Trials of Mana

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Nova77

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Nova77x

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About this mod

This is a collection of mods with various changes, and additions. There are several mods aimed
at making completionism much easier. If completionism is your goal, it's best paired with another
of my mods "Three Dungeon Run".

Permissions and credits
Completeness

This is a collection of mods with various changes, tweaks, and additions. In particular, there are several
mods specifically aimed at making completionism much easier. If completionism is your goal, it's best paired
with another of my mods Three Dungeon Run R.

v1.8:

Updated:

    Event Link Ability Restriction Removal

      - Bugfix when using Three Dungeon Run R w/Kevin or Charlotte for the Beast King cutscene on the roof of Ferolia after rescuing Faerie.

v1.7:

Updated:

    Spell Learning Tweaks

      - Removed Freya's Change Form effect

      - Freya is now learned normally by Vanadis

      - Freya is also learned by Meteorite at 63 INT

v1.6:

Updated:

    Event Link Ability Restriction Removal

      - adjustment to ensure compatibility with new mod Three Dungeon Run R.

v1.5:

Updated:

    Item Shop

      - changed the Astoria shop Class 4 items requirement from finding 30 li'l cactus, to just the first mandatory cactus.

        (It's still limited to new game plus, you just don't have to bother with the cactus requirement.)

      - added Class 4 items to post-game Beiser Night Market shop (requires you to reach the objective Defeat Anise)

    Note: You may be wondering what the point is if you've already finished the character trials and have the items.

            a) Completeness. Gotta have them all.

            b) Xchange Party tool: you might swap your characters to different ones, and be missing their class items.

v1.4:

Updated:

  - Restoration of Mana override pak for RoM_V1B (v1.1.0 support).

v1.3:

Bugfix:

  - Items Shop accidentally included Learn Spells Without Spirits. It's been fixed.

v1.2:

Updated:

    Access Costumes at Same Class Level

      - unlocked costumes are now available at the start of a new game plus

v1.1

Updated:

    Access Costumes at Same Class Level

      - updated costumes file to new version, no meaningful changes

    Weapons and Armor Shop
   
      - added Rabite Slippers to post-game Wendel shop (requires defeating Anise, any difficulty)

      - updated accessory and shield param files to new version

    Shields for Dark Duran
  
      - updated shield param file to new version

    Treasure Chest Tweaks in Jadd and Anise's Stockade

      - updated object text data file to new version

Added:

    Weapons and Armor Shop (Enhanced)

      - Pedda weapon and armor shops now additionally sell the new enhanced Class 4 weapons and armor in the post-game

    Complete Set (Enhanced)

      - Pedda weapon and armor shops now additionally sell the new enhanced Class 4 weapons and armor in the post-game

Instructions:

Either copy the entire set completeness_all_1_P.pak or completeness_all_v1.1_enhanced_equipment_1_P.pak to your mods folder,
or copy the specific parts you want.

IMPORTANT:

If you use the mod Spawn all Heroes in Town or Restoration of Mana mods, you might need one of two override paks:
 
  - The Restoration of Mana override is needed if you use the Watts Price Change pak (or the whole mod).

  - The Spawn all Heroes in Town override is needed if you use the Remove Restrictions pak (or the whole mod).

Note: If you use Early Class 4 Change, the upgraded Astoria shop with the Class 4 items is included. The Astoria pak from that mod is not needed.

Mod Parts:

Complete Set:

completeness_all_1_P.pak

Contains all of the following parts (excluding the new enhanced Class 4 equipment in Pedda shops).

Complete Set (Enhanced):

completeness_all_v1.1_enhanced_equipment_1_P.pak

Contains all of the following parts.

Item Shop:

completeness_shops_item_shop_completionist_upgrade_1_P.pak

The Besier Night Market's items have been reorganized on both sides.
The default order, especially the right side, was a complete mess.

This mod mainly does two things:

  1. Ensures no item is missable, and you can eventually buy all items (except seeds).

  2. Makes seed farming unnecessary, as you can eventually purchase what you want.

I've always hated RNG in the original game, and I hate it just as much in this one. It's satisfying making it (mostly) irrelevant.

Note: These prices are before any discounts.
          If you have discounts it will be up to 20% less (ex: 125,000 -> 100,000).

The following items have been added (or changed):

Astoria:

Note: These all require you to have found the first li'l cactus on the Golden Road.
      Therefore, you must be on New Game Plus. Or you could cheat and use TimeWarp to go back.

