About this mod
One Way relationships, Attraction, Affinity, and Crushes. New and dynamic way for Sims to interaction both romantically and platonically.
- Requirements
- Permissions and credits
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Translations
- Italian
- Changelogs
A romance mod like no other, one way relationships, attraction, affinity, and dynamic crushes. New ways for Sims to interact both romantically and platonically. A continuation of the wonderful Etheria's Romance Overhaul mod.
Attraction System
- Sims have Turn Ons and Turn Offs that determine what the Sim finds attractive when looking at other Sims.
- Attraction determines how easy/hard it is to romance another Sim.
- If another Sim has high attraction toward your Sim
- Romance will go up faster and down slower.
- Romantic interactions will succeed more often.
- If another Sim has low attraction toward your Sim
- Romance will go up slower and down faster.
- Romantic interactions will fail more often.
- If another Sim has high attraction toward your Sim
- Attraction level can be seen under Click on Sim -> Info -> Attraction
- Attraction levels change dynamically depending on the outfits and hairstyles a Sim changes to.
Various Types of Attraction:
- Age
- Body Part Size (Chest, Crotch, Butt)
- Clothing Styles
- Eye Colors
- Facial Structure
- Facial Hair
- Hair Color
- Hair Style
- Hair Length
- Height
- Makeup
- Muscles
- Personality Traits
- Skin Color
- Speech
- Status
- Teeth Style
- Weight
Attraction System:
- Sims have Likes and Dislikes that determine how compatible a Sim is with another Sim.
- Affinity level can be seen under Click on Sim -> Info -> Compatibility
- Compatibility determine how easy/hard it is to make friends with another Sim.
- If another Sim has high affinity toward your Sim
- Friendship will go up faster and down slower.
- Friendly interactions will succeed more often.
- If another Sim has low affinity toward your Sim
- Friendship will go up slower and down faster.
- Friendly interactions will fail more often.
- If another Sim has high affinity toward your Sim
Various Types of Affinity:
- Personality Traits
- Speech
- Status
Crush System:
- Sims can develop crushes on other Sims.
- Sims form crushes from successful friendly and romantic interactions performed on them.
- Sims lose crushes from successful mean interactions performed on them.
- Sims with a crush will be flirty around their crush, especially when alone in the room with them or interacting with them.
- Crushes degrade over time same as relationships do.
- Crush levels become more intense when sentiments (Memories) are made with their crush.
- Sims in a relationship whether Significant Other, GF/BF, or Married will not gain crush levels with their other half.
- These Sims can still gain crush levels with Sims outside their relationship.
- These Sims can still gain crush levels with Sims outside their relationship.
Orientations:
- Give a name to the orientations of your Sims. Straight, Bisexual, Gay, and Asexual.
Third Party Trait Support:
- chingyu1023
- Frank Kulak
- KawaiiStacie
A more in depth look at how the Attraction System works:
- If Sim B finds Sim A attractive, then Sim A will have more success performing flirty interactions on Sim B.
- Successful romantic interactions will result in higher romance relationship gain than normal.
- Failed romantic interactions will result in lower romance relationship loss than normal.
- If Sim B finds Sim A unattractive, then Sim A will have less success performing flirty interactions on Sim B.
- Successful romantic interactions will result in lower romance relationship gain than normal.
- Failed romantic interactions will result in higher romance relationship loss than normal.
- Sim A may have more success if they change their current outfit to something Sim B finds more attractive.
A more in depth look at how the Attraction System works:
- If Sim B has high affinity with Sim A, then Sim A will have more success performing friendly interactions on Sim B.
- Successful friendly interactions will result in higher friendship gain than normal.
- Failed friendly interactions will result in lower friendship loss than normal.
- If Sim B has low affinity with Sim A, then Sim A will have less success performing friendly interactions on Sim B.
- Successful friendly interactions will result in lower friendship gain than normal.
- Failed friendly interactions will result in higher friendship loss than normal.
Credits:
- Etheria for the original mod this one is based off of: Etheria's Romance Overhaul
- ColonolNutty for everything else.