Trials of Mana
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Nova77

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Nova77x

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About this mod

This mod includes 4 difficulty options to modify the No Future difficulty: Dark, Evil, Chaos, and Demon.
They reduce the damage enemies do to your characters to remove the 1-hit kill. It also includes a
mod to fix the weakened Magic Attack in Expert mode.

Permissions and credits
No Future Mercy

This mod includes 4 difficulty options to modify the No Future difficulty: Dark, Evil, Chaos, and Demon.
They reduce the damage enemies do to your characters to remove the 1-hit kill. It also includes a
mod to fix the weakened Magic Attack in Expert mode.

v1.2:

  - Added HP variants that boost the HP of common enemies (HP Dark = x2.0, Evil/Chaos = x2.5, Demon = x2.5, Demon Plus = x3.0).

    See notes below for details.

v1.1:

  - Added Demon difficulty (Chaos with Defence/Magic Defence = x3.0).

v1.0:

  - Initial release.

Instructions:


Place one of the following pak files in your mods folder:

  - expert_mdef_fix_1_P.pak

  - no_future_mercy_a_dark_1_P.pak
  - no_future_mercy_b_evil_1_P.pak
  - no_future_mercy_c_chaos_1_P.pak
  - no_future_mercy_d_demon_1_P.pak

  - no_future_mercy_a_dark_hp_1_P.pak
  - no_future_mercy_b_evil_hp_1_P.pak
  - no_future_mercy_c_chaos_hp_1_P.pak
  - no_future_mercy_d_demon_hp_1_P.pak
  - no_future_mercy_d_demon_plus_hp_1_P.pak


That's it.

To put things back the way they were, just remove the pak file.

Details:

Attack/Magic Attack:       Dark = x2.0, Evil = x5.0, Chaos = x8.0, Demon = x8.0, Demon Plus = x8.0
Defence/Magic Defence: Dark = x2.0, Evil = x2.0, Chaos = x2.0, Demon = x3.0, Demon Plus = x3.0
Luck:                                   Dark = x2.0, Evil = x3.0, Chaos = x3.0, Demon = x3.0, Demon Plus = x3.0

HP variants only:              Dark = x2.0, Evil = x2.5, Chaos = x2.5, Demon = x2.0, Demon Plus = x3.0

Normally, the Attack and Magic Attack in No Future mode are incredibly high, to the point where most bosses will
one-shot you. This make reliance on Miracle II, Crystalline, Provoke and Enigma key to survival, and limits the viability
of certain parties. It's also too difficult for many players to handle. Especially if you're doing a Solo or Duo run
with Xchange Party. This allows you to control the damage you receive from enemies.

Added in v1.2: HP variant options to make common enemies less of a pushover.

While HP varies among bosses, it averages out to multipliers of x2.5 for No Future (x2.0 Defence), and x2.0 for Expert (x3.0 Defence).
So I simply copied these values over to standard enemies as well, with HP x2.0 for Defence x3.0, and HP x2.5 for Defence x2.0
which brings common enemies HP multipliers up to match the bosses. Dark difficulty being a little easier at x2.0 with Defence x2.0,
and Demon HP Plus difficulty being quite a bit harder at x3.0 with Defence x3.0 for overpowered parties.

Expert - Magic Defence Fix:

expert_mdef_fix_1_P.pak

  - Expert mode: Reduces Enemy Magic Defence to x3.0 (from x6.0) to match the x3.0 Defence multiplier

  - Expert mode: Magic Attacks are now just as viable as Physical Attacks, which is how it should be

No Future Mercy - Dark:

no_future_mercy_a_dark_1_P.pak

  - No Future: Reduces Enemy Attack and Magic Attack to x2.0 (from x8.0 -> x120.0)

  - Includes Expert - Magic Defence Fix

No Future Mercy - Evil:

no_future_mercy_b_evil_1_P.pak

  - No Future: Reduces Enemy Attack and Magic Attack to x5.0 (from x8.0 -> x120.0)

  - No Future: Increase Enemy Luck to x3.0

  - Includes Expert - Magic Defence Fix

No Future Mercy - Chaos:

no_future_mercy_c_chaos_1_P.pak

  - No Future: Reduces Enemy Attack and Magic Attack to x8.0 (from x8.0 -> x120.0)

  - No Future: Increase Enemy Luck to x3.0

  - Includes Expert - Magic Defence Fix

No Future Mercy - Demon:

no_future_mercy_d_demon_1_P.pak

  - No Future:
Reduces Enemy Attack and Magic Attack to x8.0 (from x8.0 -> x120.0)

  - No Future:
Increase Enemy Luck to x3.0

  - No Future:
Increase Enemy Defence and Magic Defence to x3.0 (from x2.0)

 
- This essentially combines the higher Defence and Luck of Expert, with the higher Offence and HP of No Future.

  - Includes Expert - Magic Defence Fix

HP Variants:

No Future Mercy - Dark (HP):

no_future_mercy_a_dark_hp_1_P.pak

  - Includes No Future Mercy - Dark

  - No Future: Increase Common Enemies HP to x2.0 (from x1.0)

No Future Mercy - Evil (HP):

no_future_mercy_b_evil_hp_1_P.pak


  - Includes No Future Mercy - Evil

  - No Future: Increase Common Enemies HP to x2.5 (from x1.0)

No Future Mercy - Chaos (HP):

no_future_mercy_c_chaos_hp_1_P.pak

  - Includes No Future Mercy - Chaos

  - No Future: Increase Common Enemies HP to x2.5 (from x1.0)

No Future Mercy - Demon (HP):

no_future_mercy_d_demon_hp_1_P.pak

  - Includes No Future Mercy - Demon

  - No Future: Increase Common Enemies HP to x2.0 (from x1.0)

  Note: Lower HP of 2.0 relative to Evil/Chaos is due to the higher Defence of Demon.

No Future Mercy - Demon (HP Plus):

no_future_mercy_d_demon_hp_plus_1_P.pak

  - Includes No Future Mercy - Demon

  - No Future: Increase Common Enemies HP to x3.0 (from x1.0)

  Note: For those overpowered and broken parties only. Too tedious for most parties.


Technical Notes:

The changes to the EnemyStatusChangeDifficultyTable are done by a program I wrote in C# and included,
called ToM_DifficultyTableChange. Feel free to modify it to easily create your own difficulty mod.