      "Early Class 4 Change" mod required to change to class 4.

Start:

  Valor Sphere        100
  Sage Sphere         100
  Instinct Sphere     100
  Hope Sphere         100
  Loyal Sphere        100
  Kind Sphere         100


Beiser Night Market (Left):

Start:

  Shuriken             70

Chapter 3 ("Search for the elementals."):

  Ample Incense       100

Chapter 3 ("Search for the elemental of the moon."):

  Rich Incense        150

Chapter 4 ("Find Faerie."):

  Opulent Incense     200

Chapter 5 ("Defeat the Benevodons."):

  Knight Tag       10,000
  Prince Tag       10,000
  Battler Tag      10,000
  Duelist Tag      10,000

  Arcana Book      10,000
  Esotera Book     10,000
  Rune Book        10,000
  Omen Book        10,000

  Gold Aura        10,000
  Silver Aura      10,000
  Death Aura       10,000
  Mage Aura        10,000

  Holy Bottle      10,000
  Salt Bottle      10,000
  Ash Bottle       10,000
  Curse Bottle     10,000

  Lucky Dice       10,000
  Destiny Dice     10,000
  Precise Dice     10,000
  Dusk Dice        10,000

  Brisingamen      10,000
  Evening Star     10,000
  Dragoon Band     10,000
  Gleipnir         10,000

Chapter 7 ("Defeat Anise the Witch!"):

Note: These all require the 30 Li'l Cactus Black Market unlock.

  Curious Cookie     2,500  
  Miracle Cookie     3,750
  Mythic Cookie      5,000

  Strength Serum   125,000
  Stamina Serum    125,000
  Intellect Serum  125,000
  Spirit Serum     125,000
  Luck Serum       125,000

  Vitality Elixir  125,000
  Magic Elixir     125,000

  Valor Sphere     100
  Sage Sphere      100
  Instinct Sphere  100
  Hope Sphere      100
  Loyal Sphere     100
  Kind Sphere      100

  Goddess Scales   150,000


Beiser Night Market (Right):

Start:

  Slime Eye            200
  Batmo Eye            200
  Bee Eye              200
  Imp Eye              200
  Mushboom Eye         200
  Assassineye          700

  Moon Coin            300

CHANGED (now available without Cactus reward)

  Parapoto Claw        200
  Demon Claw           200

  Dreamsee Herb        400

Chapter 7 ("Defeat Anise the Witch!"):

Note: These all require the 30 Li'l Cactus Black Market unlock.

  Dryad Icon           400

  Shadow Eye           500

  Tezla Oil            400
  Wolfiend Oil         350
  Matango Oil          500
  Chobin Oil           350
  Ton Oil              400

Chapter 7 ("Post-game:Save the Goddess of Mana!"):

Note: These both require the 30 Li'l Cactus Black Market unlock.

  Luna Icon         10,000

  Ghost Eye         10,000


Weapons and Armor Shop:

completeness_shops_weapon_armor_shop_completionist_upgrade_1_P.pak

This mod mainly does two things:

  1. Ensures no equipment is missable, and you can (eventually) buy all equipment from somewhere.

  2. Makes seed farming unnecessary, as you can purchase (eventually) all seed specific equipment from somewhere.

If you get equipment that you don't want or need, just sell it and buy what you want (provided you're far enough in the game).
Of course, seed farming is still a great way to make money, just the exact equipment you get doesn't matter.

I've always hated RNG in the original game, and I hate it just as much in this one. It's satisfying making it (mostly) irrelevant.

Note: These prices are before any discounts.
          If you have discounts it will be up to 20% less (ex: 125,000 -> 100,000).

WEAPONS SHOPS:

Wendel:

Added starting weapons (1 - per character)

  Available after:

    - Game start.

Valsena:

Added Tomato Town weapons (1 - per character)

  Available after:

    - Beuca Island: "Head back to the Hero King."

Diin+:

Adjusted order grouping weapons by character (sorted Diin/Diin+)

Mintas+:

Adjusted order grouping weapons by character (sorted Mintas/Mintas+)

Chikeeta-2:

Added Chikeeta-1 weapons (3 - N/L/D per character), merged, sorted, ordered by character

  Available after:

    - Always.

Pedda+:

Added Magic Pot Ultimate Class 3 weapons, merged, sorted, ordered by character

  Available after:

    - Duran/Angela: defeating Darkshine Knight "Traverse Dragonsmaw."

