Total War: Three Kingdoms

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Payday Pony

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10emil10

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About this mod

In total this mod adds a new culture with an associated faction The Huns. Currently it has 37 units, 5 generals, 2 Heroes and 55 buildings.
The Huns encourage a new way of playing the game without forcing you to indulge in the brutal play style.

Requirements
Permissions and credits
Changelogs
Overview
In total this mod adds a new culture with an associated faction The Huns. Currently it has 37 units, 5 generals, 2 Heroes and 55 buildings.
The Huns encourage a new way of playing the game without forcing you to indulge
in the brutal play style.

I really would love to hear everyone’s feedback both on balance for units, buildings and so on but also in terms of what is fun and
what doesn’t make for a fun playing experience. I still have plans for this mod but the direction and prioritization I am very open to discuss. 

Requirements
This mod requires the dlc:
Total War: Three Kingdoms – The furious wild

Update
This update is only visual. The models for all units have been changed and should look a lot better. I have also read through your comments and noticed that many want the next focus to be on improving character portraits, therefore that has been bumped up to be the next priority.

In depth info
There is one new playable faction led by Monkhbat Bayarsaikhan. It replaces the old Han Sui faction (not a previous playable
faction).

Generals

There are five types of generals and two unique types for the Huns. Tiger, Horse, Eagle, Goat and Bear.
Currently there is only one female and male armour, Huns can use Chinese weapons, retainers and so on, but not armours.
Together they can field from a pool of 37 units. Units are restricted to relevant commanders and technologies but do not require commander level like
some do in traditional three kingdoms. I dint like that feature and I am
looking at other ways to balance this.
Since the general pool has been acting up the current method to get more generals is through events. This is not ideal I know and i am working
on a way to set up a pool for Hun generals but for now I hope this will suffice.
Generals and units are as follows:
Tiger
Hunnic Devil Cavalry
Hunnic Horsemen
Hunnic Mounted Warband
Noble Acatziri Raiders
Nokkors
Shamans of the Eternal Sky
Steppe Mounted Brigands
Steppe Mounted Tribespeople
Steppe Raiders
Horse
Steppe Cataphracts
Noble Steppe Cataphracts
Elite Hunnic Lancers
First Wave Lancers
Hunnic Lancers
Steppe Lancers
Eagle
Steppe Bows
Steppe Shield Archers
Uar Archers
Sisters of scythia
Avar Horde
Hunnic Ambushers
Hunnic Devil Archers
Hunnic Horse Archers
Hunnic Mounted Bows
Noble Horse Archers
Steppe Horse Archers
Steppe Mounted Bows
Unnigarde
Goat
Scirii Warriors
Steppe Levy
Hunnic Spears
Steppe Spearmen
Bear
Steppe Tribespeople
Uar Warriors
Chosen Uar Warriors
Hunnic Dismounted Warband
Steppe Warriors

The Huns have three heroes. 
Bayarsaikhan Monkhbat (faction leader)
Boolyn khatan khaan (daughter of the faction leader)
Esen Batsaikhan (son of the faction leader)

Wolf and Scorpion
These two new general playstyles are unique to the hero's Boolyn Khatan Khaan and Esen Batsaikhan. 
The wolf is a mercenary general and can recruit expensive units that have an extremely high replenishment rate. 
The scorpion can recruit slaves with low moral and berserk risk. However they are extremely cheap. Slaves suffer reduced recruitment in friendly territory and should be recruited in settled stance in forign territory.

Buildings

Currently the Huns have 8 unique building chains with atotal of 55 buildings. They also borrow 3 chains from the chines. Tribute hall,
Market, and harbor. All non-town chains are the same as the Chinese.

Law and order (3 buildings)
This chain reduces corruption and gives public order.
Legislative offices (10 buildings)
At the cost of corruption or public order increase various income types.
Community (8 buildings)
Increase happiness, population growth or character experience.
Herders housing (8 buildings)
This depending on the route taking can produce or take food. It also generates money and can increase present
income general income or neither.
Raiding Camp (5 buildings)
At the cost of corruption this building brings food, public order, and a boost to income from all groups.
Inn (5 buildings)
Gives income and boosts income from commercial sources. Eventually will however penalize public order slightly.
Workshop (5 buildings)
Gives income and boosts income from peasant sources.
Artisans (11 buildings)
Increase different types of incomes and gain industrial income. Can also increase food yield
 
Tech tree and faction abilities

Tech tree
The Huns share tech tree with the Chinese factions. However, the tech tree has been updated to ensure that units and buildings for the Huns
are included in it.
Abilities
The Huns can ask for tribute and mercenary contracts.
They can also make their armies engage in a settle stance allowing for replenishment in foreign territory.
Similarly, to Zheng Jiang the Huns have an infamy system. This is the only way of gaining prestige for the Huns. Infamy increases by
sacking settlements, razing settlements, and killing survivors after a battle.
 
Balance notes
A lot of changes! Huns are now a major faction so they have 2000 base income as well they have been given one more starting army(from 1 to 2). Infamy decay has also been decreased at the highest levels. 
I love to hear what people think and that is definitely also in regards to balance. I hope this makes the huns less grinding.

Compatibility
This mod is very little compatible. Just has not been a priority so far. The mod wont work with any other mod altering CEO’s(adding armor’s,
weapons, mounts and so on). Other mods should be loaded after this mod in the
load order.

Credits
All the unit models and textures are by “Real” so thank you very much to him for his great
work.
https://steamcommunity.com/id/Lwd0313/myworkshopfiles/
Also, thanks to “Hooveric”. Thanks to the modder “Yabgu Nizam Pasha” who allowed me to integrate
his awesome unit variants as the Huns units
https://steamcommunity.com/id/yabgunizampasha/myworkshopfiles/
Steam user Cinderella also deserves some credit for a lot of advice on how to balance the huns, appreciate it!
nenyerbisnus is the artist behind the new boolyn so many thanks to him for taking the time to help make the mod look better.
https://steamcommunity.com/sharedfiles/filedetails/?id=2598801444

Currently being developed
Things are kinda slow at the moment, sorry. The near future will mainly be bug fixes, patches and some attempts to make the mod more compatible.
 
Want to contribute to the mod? Anyone with some time and a positive attitude is welcome? The mod needs Models as many of the units could use a bit of pep. Some buildings could also be cool. Three kingdoms uses Autodesk for models. Artists are also very welcome there is just so much missing art. If you don’t think these things are you, but still want to help and have an idea feel free to reach out. The development is quite loose minded so there wont be any deadlines or such things.
I can be reached here on nexus or on my [email protected]

Known bugs and bug reporting
Known
Regions are having a laugh with their VFX display
Diplomacy will show two tribute logos in previous deals

Reporting
Pleas try and be specific. Knowing what faction you played as, rough turn or year in game is very useful. What did you do when first noticing the bug?


This includes a retexture of Esen Batsaikhan(new hero) and Boolyn Khatan Khaan. She has now also become the new type of general! Scorpion.

These generals can recruit slaves that are Chinese units with almost no upkeep. This comes at a cost however, they have less moral, can go berserk and most importantly can only replenish when the army they are embedded in is in raiding stance.

Scorpions also have 3 unique skills to help them get the most out of their new units.

Hope people enjoy the concept let me know what you think.