
Changed Marauder masteries to be more inclusive for enemy marauders/barbarian warriors.
    Brutality, Dismember, Merciless Pillage: Changed slashing crit stats to physical crit stats
    Tendon Cut, Quick Chop, Elaborate Chopping: Removed slashing condition; now applies to all melee attack abilities
    Two-Handed Slash, Fast Two-Handed Slash: Also applies if using a two-handed club. Applies to all melee attack abilities, not only slashing.

Enemies
Added Mass Extraction to mastery ban list.
Adjusted mastery boards for White Tiger Prowler and White Tiger Snake-Eyes.
Adjusted Joint Training enemies to replace weak masteries and/or make them more in line with "normal" versions:
    Jiaozhi:
        Restored Massiveness, removed Regular Exercise.
        Replaced Lottery with Sophistry (strictly better)
    Huge Jade Crabmit: Restored Forestallment by replacing Double Extreme Poison. Also restored Steel Armor.
    Huge Darkness Crabmit: Restored Veteran by replacing Threat.
    Huge Lava Crabmit: Restore Burning Breath, Cauterize. Removed Prior Planning, Counterattack. Also removed Avenging Strike.
    Huge Frost Crabmit: Replaced Afterdeath Molting with Solid Carapace.
    Gold Tongue:
        Replaced Static with Second Heart.
        Replaced High Voltage Electric Shock with Bionic Electricity.
        Added Will to Survive to block random Ele Res I's (very high probability)
    Gold Wing:
        Added Phoenix and Cauterize. Replaced Predator for Flame Magician. Now has Flames of Vengeance set as a result.
    Gold Molar:
        Replaced Lightning Rod with Veteran.
    Big Red Dorori:
        Replaced Seasonal Wind, Bounding Leap with Predator's Eye, Human Murdering Training.
        Replaced Prior Planning, Piercing Strike with Human Hunter.
        As a result, now has Cannibal Beast set.
        Added Enhanced Suit to empty defense slot.
    Big Red Negoori:
        Replaced Punishment with Comradeship.
        Replaced Containing Attack with Forestallment.
        Replaced ESP Gene with Inherited Love
    Big Mutant Negoori:
        Replaced Strategist with Charisma, resulting in Hear Me Sing! set.
        Replaced Concentrated Fire with Opportunity Strikes.
        Replaced Containing Attack with Tongue Whip, and added The Gray Eyes and Mucus Skin, resulting in Wild Negoori set.
    Grey Yasha:
        Added back Sharp Teeth.
        Added Distortion Field to block Cheating Death (extremely high probability, and a wasted mastery because Grey has Third Heart).
    Yasha Monarch:
        Restored Human Hunter and Piercing Strike. Removed Prior Planning and Clenched Fist.
        Restored Predator in the Net. Removed Morale Boost.
        Restored Hunter Above the Net. Removed Great Morale.
        Restored Impulse Fields, Inherited Love. Removed Veteran's Vigor, Spirit that Never Gives Up.

Maps
Replaced White Clown and Skeleton Masks with Joint Training versions in the following:
    47S/Ashen Harbor Night Market
    51S/Gold Hand Avenue
    52S/Gold Hand River Street
46V
    Swapped Joshua's position with another White Tiger swordsman.
    Replaced a White Tiger Sharpshooter with White Tiger Snake-Eyes.
50V, 53S: Swapped in Joint Training Jiaozhi.
52V
    Replaced the following crab bosses with Joint Training versions:
        Jade, Darkness, Toxic, Lava, Frost, Snow Mountain

=== Version 1.9.1 ===
Maps
50V
    Replaced Mercenary Gangster with Joint Training version.
    Fixed a bug where the additional Enhanced Bicron didn't die.


=== Version 1.9 ===
Enemies
Added Elite mastery to all Joint Training non-bosses. Previously only Dusk non-bosses had them.

