Hello guys, I changed some things in my mod I shared few days ago. This time I did entire technology/Reform tree overhaul. Things I done:
You can see all the changes in "images" section. Their title will be "Update 1.1" !
- You need to wait 4 turns instead of 5 to get a reform
- Taxes are doubled (you get double the money but at double cost of public order and food) this change is made due to reform overhaul because you get a lot more public order now.
- Every aspect has different bonuses completely. Detailed:
Water tree (trade focused): tier 1 gives:
+2% character experience --------------> tier2 : +5% character experience
+2% income from commerce ------------> tier 2: +5% income from commerce
+2% trade influence ------------------------> tier 2: +5% trade influence
+2 satisfaction for strategists ------------> tier 2: +5 satisfaction for strategists
+1 to available trade agreements ------> tier 2: +1 to available trade agreements
and so on for tier 3 & tier 4. Same bonuses with bigger bonuses.
Metal tree (Industry) :
+2% income from industry------> tier 2: +5% income from industry
+2% income from silk------> tier 2: +5% income from silk
+2% income from spice------> tier 2: +5% income from spice
+2 satisfaction for sentinels------> tier 2: +5 satisfaction for sentinels
Fire Tree (Military) :
+2% income from looting settlements
+2% post battle loot income
+2% ammunition for all units
+2 satisfaction for vanguards
-2% retinue upkeep
+2% campaign movement range
-2% recruitment cost
Yellow tree (Government) :
+2% income from all sources
+2 public order
+2 commandery line of sight
+2 satisfaction for commanders
-2% character salary
+1 available assignments
Wood tree (Agriculture and farming)
+2% food production
+2% income from peasantry
+2 satisfaction for champions
+2% replenishment
0 comments