The Technomancer
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Aleirdra

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Aleirdra

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About this mod

Gives screenarchers the ability to make Zach invisible to make lining up shots and postprocessing less infuriating.

Permissions and credits
This is a super niche mod I realize, but since I made it for myself to facilitate my hobby of mixing screenarchery and action figures I thought I'd put it out here in case other folks find the game as pretty as I do.

The mod has two main parts: the first removes Zach's head, hair, and flashlight models, while the second adds a set of armor that has also had all the models removed. When used together this renders our dear Mancer functionally invisible.

The armor set is sold by every merchant for the steep price of 1 serum and is creatively named "Invisible." In my testing the new items always show up at the very bottom of their respective lists (gloves, torso, legs, feet) so keep on a-scrollin'.

Important note on usage: This is 100% intended to be a dear-god-if-I-have-to-shop-your-sparky-ass-out-one-more-time-I'm-going-to-have-an-apoplexy mod and not for any sort of real gameplay. The armor is based on the cadet's armor (the starting armor set) so you will get insta-gibbed as soon as an enemy looks at you hard. Additionally, the only way to make Zach's head reappear is to exit the game and remove the empty_models folder from datalocal/invisible_zach completely.

Less important note on usage: In the inventory screen you'll see "LOC MISS:" above the new item names. This is, as far as I can tell, harmless, though admittedly mildly irritating. I have not been able to figure out how to get the game to recognize modified localization files, so for the new items I basically had to hard code the item description tags into the sli instead of doing it the right way using a variable that references the correct localization file as determined by the user's settings. Which also means this is English only. Yeah...

Anyway, there you go. Take some pictures for me!

Installation:
1. Extract the invisible_zach folder from the archive
2. Place it in your datalocal folder, typically located at C:\Program Files (x86)\Steam\steamapps\common\The Technomancer\datalocal
3. Warm up that PrtSc key and get sightseeing

Uninstallation:
Unequip and recycle all "Invisible" armor from Zach (and/or Andrew) and delete invisible_zach folder from datalocal

Note: 
The empty_models folder can be moved in and out of datalocal/invisible_zach as your needs dictate without issue

Compatibility:
Incompatible with my Buy Items Cheap mod (modifies items_autogen_equipements.sli)
Incompatible with my More Merchant Stock mod (modifies game_components_ld_autogen_traders.sli)
However, if you're comfortable editing sli files this mod can be easily merged with the other two if you feel so inclined. I never bothered since I'm not actually playing the game when I'm just taking pictures.

Feeling generous? Buy me a coffee!