About this mod
This is a collection of mods with various changes, and additions. There are several mods aimed
at making completionism much easier. If completionism is your goal, it's best paired with another
of my mods "Three Dungeon Run".
- Permissions and credits
This is a collection of mods with various changes, tweaks, and additions. In particular, there are several
mods specifically aimed at making completionism much easier. If completionism is your goal, it's best paired
with another of my mods Three Dungeon Run R.
v1.8:
Updated:
Event Link Ability Restriction Removal
- Bugfix when using Three Dungeon Run R w/Kevin or Charlotte for the Beast King cutscene on the roof of Ferolia after rescuing Faerie.
v1.7:
Updated:
Spell Learning Tweaks
- Removed Freya's Change Form effect
- Freya is now learned normally by Vanadis
- Freya is also learned by Meteorite at 63 INT
v1.6:
Updated:
Event Link Ability Restriction Removal
- adjustment to ensure compatibility with new mod Three Dungeon Run R.
v1.5:
Updated:
Item Shop
- changed the Astoria shop Class 4 items requirement from finding 30 li'l cactus, to just the first mandatory cactus.
(It's still limited to new game plus, you just don't have to bother with the cactus requirement.)
- added Class 4 items to post-game Beiser Night Market shop (requires you to reach the objective Defeat Anise)
Note: You may be wondering what the point is if you've already finished the character trials and have the items.
a) Completeness. Gotta have them all.
b) Xchange Party tool: you might swap your characters to different ones, and be missing their class items.
v1.4:
Updated:
- Restoration of Mana override pak for RoM_V1B (v1.1.0 support).
v1.3:
Bugfix:
- Items Shop accidentally included Learn Spells Without Spirits. It's been fixed.
v1.2:
Updated:
Access Costumes at Same Class Level
- unlocked costumes are now available at the start of a new game plus
v1.1
Updated:
Access Costumes at Same Class Level
- updated costumes file to new version, no meaningful changes
Weapons and Armor Shop
- added Rabite Slippers to post-game Wendel shop (requires defeating Anise, any difficulty)
- updated accessory and shield param files to new version
Shields for Dark Duran
- updated shield param file to new version
Treasure Chest Tweaks in Jadd and Anise's Stockade
- updated object text data file to new version
Added:
Weapons and Armor Shop (Enhanced)
- Pedda weapon and armor shops now additionally sell the new enhanced Class 4 weapons and armor in the post-game
Complete Set (Enhanced)
- Pedda weapon and armor shops now additionally sell the new enhanced Class 4 weapons and armor in the post-game
Instructions:
Either copy the entire set completeness_all_1_P.pak or completeness_all_v1.1_enhanced_equipment_1_P.pak to your mods folder,
or copy the specific parts you want.
IMPORTANT:
If you use the mod Spawn all Heroes in Town or Restoration of Mana mods, you might need one of two override paks:
- The Restoration of Mana override is needed if you use the Watts Price Change pak (or the whole mod).
- The Spawn all Heroes in Town override is needed if you use the Remove Restrictions pak (or the whole mod).
Note: If you use Early Class 4 Change, the upgraded Astoria shop with the Class 4 items is included. The Astoria pak from that mod is not needed.
Mod Parts:
Complete Set:
completeness_all_1_P.pak
Contains all of the following parts (excluding the new enhanced Class 4 equipment in Pedda shops).
Complete Set (Enhanced):
completeness_all_v1.1_enhanced_equipment_1_P.pak
Contains all of the following parts.
Item Shop:
completeness_shops_item_shop_completionist_upgrade_1_P.pak
The Besier Night Market's items have been reorganized on both sides.
The default order, especially the right side, was a complete mess.
This mod mainly does two things:
1. Ensures no item is missable, and you can eventually buy all items (except seeds).
2. Makes seed farming unnecessary, as you can eventually purchase what you want.
I've always hated RNG in the original game, and I hate it just as much in this one. It's satisfying making it (mostly) irrelevant.
Note: These prices are before any discounts.
If you have discounts it will be up to 20% less (ex: 125,000 -> 100,000).
The following items have been added (or changed):
Astoria:
Note: These all require you to have found the first li'l cactus on the Golden Road.
Therefore, you must be on New Game Plus. Or you could cheat and use TimeWarp to go back.
"Early Class 4 Change" mod required to change to class 4.