Maps
53S/Metrodium Residence Area
    Replaced the following with Joint Training versions:
        Snake, Jeff, Baozhi Law, Oliver, Tyron, Jason
        Mercenary Scoundrel, Hoodlum, Gangster
        White Clown Mask

=== Version 1.8 ===
Enemies
Joint Training Gyro has Sturdy Headgear as he rightfully deserves.
Joint Training Na'am has Upgraded Incendiary Grenades in his Grenadier's Bag.
(Bug Fix) Turquoise's Plague Scratching and Test Subject Tima's Wind Scratching now have the Responsive and Counter attack tags.
Turquoise now has Scratching instead of Plague Scratching in 60V (Troublemaker List doesn't reflect this update).
New enemy: Enhanced Bicron - upgraded Remodeled Bicron.
New enemy: Handler Bicron - upgraded base melee Bicron.

Maps
18s/Tangled Skein
    Made the following replacements:
        Spoonist Thrower - Joint Training Na'am
        Spoonist Striker - Joint Training Turk
        Spoonist Fighter - Joint Training Caohong
        Spoonist Assaulter - Joint Training Nevil
        Spoonist Pyromancer - Joint Training Hasan
        Spoonist Aeromancer - Spoonist Aquilomancer
        Spoonist Slayer - Spoonist Slaughterer
        Spoonist Gunner - Spoonist Ranger
    Upgraded White Tiger Hoodlum, Enforcer to their later variants.
33S/Taking a Step Back
    Replaced White Tiger Sniper with White Tiger Snake-Eyes
    Replaced White Tiger Scoundrel with White Tiger Prowler
    Replaced Remodeled Bicrons with Enhanced Bicrons
39V
    Replaced Remodeled Bicrons with Enhanced Bicrons
    Replaced Small Bicrons with Handler Bicrons
    Replaced ordinary drones with Pascal versions of them
    Replaced the following units with Joint Training versions:
        Jeff, Hans, Brad, Ivan
        Smuggler Transporter, Gangster, Liason, Hoodlum
    Replaced Jane and VHPD units with lategame versions
50V
    Replaced Remodeled Bicrons with Enhanced Bicrons, and added an additional one.
54S
    Replaced Remodeled Bicrons with Enhanced Bicrons
54V
    Added Boris.
    Replaced the following units with Joint Training variants:
        Gyro, Athaad, Mark
        Dusk Marksman, Ranger
        White Skeleton Mask
        White Clown Mask

=== Version 1.7 ===
Abilities
Recharge now has a 5 turn cooldown.
Strike cast delay reduced from 60 -> 40.

Enemies
Joint Training Boris gained Cover Move and gained a level to account for required Training Points to fit it.
Darius can use Bat Smash.
White Tiger Snake-Eyes: Further upgraded equipment to be closer to Mercenary Snipers' stats. Improved mastery board and made it so Fire Support is less likely to randomly appear.
New enemy: White Tiger Prowler - An upgraded lightning reflexes boi.

Map
46V: Swapped in White Tiger Snake-Eyes and White Tiger Prowlers.
50V
    Replaced the following units with Joint Drill variants:
        White Skeleton Mask
        White Clown Mask
        Dusk Ranger
        Dusk Marksman
        Athaad
        Boris
        Mercenary Scoundrel
        Mercenary Sniper
        Mercenary Hoodlum
54S
    Replaced the following units with Joint Drill variants:
        White Skeleton Mask
        White Clown Mask
        Dusk Ranger
        Dusk Marksman
        Mark

=== Version 1.6 ===
AI
Recharge/Awaken: Enemies that can use Recharge will use it as long as they're not in Overcharge. Previously they'd only use it if +50 SP would put them into Overcharge, not considering whether they have Awaken. In other words, realistically you would've never seen them use it.

Enemies
Elite Spoonist Throwers have Fire Tactics!
Joint Drill Mark has Hide Yourself Well just like the normal version.
New enemy: White Tiger Snake-Eyes - Combination of White Tiger Sniper and White Tiger Sharpshooter. Same gear as Sharpshooter, but has Fixed Fire instead of Fire Support. Can be found in the maps changed below.

Map
23S/Starlight Street - the usually brutal intro to Mert.
    Replaced the following units with Joint Drill or upgraded versions:
    Mert, Joshua, Kevin
    White Tiger Sniper, Swordsman, Hoodlum/Sweeper, Gunman/Ranger
    Jane
    VHPD Suppressor, Defender, Striker. There is one Striker variant that has Flashbang grenades and that one has no upgrade.

