Total War: Three Kingdoms

Hello guys, I changed some things in my mod I shared few days ago. This time I did entire technology/Reform tree overhaul. Things I done: 
You can see all the changes in "images" section. Their title will be "Update 1.1" !

- You need to wait 4 turns instead of 5 to get a reform

- Taxes are doubled (you get double the money but at double cost of public order and food) this change is made due to reform overhaul because you get a lot more public order now.

- Every aspect has different bonuses completely. Detailed: 

Water tree (trade focused): tier 1 gives: 

+2% character experience -------------->       tier2 :   +5% character experience
+2% income from commerce ------------>    tier 2:   +5% income from commerce
+2% trade influence ------------------------>      tier 2:   +5% trade influence
+2 satisfaction for strategists ------------>   tier 2:   +5 satisfaction for strategists
+1 to available trade agreements ------>     tier 2:  +1 to available trade agreements

and so on for tier 3 & tier 4. Same bonuses with bigger bonuses.

Metal tree (Industry) : 
+2% income from industry------>          tier 2: +5% income from industry
+2% income from silk------>          tier 2:                 +5% income from silk
+2% income from spice------>       tier 2:         +5% income from spice
+2 satisfaction for sentinels------>       tier 2: +5 satisfaction for sentinels

Fire Tree (Military) :
+2% income from looting settlements
+2% post battle loot income
+2% ammunition for all units
+2 satisfaction for vanguards
-2% retinue upkeep
+2% campaign movement range
-2% recruitment cost

Yellow tree (Government) :
+2% income from all sources
+2    public order
+2 commandery line of sight
+2 satisfaction for commanders
-2% character salary
+1 available assignments

Wood tree (Agriculture and farming)
+2% food production
+2% income from peasantry
+2 satisfaction for champions
+2% replenishment

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Inquisitioner1961

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