    - Kevin/Charlotte: starting Mirage Palace "Find a way to progress."

    - Hawkeye/Riesz: starting Dark Castle "Traverse Dark Castle."

Added Magic Pot Ultimate Class 4 weapons, merged, sorted, ordered by character

  Available after:

    - Post-game: "Defeat Anise the Witch!"

ARMOR SHOPS:

Wendel:

Added starting armor (1 - per character)

  Available after:

    - Game start.

Added additional accessories (8 Benevodon rings, Mana Bracelet/Ring, Rabite Adornment)

  Price: 125,000 Lucre, 250,000 Lucre, 62,500 Lucre

  Available after:

    - Post-game: "Defeat Anise the Witch!"

    - Mana Bracelet can be equipped by: Male characters + Riesz

    - Mana Ring can be equipped by: Female characters + Hawkeye

    - Rabite Adornment can be equipped by all classes

Added additional accessory (Cactus Ring)

  Price: 300,000 Lucre

  Available after meeting the requirements:

    1. Defeating Anise: "Save the Goddess of Mana!"

    2. Finding at least 30 Li'l Cactus.

Note: The Silktail Adornment was not included due to a game bug: it disappears from your inventory when loading your save file.

Dwarf Village:

Adjusted order, Kevin/Charlotte armor first, then Hawkeye/Riesz armor (it was backwards originally)

Valsena:

Adjusted order, Kevin/Charlotte armor first, then Hawkeye/Riesz armor (it was backwards originally)

Added Magic Pot character accessories:
  
  Blessed Bracelet, Frosty Ring, Weakwing, Koropokkur Ring, Cobra Bracelet, Watcher Ring

  Price: 360 Lucre

  Available after:

    - First visit to Valsena, each character can only purchase their accessory (ex: Duran - Blessed Bracelet)

    - Post-game: "Defeat Anise the Witch!", all accessories available for all characters

Palo:

Adjusted order, grouped Duran's Guardian Shield with his armor (it was at the end of the list originally)

Note: Palo's gear still changes from rank 4 to rank 5 after the Citadel, but you can still purchase rank 4 from Beiser.

Diin+:

Adjusted order grouping armor by character (sorted Diin/Diin+)

Mintas+:

Adjusted order grouping armor by character (sorted Mintas/Mintas+)

Diorre:

Added Magic Pot additional accessories:

  Imp's Ring, Lampbloom Ring, Elemental Bracelet, Demon's Ring

  Price: 6,000 Lucre

  Available after:

    - First visit to Diorre, each character can only purchase the accessory associated with their character accessory:

      - Duran/Angela: Imp Ring (freeze/burn - Blessed Bracelet + Frosty Ring)
    
      - Kevin/Riesz: Lampbloom Ring (sleep/moogle - Weakwing + Watcher Ring)

      - Charlotte/Hawkeye: Elemental Bracelet (shrink/poison - Koropokkur Ring + Cobra Bracelet) 

      - Angela/Charlotte: Demon Ring (silence/petrify)

    - Post-game: "Defeat Anise the Witch!", all accessories available for all characters

Josephine-2:

Added Josephine-1 armor (2 armors/2 helmets/3 accessories per character), merged, sorted, ordered by character

  Available after:

    - Always.

Pedda+:

Added Magic Pot Ultimate Class 3 armor, merged, sorted, ordered by character

  Available after:

    - Duran/Angela: defeating Darkshine Knight "Traverse Dragonsmaw."

    - Kevin/Charlotte: starting Mirage Palace "Find a way to progress."

    - Hawkeye/Riesz: starting Dark Castle "Traverse Dark Castle."

  Added shield prices:

- Mystic Ward      Buy: 12,600, Sell:  6,300

- Oath Shield:     Buy: 18,200, Sell:  9,100

- Terralex Ward:   Buy: 11,800, Sell:  5,900

- Goddess Shield:  Buy: 28,200, Sell: 14,100


Added Magic Pot Ultimate Class 4 armor, merged, sorted, ordered by character

  Available after:

    - Post-game: "Defeat Anise the Witch!"

Weapons and Armor Shop (Enhanced):

completeness_shops_weapon_armor_shop_completionist_upgrade_1_P.pak

Contains everything above and includes:

Pedda+:

Added Magic Pot v1.1 Enhanced Ultimate Class 4 weapons, merged, sorted, ordered by character

  Available after:

    - Post-game: "Defeat Anise the Witch!"