Start:
Valor Sphere 100
Sage Sphere 100
Instinct Sphere 100
Hope Sphere 100
Loyal Sphere 100
Kind Sphere 100
Beiser Night Market (Left):
Start:
Shuriken 70
Chapter 3 ("Search for the elementals."):
Ample Incense 100
Chapter 3 ("Search for the elemental of the moon."):
Rich Incense 150
Chapter 4 ("Find Faerie."):
Opulent Incense 200
Chapter 5 ("Defeat the Benevodons."):
Knight Tag 10,000
Prince Tag 10,000
Battler Tag 10,000
Duelist Tag 10,000
Arcana Book 10,000
Esotera Book 10,000
Rune Book 10,000
Omen Book 10,000
Gold Aura 10,000
Silver Aura 10,000
Death Aura 10,000
Mage Aura 10,000
Holy Bottle 10,000
Salt Bottle 10,000
Ash Bottle 10,000
Curse Bottle 10,000
Lucky Dice 10,000
Destiny Dice 10,000
Precise Dice 10,000
Dusk Dice 10,000
Brisingamen 10,000
Evening Star 10,000
Dragoon Band 10,000
Gleipnir 10,000
Chapter 7 ("Defeat Anise the Witch!"):
Note: These all require the 30 Li'l Cactus Black Market unlock.
Curious Cookie 2,500
Miracle Cookie 3,750
Mythic Cookie 5,000
Strength Serum 125,000
Stamina Serum 125,000
Intellect Serum 125,000
Spirit Serum 125,000
Luck Serum 125,000
Vitality Elixir 125,000
Magic Elixir 125,000
Valor Sphere 100
Sage Sphere 100
Instinct Sphere 100
Hope Sphere 100
Loyal Sphere 100
Kind Sphere 100
Goddess Scales 150,000
Beiser Night Market (Right):
Start:
Slime Eye 200
Batmo Eye 200
Bee Eye 200
Imp Eye 200
Mushboom Eye 200
Assassineye 700
Moon Coin 300
CHANGED (now available without Cactus reward)
Parapoto Claw 200
Demon Claw 200
Dreamsee Herb 400
Chapter 7 ("Defeat Anise the Witch!"):
Note: These all require the 30 Li'l Cactus Black Market unlock.
Dryad Icon 400
Shadow Eye 500
Tezla Oil 400
Wolfiend Oil 350
Matango Oil 500
Chobin Oil 350
Ton Oil 400
Chapter 7 ("Post-game:Save the Goddess of Mana!"):
Note: These both require the 30 Li'l Cactus Black Market unlock.
Luna Icon 10,000
Ghost Eye 10,000
Weapons and Armor Shop:
completeness_shops_weapon_armor_shop_completionist_upgrade_1_P.pak
This mod mainly does two things:
1. Ensures no equipment is missable, and you can (eventually) buy all equipment from somewhere.
2. Makes seed farming unnecessary, as you can purchase (eventually) all seed specific equipment from somewhere.
If you get equipment that you don't want or need, just sell it and buy what you want (provided you're far enough in the game).
Of course, seed farming is still a great way to make money, just the exact equipment you get doesn't matter.
I've always hated RNG in the original game, and I hate it just as much in this one. It's satisfying making it (mostly) irrelevant.
Note: These prices are before any discounts.
If you have discounts it will be up to 20% less (ex: 125,000 -> 100,000).
WEAPONS SHOPS:
Wendel:
Added starting weapons (1 - per character)
Available after:
- Game start.
Valsena:
Added Tomato Town weapons (1 - per character)
Available after:
- Beuca Island: "Head back to the Hero King."
Diin+:
Adjusted order grouping weapons by character (sorted Diin/Diin+)
Mintas+:
Adjusted order grouping weapons by character (sorted Mintas/Mintas+)
Chikeeta-2:
Added Chikeeta-1 weapons (3 - N/L/D per character), merged, sorted, ordered by character
Available after:
- Always.
Pedda+:
Added Magic Pot Ultimate Class 3 weapons, merged, sorted, ordered by character
Available after:
- Duran/Angela: defeating Darkshine Knight "Traverse Dragonsmaw."
- Kevin/Charlotte: starting Mirage Palace "Find a way to progress."
- Hawkeye/Riesz: starting Dark Castle "Traverse Dark Castle."