26S/Dust Wind Toll Gate
    Replaced the following units with Joint Drill or upgraded versions:
    Joshua
    White Tiger Sniper, Hoodlum/Sweeper, Swordsman
    Ralph, Chang
    Spoonist Rioter, Geomancer, Aeromancer

=== Version 1.5 ===
Status effects
Rampage: no longer makes the unit unable to tell between allies and enemies. It will still make them uncontrollable.
    Among other things, this makes the following not terrible:
    Rampage (the skill and mastery)
    Side effect from Frenzy Potion - Black Clown Masks, Merc Gangsters
    Bloody Berserker
    The Wrathful Vengeance
Witch's Blessing: no longer has a chance for negative debuffs. Allies will no longer have a chance of getting a status effect that makes them unable to act or wastes their turn.
Stamped Hostility: added a 20% damage bonus against enemies that have attacked you or allies in your line of sight.

Masteries
Gigantic Wings: reworded description of mod changes to better match original text. No functionality changed.
The Wrathful Vengeance: Added another effect - "...granted that it is not your turn, if $Friend$ within your line of sight is not put $Dead$ by an enemy, for a limited chance of [1] time, you $ResponsiveAttack$ the enemy using any available non-SP ability.". This change combined with Rampage no longer targeting allies greatly improves the usefulness of the bond mastery.
The Wrathful Vengeance demo: https://www.youtube.com/watch?v=RPiXAMzWayE

Maps
Replaced enemies to give third parties more of an even chance.
46v: Replaced White Cloud and White Thunderbolt with their unreleased Joint Drill versions.
18s/Tangled Skein:
- Increased the impact of the escaping Spoonists on the mission: Replaced Spoonist earth magician with Julio. Replaced Ralph, Chang, and Kaze with their Joint Drill versions.
- Replaced Marco, Luna, Ryo, Jason with their Joint Drill versions. Mainly to make the optional fight more balanced.
- Replaced Kevin with his Joint drill version.
33s/Taking a Step Back: Replaced Darius, Turk, and Na'am with their Joint Drill versions.

=== Version 1.4 ===
Masteries
Stone Throwing: Halve the block shred
Awaken: Gain half of max SP instead of gaining full SP/overcharge
Dynamic Dance: Revert the removal of 10% Attack damage. Skeleton Mask units get stronger yet again!

=== Version 1.3 ===
Masteries
Dorori Echolocation: If enemy is already in Detected status, they gain Revealed status.
Gigantic Wings: Changed the disable condition from "the elevation of your location is lower than the target" to "the target was in Elevated Position to you". This is to avoid minor differences like you being at 0.13 vs enemy at 0.2 (yes this is a real example).
Added mod changes to mastery descriptions: Auto Reattack, Expected Risk. I can't effectively edit the existing text directly, so I added separate lines.


Map
46v: Upgraded White Tiger units in 46v with versions from Joint Drill and later maps. They will put up more of a fight.
60v: One of Meister, Gold, Violett, Schwarz, or Schild will spawn in the machine hangar room.

=== Version 1.2 ===
Abilities
Spiderweb Set-up delay reduced from 30 to 10

Misc
Allow "open the curtains" on any difficulty level
Allow "puppet without ghost" on any difficulty level. It will still disable achievements.


=== Version 1.1 ===
Abilities
Cast delay reductions
Resonance, Howl of Fear 60 - 40
Roar of Excitement, Raging Howl 60 - 30
Dorori normal dances, screech 30 - 20
Magma Throw, Moonlight Throw, Rock Throw 50 - 25
Fury dance 60 - 30
Prey Fishing 40 - 25

Masteries
Expected Risk: Always block responsive attacks.


=== Version 1.0 ===
AI
deprioritize Confirm Target on Snipers
deprioritize Battle Cry on lategame Slaughterers

Map
Bring back Camo Destrons in 54s rather than Weiss.

Masteries
Machines
Automatic Suppressive Counter Attack trigger limit removed.
Automatic Re-attack works on counters, only doesn't work on responsives. The Improved Reattack set will still work as usual.