Added Magic Pot v1.1 Enhanced Ultimate Class 4 armor, merged, sorted, ordered by character

  Available after:

    - Post-game: "Defeat Anise the Witch!"

  Added shield prices:

    - Enhanced Goddess Shield: Buy: 42,300, Sell: 21,150

Shields for Dark Duran:

completeness_some_shields_for_dark_duran_1_P.pak

This mod will allow Dark Duran to equip the basic stat only shields.

The elemental resistance shields, and the status prevention shields remain light path only.

Gladiator:

  - Can equip: Guardian Shield, Knight Shield, and Gold Shield.

Edelfrei:

  - Can equip: Guardian Shield, Knight Shield, and Gold Shield.

  - Can additionally equip: Dragon Ward, and Mystic Ward.

Duelist:

  - Can equip: Guardian Shield, Knight Shield, and Gold Shield.

  - Can additionally equip: Dragon Ward, and Terralex Ward.

Berserker:

  - Can equip: Guardian Shield, Knight Shield, and Gold Shield.

  - Can additionally equip: Dragon Ward, Mystic Ward, and Terralex Ward.

Not equippable: Serpent Ward, Scorch Ward, Thunder Ward, Earth Shield, Oath Shield, Goddess Shield, Enhanced Goddess Shield.

Spell Learning Tweaks - Class 4 Dark Path Learns all Dark Spells, Class 4 Light Path Learns all Light Spells:

completeness_spell_learning_tweaks_class_4_dark_learns_all_dark_light_learns_all_light_1_P.pak

This is similar to the "Move Learning Mod", but more balanced. It opens up the 4th class, so that it combines magic learning
for the two Class 3 light paths, into the Class 4 light path, and for the two Class 4 dark paths into the Class 4 dark path.

There are some exceptions, especially Angela.

So:

L4 spells = LL3 spells + LD3 spells
D4 spells = DL3 spells + DD3 spells

Example: Divine Hero gets Paladin, and Liege magic, and Berserker gets Edelfrei, and Duelist magic.

Duran:

  - Divine Hero learns all missing LIGHT spells at 63 SPIRIT.

  - Berserker learns all missing DARK spells at 63 SPIRIT.

  - 4th Classes: Single target(ST) spells learned at 53 SPIRIT, Multitarget(MT) spells learned at 63 SPIRIT.

Angela:

  - All magic is learned from INT only.

  - Magician learns Fireball, Ice Smash, and Evil Gate at 9 INT.

  - Spellbinder learns missing Multitarget(MT) Dark Force at 63 INT.

Kevin:

  - Beast King learns all missing LIGHT spells at 63 SPIRIT.

  - Annihilator learns all missing DARK spells at 63 SPIRIT.

  - 4th Classes: Single target(ST) spells learned at 53 SPIRIT, Multitarget(MT) spells learned at 63 SPIRIT.

  - Pressure Point has been changed from DEF to SPIRIT.

Charlotte:

  - High Priestess learns all missing LIGHT spells at 63 SPIRIT.

  - Chaosbringer learns all missing DARK spells at 63 SPIRIT.

  - 4th Classes: Single target(ST) spells learned at 53 SPIRIT, Multitarget(MT) spells learned at 63 SPIRIT.

Hawkeye:

  - Vigilante learns all missing DARK spells at 63 LUCK.

  - LIGHT classes never learn Change Form (prevents AI robbing you of EXP). 

  - Lunatic has been changed from INT to SPIRIT.

  - Poison Bubble has been changed from INT to SPIRIT.

Riesz:

  - Removed Freya's Change Form effect

  - Meteorite learns all missing MT Stat Up spells at 63 SPIRIT.

  - Meteorite learns both Seraph and Freya at 63 INT.

  - Brynhildr learns all missing MT Stat Down spells at 63 SPIRIT.

  - Brynhildr learns both Jormungandr and Hexas at 63 INT.

Learn Spells Without Spirits:

completeness_learn_spells_without_spirits_1_P.pak

This mod will allow you to learn spells before obtaining the associated spirit.

Access Costumes at Same Class Level:

completeness_access_all_costumes_at_same_class_level_1_P.pak

This mod will allow you to access all costumes at the same or lower class level.
So for example, Knight can access Gladiator, and Fighter, but not Paladin/Liege/Edelfrei/Duelist.
Paladin could access any Class 1, Class 2 or Class 3 costume, but not Class 4.