Added Magic Pot Ultimate Class 4 weapons, merged, sorted, ordered by character
Available after:
- Post-game: "Defeat Anise the Witch!"
ARMOR SHOPS:
Wendel:
Added starting armor (1 - per character)
Available after:
- Game start.
Added additional accessories (8 Benevodon rings, Mana Bracelet/Ring, Rabite Adornment)
Price: 125,000 Lucre, 250,000 Lucre, 62,500 Lucre
Available after:
- Post-game: "Defeat Anise the Witch!"
- Mana Bracelet can be equipped by: Male characters + Riesz
- Mana Ring can be equipped by: Female characters + Hawkeye
- Rabite Adornment can be equipped by all classes
Added additional accessory (Cactus Ring)
Price: 300,000 Lucre
Available after meeting the requirements:
1. Defeating Anise: "Save the Goddess of Mana!"
2. Finding at least 30 Li'l Cactus.
Note: The Silktail Adornment was not included due to a game bug: it disappears from your inventory when loading your save file.
Dwarf Village:
Adjusted order, Kevin/Charlotte armor first, then Hawkeye/Riesz armor (it was backwards originally)
Valsena:
Adjusted order, Kevin/Charlotte armor first, then Hawkeye/Riesz armor (it was backwards originally)
Added Magic Pot character accessories:
Blessed Bracelet, Frosty Ring, Weakwing, Koropokkur Ring, Cobra Bracelet, Watcher Ring
Price: 360 Lucre
Available after:
- First visit to Valsena, each character can only purchase their accessory (ex: Duran - Blessed Bracelet)
- Post-game: "Defeat Anise the Witch!", all accessories available for all characters
Palo:
Adjusted order, grouped Duran's Guardian Shield with his armor (it was at the end of the list originally)
Note: Palo's gear still changes from rank 4 to rank 5 after the Citadel, but you can still purchase rank 4 from Beiser.
Diin+:
Adjusted order grouping armor by character (sorted Diin/Diin+)
Mintas+:
Adjusted order grouping armor by character (sorted Mintas/Mintas+)
Diorre:
Added Magic Pot additional accessories:
Imp's Ring, Lampbloom Ring, Elemental Bracelet, Demon's Ring
Price: 6,000 Lucre
Available after:
- First visit to Diorre, each character can only purchase the accessory associated with their character accessory:
- Duran/Angela: Imp Ring (freeze/burn - Blessed Bracelet + Frosty Ring)
- Kevin/Riesz: Lampbloom Ring (sleep/moogle - Weakwing + Watcher Ring)
- Charlotte/Hawkeye: Elemental Bracelet (shrink/poison - Koropokkur Ring + Cobra Bracelet)
- Angela/Charlotte: Demon Ring (silence/petrify)
- Post-game: "Defeat Anise the Witch!", all accessories available for all characters
Josephine-2:
Added Josephine-1 armor (2 armors/2 helmets/3 accessories per character), merged, sorted, ordered by character
Available after:
- Always.
Pedda+:
Added Magic Pot Ultimate Class 3 armor, merged, sorted, ordered by character
Available after:
- Duran/Angela: defeating Darkshine Knight "Traverse Dragonsmaw."
- Kevin/Charlotte: starting Mirage Palace "Find a way to progress."
- Hawkeye/Riesz: starting Dark Castle "Traverse Dark Castle."
Added shield prices:
- Mystic Ward Buy: 12,600, Sell: 6,300
- Oath Shield: Buy: 18,200, Sell: 9,100
- Terralex Ward: Buy: 11,800, Sell: 5,900
- Goddess Shield: Buy: 28,200, Sell: 14,100
Added Magic Pot Ultimate Class 4 armor, merged, sorted, ordered by character
Available after:
- Post-game: "Defeat Anise the Witch!"
Weapons and Armor Shop (Enhanced):
completeness_shops_weapon_armor_shop_completionist_upgrade_1_P.pak
Contains everything above and includes:
Pedda+:
Added Magic Pot v1.1 Enhanced Ultimate Class 4 weapons, merged, sorted, ordered by character
Available after:
- Post-game: "Defeat Anise the Witch!"
Added Magic Pot v1.1 Enhanced Ultimate Class 4 armor, merged, sorted, ordered by character
Available after:
- Post-game: "Defeat Anise the Witch!"