This gives you more costume choice, but still gives you a feeling of progression. So it's not just everything at once.

Watts Price Change:

completeness_watts_price_change_1000_lucre_and_800_lucre_all_languages_1_P.pak

This mod changes the price for Watts' Nitromyte to something more affordable. It's 1000 without the discount,
and 800 with the discount. The text has been updated for all 8 languages.

Note: If you're using the "Restoration of Mana" mod, you need to use the override pak. It's a modified version of
          RoM's dwarf tunnel text with the numbers updated.

Event Link Ability Restriction Removal:

completeness_remove_restrictions_life_wisdom_kindness_lupine_soul_spell_armor_1_P.pak

This removes the requirements for learning "Life Wisdom", "Kindness", "Lupine Soul", and "Spell Armor".

These four link abilities are particularly annoying, since they put extra restrictions other than simply
have the character in your party at some point.

Life Wisdom:

Normally you can't have Duran in your party. It's one thing to require a party member, but to have the game say
you can't include someone is too restrictive. It's gone now. Duran can walk right in to his own house and talk to his own
mother and get the ability, instead of being a baby about it.

Kindness:

Another awful restriction. Forcing you to main Angela, a spell caster? Just for one ability? I don't think so.
It's gone now. Angela is only required to be in your party, so now you can play as any character you chose. Like it should be.

Note: If you're using "Spawn all heroes in town" mod, you'll need the override pak for it. It updates that mod's version
          of Alrant to include the necessary changes.

Lupine Soul:

It's one thing to require Kevin in the party for an ability, but to require you to have him and play on a specific story path?
Nope. That's gotta go. Since it's area specific, the Kevin requirement is thrown out. You can get it with any party
combination anytime after resucing Faerie, no time limits. So if you're playing with "Three Dungeon Run", Duran/Angela/Hawkeye
can pick that up no problem. Or without it, you can play as Charlotte without Kevin, not that anyone would... but the option
should be there. So there it is.

Also it's fun to watch the King of Ferolia monologue to himself without Kevin there.

Spell Armor:

What is it with these unneccessary restrictions? This game is all about choice. I HAVE to take Charlotte on this specific
story path? Shoe, shoe! You awful terrible restriction! Take any party you want to Mirage Palace. Without
"Three Dungeon Run" you can get it with just Kevin, but with it, you take whoever you want. There is actually an order to
who plays Charlotte's part in the Heath cutscene, if you're curious it's: Charlotte->Kevin->Angela->Reisz->Hawkeye->Duran.

Seeing Kevin do Charlotte's lines never gets old.

Treasure Chest Tweaks in Jadd and Anise's Stockade:

completeness_treasure_chest_tweaks_jadd_extras_and_stockade_colichemarde_stash_1_P.pak

I originally wanted to include the Silktail Adornment in addition to the Rabite Adornment, but unfortunately
the Silktail Adornment is bugged. It works as intended, but one is subtracted from your inventory when you
load your save file, and it's unequipped from all your characters. It's like the Colichemarde bug, but much worse.

Instead, I included a bunch of incense for you start the game off with, and some cookies as well.

Jadd:

The first chest across from the Inn:

  - Rabite Adornment.

The chest in the harbour:

  - 3 x Opulent Incense

Sparkle in the southeast corner:

  - 2 x Curious Cookie

Sparkle in the fountain:

  - 3 x Ample Incense 

Anise's Stockade:

If you've ever looked into 100%'ing the game, you know about the Colichemarde bug. Everytime you do a Class 2 change
a Colichemarde is eaten from your inventory. This chest should provide more than enough fuel for your class changes.
Your party doesn't matter. It will always be Colichemardes, regardless of your classes, with or without Duran.

The first chest in the Forcena area, just head left as soon as you enter the first portal:

  - 24 x Colichemarde 

Cactus Rewards:

completeness_cactus_reward_early_chest_counter_1_P.pak

It's ridiculous that the treasure chest counter isn't built into the map by default. This will enable it as soon as you
find the first mandatory Li'l Cactus
on the Golden Road. Even if you're loading a save game where you've already found
the first Cactus, it'll show up.

It should be noted that the treasure chest counter doesn't work in areas you're not supposed to be in. For example,
if your main character is Duran, you cannot see the treasure chest count in Night Cavern, or Jungle of Visions. If you're
playing with "Three Dungeon Run" you'll have to rely on the map markers with one of the later Cactus rewards, which you
should no doubt have by then.