Added shield prices:
- Enhanced Goddess Shield: Buy: 42,300, Sell: 21,150
Shields for Dark Duran:
completeness_some_shields_for_dark_duran_1_P.pak
This mod will allow Dark Duran to equip the basic stat only shields.
The elemental resistance shields, and the status prevention shields remain light path only.
Gladiator:
- Can equip: Guardian Shield, Knight Shield, and Gold Shield.
Edelfrei:
- Can equip: Guardian Shield, Knight Shield, and Gold Shield.
- Can additionally equip: Dragon Ward, and Mystic Ward.
Duelist:
- Can equip: Guardian Shield, Knight Shield, and Gold Shield.
- Can additionally equip: Dragon Ward, and Terralex Ward.
Berserker:
- Can equip: Guardian Shield, Knight Shield, and Gold Shield.
- Can additionally equip: Dragon Ward, Mystic Ward, and Terralex Ward.
Not equippable: Serpent Ward, Scorch Ward, Thunder Ward, Earth Shield, Oath Shield, Goddess Shield, Enhanced Goddess Shield.
Spell Learning Tweaks - Class 4 Dark Path Learns all Dark Spells, Class 4 Light Path Learns all Light Spells:
completeness_spell_learning_tweaks_class_4_dark_learns_all_dark_light_learns_all_light_1_P.pak
This is similar to the "Move Learning Mod", but more balanced. It opens up the 4th class, so that it combines magic learning
for the two Class 3 light paths, into the Class 4 light path, and for the two Class 4 dark paths into the Class 4 dark path.
There are some exceptions, especially Angela.
So:
L4 spells = LL3 spells + LD3 spells
D4 spells = DL3 spells + DD3 spells
Example: Divine Hero gets Paladin, and Liege magic, and Berserker gets Edelfrei, and Duelist magic.
Duran:
- Divine Hero learns all missing LIGHT spells at 63 SPIRIT.
- Berserker learns all missing DARK spells at 63 SPIRIT.
- 4th Classes: Single target(ST) spells learned at 53 SPIRIT, Multitarget(MT) spells learned at 63 SPIRIT.
Angela:
- All magic is learned from INT only.
- Magician learns Fireball, Ice Smash, and Evil Gate at 9 INT.
- Spellbinder learns missing Multitarget(MT) Dark Force at 63 INT.
Kevin:
- Beast King learns all missing LIGHT spells at 63 SPIRIT.
- Annihilator learns all missing DARK spells at 63 SPIRIT.
- 4th Classes: Single target(ST) spells learned at 53 SPIRIT, Multitarget(MT) spells learned at 63 SPIRIT.
- Pressure Point has been changed from DEF to SPIRIT.
Charlotte:
- High Priestess learns all missing LIGHT spells at 63 SPIRIT.
- Chaosbringer learns all missing DARK spells at 63 SPIRIT.
- 4th Classes: Single target(ST) spells learned at 53 SPIRIT, Multitarget(MT) spells learned at 63 SPIRIT.
Hawkeye:
- Vigilante learns all missing DARK spells at 63 LUCK.
- LIGHT classes never learn Change Form (prevents AI robbing you of EXP).
- Lunatic has been changed from INT to SPIRIT.
- Poison Bubble has been changed from INT to SPIRIT.
Riesz:
- Removed Freya's Change Form effect
- Meteorite learns all missing MT Stat Up spells at 63 SPIRIT.
- Meteorite learns both Seraph and Freya at 63 INT.
- Brynhildr learns all missing MT Stat Down spells at 63 SPIRIT.
- Brynhildr learns both Jormungandr and Hexas at 63 INT.
Learn Spells Without Spirits:
completeness_learn_spells_without_spirits_1_P.pak
This mod will allow you to learn spells before obtaining the associated spirit.
Access Costumes at Same Class Level:
completeness_access_all_costumes_at_same_class_level_1_P.pak
This mod will allow you to access all costumes at the same or lower class level.
So for example, Knight can access Gladiator, and Fighter, but not Paladin/Liege/Edelfrei/Duelist.
Paladin could access any Class 1, Class 2 or Class 3 costume, but not Class 4.
This gives you more costume choice, but still gives you a feeling of progression. So it's not just everything at once.
Watts Price Change:
completeness_watts_price_change_1000_lucre_and_800_lucre_all_languages_1_P.pak
This mod changes the price for Watts' Nitromyte to something more affordable. It's 1000 without the discount,
and 800 with the discount. The text has been updated for all 8 languages.
Note: If you're using the "Restoration of Mana" mod, you need to use the override pak. It's a modified version of
RoM's dwarf tunnel text with the numbers updated.
Event Link Ability Restriction Removal:
completeness_remove_restrictions_life_wisdom_kindness_lupine_soul_spell_armor_1_P.pak
This removes the requirements for learning "Life Wisdom", "Kindness", "Lupine Soul", and "Spell Armor".
These four link abilities are particularly annoying, since they put extra restrictions other than simply
have the character in your party at some point.
Life Wisdom:
Normally you can't have Duran in your party. It's one thing to require a party member, but to have the game say
you can't include someone is too restrictive. It's gone now. Duran can walk right in to his own house and talk to his own
mother and get the ability, instead of being a baby about it.
Kindness:
Another awful restriction. Forcing you to main Angela, a spell caster? Just for one ability? I don't think so.
It's gone now. Angela is only required to be in your party, so now you can play as any character you chose. Like it should be.
Note: If you're using "Spawn all heroes in town" mod, you'll need the override pak for it. It updates that mod's version
of Alrant to include the necessary changes.
Lupine Soul:
It's one thing to require Kevin in the party for an ability, but to require you to have him and play on a specific story path?
Nope. That's gotta go. Since it's area specific, the Kevin requirement is thrown out. You can get it with any party
combination anytime after resucing Faerie, no time limits. So if you're playing with "Three Dungeon Run", Duran/Angela/Hawkeye
can pick that up no problem. Or without it, you can play as Charlotte without Kevin, not that anyone would... but the option
should be there. So there it is.
Also it's fun to watch the King of Ferolia monologue to himself without Kevin there.
Spell Armor:
What is it with these unneccessary restrictions? This game is all about choice. I HAVE to take Charlotte on this specific
story path? Shoe, shoe! You awful terrible restriction! Take any party you want to Mirage Palace. Without
"Three Dungeon Run" you can get it with just Kevin, but with it, you take whoever you want. There is actually an order to
who plays Charlotte's part in the Heath cutscene, if you're curious it's: Charlotte->Kevin->Angela->Reisz->Hawkeye->Duran.
Seeing Kevin do Charlotte's lines never gets old.
Treasure Chest Tweaks in Jadd and Anise's Stockade:
completeness_treasure_chest_tweaks_jadd_extras_and_stockade_colichemarde_stash_1_P.pak
I originally wanted to include the Silktail Adornment in addition to the Rabite Adornment, but unfortunately
the Silktail Adornment is bugged. It works as intended, but one is subtracted from your inventory when you
load your save file, and it's unequipped from all your characters. It's like the Colichemarde bug, but much worse.
Instead, I included a bunch of incense for you start the game off with, and some cookies as well.
Jadd:
The first chest across from the Inn:
- Rabite Adornment.
The chest in the harbour:
- 3 x Opulent Incense
Sparkle in the southeast corner:
- 2 x Curious Cookie
Sparkle in the fountain:
- 3 x Ample Incense
Anise's Stockade:
If you've ever looked into 100%'ing the game, you know about the Colichemarde bug. Everytime you do a Class 2 change
a Colichemarde is eaten from your inventory. This chest should provide more than enough fuel for your class changes.
Your party doesn't matter. It will always be Colichemardes, regardless of your classes, with or without Duran.
The first chest in the Forcena area, just head left as soon as you enter the first portal:
- 24 x Colichemarde
Cactus Rewards:
completeness_cactus_reward_early_chest_counter_1_P.pak
It's ridiculous that the treasure chest counter isn't built into the map by default. This will enable it as soon as you
find the first mandatory Li'l Cactus on the Golden Road. Even if you're loading a save game where you've already found
the first Cactus, it'll show up.
It should be noted that the treasure chest counter doesn't work in areas you're not supposed to be in. For example,
if your main character is Duran, you cannot see the treasure chest count in Night Cavern, or Jungle of Visions. If you're
playing with "Three Dungeon Run" you'll have to rely on the map markers with one of the later Cactus rewards, which you
should no doubt have by then.